// // ConsoleChannel.h // // $Id: //poco/1.4/Foundation/include/Poco/ConsoleChannel.h#2 $ // // Library: Foundation // Package: Logging // Module: ConsoleChannel // // Definition of the ConsoleChannel class. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Foundation_ConsoleChannel_INCLUDED #define Foundation_ConsoleChannel_INCLUDED #include "Poco/Foundation.h" #include "Poco/Channel.h" #include "Poco/Mutex.h" #include namespace Poco { class Foundation_API ConsoleChannel: public Channel /// A channel that writes to an ostream. /// /// Only the message's text is written, followed /// by a newline. /// /// Chain this channel to a FormattingChannel with an /// appropriate Formatter to control what is contained /// in the text. /// /// Similar to StreamChannel, except that a static /// mutex is used to protect against multiple /// console channels concurrently writing to the /// same stream. { public: ConsoleChannel(); /// Creates the channel and attaches std::clog. ConsoleChannel(std::ostream& str); /// Creates the channel using the given stream. void log(const Message& msg); /// Logs the given message to the channel's stream. protected: ~ConsoleChannel(); private: std::ostream& _str; static FastMutex _mutex; }; class Foundation_API ColorConsoleChannel: public Channel /// A channel that writes to an ostream. /// /// Only the message's text is written, followed /// by a newline. /// /// Messages can be colored depending on priority. /// The console device must support ANSI escape codes /// in order to display colored messages. /// /// To enable message coloring, set the "enableColors" /// property to true (default). Furthermore, colors can be /// configured by setting the following properties /// (default values are given in parenthesis): /// /// * traceColor (gray) /// * debugColor (gray) /// * informationColor (default) /// * noticeColor (default) /// * warningColor (yellow) /// * errorColor (lightRed) /// * criticalColor (lightRed) /// * fatalColor (lightRed) /// /// The following color values are supported: /// /// * default /// * black /// * red /// * green /// * brown /// * blue /// * magenta /// * cyan /// * gray /// * darkgray /// * lightRed /// * lightGreen /// * yellow /// * lightBlue /// * lightMagenta /// * lightCyan /// * white /// /// Chain this channel to a FormattingChannel with an /// appropriate Formatter to control what is contained /// in the text. /// /// Similar to StreamChannel, except that a static /// mutex is used to protect against multiple /// console channels concurrently writing to the /// same stream. { public: ColorConsoleChannel(); /// Creates the channel and attaches std::clog. ColorConsoleChannel(std::ostream& str); /// Creates the channel using the given stream. void log(const Message& msg); /// Logs the given message to the channel's stream. void setProperty(const std::string& name, const std::string& value); /// Sets the property with the given name. /// /// The following properties are supported: /// * enableColors: Enable or disable colors. /// * traceColor: Specify color for trace messages. /// * debugColor: Specify color for debug messages. /// * informationColor: Specify color for information messages. /// * noticeColor: Specify color for notice messages. /// * warningColor: Specify color for warning messages. /// * errorColor: Specify color for error messages. /// * criticalColor: Specify color for critical messages. /// * fatalColor: Specify color for fatal messages. /// /// See the class documentation for a list of supported color values. std::string getProperty(const std::string& name) const; /// Returns the value of the property with the given name. /// See setProperty() for a description of the supported /// properties. protected: enum Color { CC_DEFAULT = 0x0027, CC_BLACK = 0x001e, CC_RED = 0x001f, CC_GREEN = 0x0020, CC_BROWN = 0x0021, CC_BLUE = 0x0022, CC_MAGENTA = 0x0023, CC_CYAN = 0x0024, CC_GRAY = 0x0025, CC_DARKGRAY = 0x011e, CC_LIGHTRED = 0x011f, CC_LIGHTGREEN = 0x0120, CC_YELLOW = 0x0121, CC_LIGHTBLUE = 0x0122, CC_LIGHTMAGENTA = 0x0123, CC_LIGHTCYAN = 0x0124, CC_WHITE = 0x0125 }; ~ColorConsoleChannel(); Color parseColor(const std::string& color) const; std::string formatColor(Color color) const; void initColors(); private: std::ostream& _str; bool _enableColors; Color _colors[9]; static FastMutex _mutex; static const std::string CSI; }; } // namespace Poco #endif // Foundation_ConsoleChannel_INCLUDED