#pragma once #include namespace DB { class Context; /// Implements `role_grants` system table, which allows you to get information about granted roles. class StorageSystemRoleGrants final : public IStorageSystemOneBlock { public: std::string getName() const override { return "SystemRoleGrants"; } static NamesAndTypesList getNamesAndTypes(); protected: using IStorageSystemOneBlock::IStorageSystemOneBlock; void fillData(MutableColumns & res_columns, ContextPtr context, const SelectQueryInfo &) const override; }; }