#pragma once #include namespace DB { /** Has one input and one output. * Simply pull a block from input, transform it, and push it to output. */ class ISimpleTransform : public IProcessor { protected: InputPort & input; OutputPort & output; Port::Data input_data; Port::Data output_data; bool has_input = false; bool has_output = false; bool no_more_data_needed = false; const bool skip_empty_chunks; /// Set input port NotNeeded after chunk was pulled. /// Input port will become needed again only after data was transformed. /// This allows to escape caching chunks in input port, which can lead to uneven data distribution. bool set_input_not_needed_after_read = true; virtual void transform(Chunk & input_chunk, Chunk & output_chunk) { transform(input_chunk); output_chunk.swap(input_chunk); } virtual bool needInputData() const { return true; } void stopReading() { no_more_data_needed = true; } public: ISimpleTransform(Block input_header_, Block output_header_, bool skip_empty_chunks_); virtual void transform(Chunk &) = 0; Status prepare() override; void work() override; InputPort & getInputPort() { return input; } OutputPort & getOutputPort() { return output; } void setInputNotNeededAfterRead(bool value) { set_input_not_needed_after_read = value; } }; }