#include #include #include #include #include #include #include #include namespace DB { namespace ErrorCodes { extern const int TABLE_ALREADY_EXISTS; extern const int UNKNOWN_TABLE; } DatabaseWithOwnTablesBase::DatabaseWithOwnTablesBase(const String & name_, const String & logger) : IDatabase(name_), log(&Logger::get(logger)) { } bool DatabaseWithOwnTablesBase::isTableExist( const Context & /*context*/, const String & table_name) const { std::lock_guard lock(mutex); return tables.find(table_name) != tables.end() || dictionaries.find(table_name) != dictionaries.end(); } StoragePtr DatabaseWithOwnTablesBase::tryGetTable( const Context & /*context*/, const String & table_name) const { std::lock_guard lock(mutex); auto it = tables.find(table_name); if (it != tables.end()) return it->second; return {}; } DatabaseTablesIteratorPtr DatabaseWithOwnTablesBase::getTablesIterator(const Context & /*context*/, const FilterByNameFunction & filter_by_table_name) { std::lock_guard lock(mutex); if (!filter_by_table_name) return std::make_unique(tables); Tables filtered_tables; for (const auto & [table_name, storage] : tables) if (filter_by_table_name(table_name)) filtered_tables.emplace(table_name, storage); return std::make_unique(std::move(filtered_tables)); } bool DatabaseWithOwnTablesBase::empty(const Context & /*context*/) const { std::lock_guard lock(mutex); return tables.empty() && dictionaries.empty(); } StoragePtr DatabaseWithOwnTablesBase::detachTable(const String & table_name) { std::lock_guard lock(mutex); return detachTableUnlocked(table_name); } StoragePtr DatabaseWithOwnTablesBase::detachTableUnlocked(const String & table_name) { StoragePtr res; if (dictionaries.count(table_name)) throw Exception("Cannot detach dictionary " + database_name + "." + table_name + " as table, use DETACH DICTIONARY query.", ErrorCodes::UNKNOWN_TABLE); auto it = tables.find(table_name); if (it == tables.end()) throw Exception("Table " + backQuote(database_name) + "." + backQuote(table_name) + " doesn't exist.", ErrorCodes::UNKNOWN_TABLE); res = it->second; tables.erase(it); auto table_id = res->getStorageID(); if (table_id.hasUUID()) { /// For now it's the only database, which contains storages with UUID assert(getDatabaseName() == DatabaseCatalog::TEMPORARY_DATABASE); DatabaseCatalog::instance().removeUUIDMapping(table_id.uuid); } return res; } void DatabaseWithOwnTablesBase::attachTable(const String & table_name, const StoragePtr & table) { std::lock_guard lock(mutex); attachTableUnlocked(table_name, table); } void DatabaseWithOwnTablesBase::attachTableUnlocked(const String & table_name, const StoragePtr & table) { if (!tables.emplace(table_name, table).second) throw Exception("Table " + database_name + "." + table_name + " already exists.", ErrorCodes::TABLE_ALREADY_EXISTS); auto table_id = table->getStorageID(); if (table_id.hasUUID()) { /// For now it's the only database, which contains storages with UUID assert(getDatabaseName() == DatabaseCatalog::TEMPORARY_DATABASE); DatabaseCatalog::instance().addUUIDMapping(table_id.uuid, shared_from_this(), table); } } void DatabaseWithOwnTablesBase::shutdown() { /// You can not hold a lock during shutdown. /// Because inside `shutdown` function tables can work with database, and mutex is not recursive. Tables tables_snapshot; { std::lock_guard lock(mutex); tables_snapshot = tables; } for (const auto & kv : tables_snapshot) { kv.second->shutdown(); } std::lock_guard lock(mutex); tables.clear(); dictionaries.clear(); } DatabaseWithOwnTablesBase::~DatabaseWithOwnTablesBase() { try { DatabaseWithOwnTablesBase::shutdown(); } catch (...) { tryLogCurrentException(__PRETTY_FUNCTION__); } } }