#pragma once #include #include #include #include namespace DB { class Context; using DatabaseAndTable = std::pair; /** Allow to either drop table with all its data (DROP), * or remove information about table (just forget) from server (DETACH), * or just clear all data in table (TRUNCATE). */ class InterpreterDropQuery : public IInterpreter { public: InterpreterDropQuery(const ASTPtr & query_ptr_, Context & context_); /// Drop table or database. BlockIO execute() override; private: void checkAccess(const ASTDropQuery & drop); ASTPtr query_ptr; Context & context; BlockIO executeToDatabase(String & database_name, ASTDropQuery::Kind kind, bool if_exists); BlockIO executeToTable(String & database_name, String & table_name, ASTDropQuery::Kind kind, bool if_exists, bool if_temporary, bool no_ddl_lock); DatabasePtr tryGetDatabase(String & database_name, bool exists); DatabaseAndTable tryGetDatabaseAndTable(String & database_name, String & table_name, bool if_exists); BlockIO executeToTemporaryTable(String & table_name, ASTDropQuery::Kind kind); }; }