#pragma once #include #include #include #include #include #include #include #include #include #include #include #include namespace Poco { class Logger; } namespace DB { class StorageDistributed; /** If insert_sync_ is true, the write is synchronous. Uses insert_timeout_ if it is not zero. * Otherwise, the write is asynchronous - the data is first written to the local filesystem, and then sent to the remote servers. * If the Distributed table uses more than one shard, then in order to support the write, * when creating the table, an additional parameter must be specified for ENGINE - the sharding key. * Sharding key is an arbitrary expression from the columns. For example, rand() or UserID. * When writing, the data block is splitted by the remainder of the division of the sharding key by the total weight of the shards, * and the resulting blocks are written in a compressed Native format in separate directories for sending. * For each destination address (each directory with data to send), a separate thread is created in StorageDistributed, * which monitors the directory and sends data. */ class DistributedBlockOutputStream : public IBlockOutputStream { public: DistributedBlockOutputStream(const Context & context_, StorageDistributed & storage_, const ASTPtr & query_ast_, const ClusterPtr & cluster_, bool insert_sync_, UInt64 insert_timeout_); Block getHeader() const override; void write(const Block & block) override; void writePrefix() override; void writeSuffix() override; private: IColumn::Selector createSelector(const Block & source_block); void writeAsync(const Block & block); /// Split block between shards. Blocks splitBlock(const Block & block); void writeSplitAsync(const Block & block); void writeAsyncImpl(const Block & block, const size_t shard_id = 0); /// Increments finished_writings_count after each repeat. void writeToLocal(const Block & block, const size_t repeats); void writeToShard(const Block & block, const std::vector & dir_names); /// Performs synchronous insertion to remote nodes. If timeout_exceeded flag was set, throws. void writeSync(const Block & block); void initWritingJobs(const Block & first_block); struct JobReplica; ThreadPool::Job runWritingJob(JobReplica & job, const Block & current_block); void waitForJobs(); /// Returns the number of blocks was written for each cluster node. Uses during exception handling. std::string getCurrentStateDescription(); private: const Context & context; StorageDistributed & storage; ASTPtr query_ast; String query_string; ClusterPtr cluster; size_t inserted_blocks = 0; size_t inserted_rows = 0; bool insert_sync; /// Sync-related stuff UInt64 insert_timeout; // in seconds Stopwatch watch; Stopwatch watch_current_block; std::optional pool; ThrottlerPtr throttler; struct JobReplica { JobReplica() = default; JobReplica(size_t shard_index_, size_t replica_index_, bool is_local_job_, const Block & sample_block) : shard_index(shard_index_), replica_index(replica_index_), is_local_job(is_local_job_), current_shard_block(sample_block.cloneEmpty()) {} size_t shard_index = 0; size_t replica_index = 0; bool is_local_job = false; Block current_shard_block; ConnectionPool::Entry connection_entry; std::unique_ptr local_context; BlockOutputStreamPtr stream; UInt64 blocks_written = 0; UInt64 rows_written = 0; UInt64 blocks_started = 0; UInt64 elapsed_time_ms = 0; UInt64 max_elapsed_time_for_block_ms = 0; }; struct JobShard { std::list replicas_jobs; IColumn::Permutation shard_current_block_permutation; }; std::vector per_shard_jobs; size_t remote_jobs_count = 0; size_t local_jobs_count = 0; std::atomic finished_jobs_count{0}; Poco::Logger * log; }; }