#pragma once #include #include namespace DB { class Context; class AccessRightsElements; class DDLGuard; /// To avoid deadlocks, we must acquire locks for tables in same order in any different RENAMES. struct UniqueTableName { String database_name; String table_name; UniqueTableName(const String & database_name_, const String & table_name_) : database_name(database_name_), table_name(table_name_) {} bool operator< (const UniqueTableName & rhs) const { return std::tie(database_name, table_name) < std::tie(rhs.database_name, rhs.table_name); } }; struct RenameDescription { RenameDescription(const ASTRenameQuery::Element & elem, const String & current_database) : from_database_name(elem.from.database.empty() ? current_database : elem.from.database), from_table_name(elem.from.table), to_database_name(elem.to.database.empty() ? current_database : elem.to.database), to_table_name(elem.to.table) {} String from_database_name; String from_table_name; String to_database_name; String to_table_name; }; using RenameDescriptions = std::vector; using TableGuards = std::map>; /** Rename one table * or rename many tables at once. */ class InterpreterRenameQuery : public IInterpreter { public: InterpreterRenameQuery(const ASTPtr & query_ptr_, Context & context_); BlockIO execute() override; void extendQueryLogElemImpl(QueryLogElement & elem, const ASTPtr & ast, const Context &) const override; private: BlockIO executeToTables(const ASTRenameQuery & rename, const RenameDescriptions & descriptions, TableGuards & ddl_guards); static BlockIO executeToDatabase(const ASTRenameQuery & rename, const RenameDescriptions & descriptions); AccessRightsElements getRequiredAccess() const; ASTPtr query_ptr; Context & context; }; }