#include #include namespace DB { template struct RoundDurationImpl { using ResultType = UInt16; static constexpr const bool allow_fixed_string = false; static inline ResultType apply(A x) { return x < 1 ? 0 : (x < 10 ? 1 : (x < 30 ? 10 : (x < 60 ? 30 : (x < 120 ? 60 : (x < 180 ? 120 : (x < 240 ? 180 : (x < 300 ? 240 : (x < 600 ? 300 : (x < 1200 ? 600 : (x < 1800 ? 1200 : (x < 3600 ? 1800 : (x < 7200 ? 3600 : (x < 18000 ? 7200 : (x < 36000 ? 18000 : 36000)))))))))))))); } #if USE_EMBEDDED_COMPILER static constexpr bool compilable = false; #endif }; struct NameRoundDuration { static constexpr auto name = "roundDuration"; }; using FunctionRoundDuration = FunctionUnaryArithmetic; template <> struct FunctionUnaryArithmeticMonotonicity : PositiveMonotonicity {}; void registerFunctionRoundDuration(FunctionFactory & factory) { factory.registerFunction(); } }