// // Nullable.h // // Library: Foundation // Package: Core // Module: Nullable // // Definition of the Nullable template class. // // Copyright (c) 2010, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Foundation_Nullable_INCLUDED #define Foundation_Nullable_INCLUDED #include "Poco/Foundation.h" #include "Poco/Exception.h" #include #include namespace Poco { enum NullType { NULL_GENERIC = 0 }; template class Nullable /// Nullable is a simple wrapper class for value types /// that allows objects or native type variables /// to have "null" value. /// /// The class is useful for passing parameters to functions /// when parameters are optional and no default values /// should be used or when a non-assigned state is needed, /// such as in e.g. fetching null values from database. /// /// A Nullable can be default constructed. In this case, /// the Nullable will have a Null value and isNull() will /// return true. Calling value() (without default value) on /// a Null object will throw a NullValueException. /// /// A Nullable can also be constructed from a value. /// It is possible to assign a value to a Nullable, and /// to reset a Nullable to contain a Null value by calling /// clear(). /// /// For use with Nullable, the value type should support /// default construction. { public: Nullable(): /// Creates an empty Nullable. _value(), _isNull(true), _null() { } Nullable(const NullType&): /// Creates an empty Nullable. _value(), _isNull(true), _null() { } Nullable(const C& value): /// Creates a Nullable with the given value. _value(value), _isNull(false), _null() { } Nullable(const Nullable& other): /// Creates a Nullable by copying another one. _value(other._value), _isNull(other._isNull), _null() { } ~Nullable() /// Destroys the Nullable. { } Nullable& assign(const C& value) /// Assigns a value to the Nullable. { _value = value; _isNull = false; return *this; } Nullable& assign(const Nullable& other) /// Assigns another Nullable. { Nullable tmp(other); swap(tmp); return *this; } Nullable& assign(NullType) /// Sets value to null. { _isNull = true; return *this; } Nullable& operator = (const C& value) /// Assigns a value to the Nullable. { return assign(value); } Nullable& operator = (const Nullable& other) /// Assigns another Nullable. { return assign(other); } Nullable& operator = (NullType) /// Assigns another Nullable. { _isNull = true; return *this; } void swap(Nullable& other) /// Swaps this Nullable with other. { std::swap(_value, other._value); std::swap(_isNull, other._isNull); } bool operator == (const Nullable& other) const /// Compares two Nullables for equality { return (_isNull && other._isNull) || (_isNull == other._isNull && _value == other._value); } bool operator == (const C& value) const /// Compares Nullable with value for equality { return (!_isNull && _value == value); } bool operator == (const NullType&) const /// Compares Nullable with NullData for equality { return _isNull; } bool operator != (const C& value) const /// Compares Nullable with value for non equality { return !(*this == value); } bool operator != (const Nullable& other) const /// Compares two Nullables for non equality { return !(*this == other); } bool operator != (const NullType&) const /// Compares with NullData for non equality { return !_isNull; } bool operator < (const Nullable& other) const /// Compares two Nullable objects. Return true if this object's /// value is smaller than the other object's value. /// Null value is smaller than a non-null value. { if (_isNull && other._isNull) return false; if (!_isNull && !other._isNull) return (_value < other._value); if (_isNull && !other._isNull) return true; return false; } bool operator > (const Nullable& other) const /// Compares two Nullable objects. Return true if this object's /// value is greater than the other object's value. /// A non-null value is greater than a null value. { return !(*this == other) && !(*this < other); } C& value() /// Returns the Nullable's value. /// /// Throws a NullValueException if the Nullable is empty. { if (!_isNull) return _value; else throw NullValueException(); } const C& value() const /// Returns the Nullable's value. /// /// Throws a NullValueException if the Nullable is empty. { if (!_isNull) return _value; else throw NullValueException(); } const C& value(const C& deflt) const /// Returns the Nullable's value, or the /// given default value if the Nullable is empty. { return _isNull ? deflt : _value; } operator C& () /// Get reference to the value { return value(); } operator const C& () const /// Get const reference to the value { return value(); } operator NullType& () /// Get reference to the value { return _null; } bool isNull() const /// Returns true if the Nullable is empty. { return _isNull; } void clear() /// Clears the Nullable. { _isNull = true; } private: C _value; bool _isNull; NullType _null; }; template inline void swap(Nullable& n1, Nullable& n2) { n1.swap(n2); } template std::ostream& operator<<(std::ostream& out, const Nullable& obj) { if (!obj.isNull()) out << obj.value(); return out; } template bool operator == (const NullType&, const Nullable& n) /// Returns true if this Nullable is null. { return n.isNull(); } template bool operator != (const C& c, const Nullable& n) /// Compares Nullable with value for non equality { return !(n == c); } template bool operator == (const C& c, const Nullable& n) /// Compares Nullable with NullData for equality { return (n == c); } template bool operator != (const NullType&, const Nullable& n) /// Returns true if this Nullable is not null. { return !n.isNull(); } } // namespace Poco #endif // Foundation_Nullable_INCLUDED