#include "ICommand.h" #include #include namespace DB { namespace ErrorCodes { extern const int BAD_ARGUMENTS; } class CommandList final : public ICommand { public: CommandList() { command_name = "list"; command_option_description.emplace(createOptionsDescription("Allowed options", getTerminalWidth())); description = "List files (the default disk is used by default)\nPath should be in format './' or './path' or 'path'"; usage = "list [OPTION]... ..."; command_option_description->add_options() ("recursive", "recursively list all directories") ; } void processOptions( Poco::Util::LayeredConfiguration & config, po::variables_map & options) const override { if (options.count("recursive")) config.setBool("recursive", true); } void execute( const std::vector & command_arguments, DB::ContextMutablePtr & global_context, Poco::Util::LayeredConfiguration & config) override { if (command_arguments.size() != 1) { printHelpMessage(); throw DB::Exception(DB::ErrorCodes::BAD_ARGUMENTS, "Bad Arguments"); } String disk_name = config.getString("disk", "default"); const String & path = command_arguments[0]; DiskPtr disk = global_context->getDisk(disk_name); String relative_path = validatePathAndGetAsRelative(path); bool recursive = config.getBool("recursive", false); if (recursive) listRecursive(disk, relative_path); else list(disk, relative_path); } private: static void list(const DiskPtr & disk, const std::string & relative_path) { std::vector file_names; disk->listFiles(relative_path, file_names); for (const auto & file_name : file_names) std::cout << file_name << '\n'; } static void listRecursive(const DiskPtr & disk, const std::string & relative_path) { std::vector file_names; disk->listFiles(relative_path, file_names); std::cout << relative_path << ":\n"; if (!file_names.empty()) { for (const auto & file_name : file_names) std::cout << file_name << '\n'; std::cout << "\n"; } for (const auto & file_name : file_names) { auto path = relative_path + "/" + file_name; if (disk->isDirectory(path)) listRecursive(disk, path); } } }; } std::unique_ptr makeCommandList() { return std::make_unique(); }