#pragma once #include namespace DB { /** Create a 'selector' to be used in IColumn::scatter method * according to sharding scheme and values of column with sharding key. * * Each of num_shards has its weight. Weight must be small. * 'slots' contains weight elements for each shard, in total - sum of all weight elements. * * Values of column get divided to sum_weight, and modulo of division * will map to corresponding shard through 'slots' array. * * Column must have integer type. * T is type of column elements. */ template IColumn::Selector createBlockSelector( const IColumn & column, size_t num_shards, const std::vector & slots); }