// // NodeIterator.h // // $Id: //poco/1.4/XML/include/Poco/DOM/NodeIterator.h#1 $ // // Library: XML // Package: DOM // Module: NodeIterator // // Definition of the DOM NodeIterator class. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef DOM_NodeIterator_INCLUDED #define DOM_NodeIterator_INCLUDED #include "Poco/XML/XML.h" namespace Poco { namespace XML { class Node; class NodeFilter; class XML_API NodeIterator /// Iterators are used to step through a set of nodes, e.g. the set of nodes /// in a NodeList, the document subtree governed by a particular Node, the results /// of a query, or any other set of nodes. The set of nodes to be iterated is /// determined by the implementation of the NodeIterator. DOM Level 2 specifies /// a single NodeIterator implementation for document-order traversal of a document /// subtree. /// /// A NodeIterator can be directly instantiated using one of its constructors - /// the DocumentTraversal interface is not needed and therefore not implemented. /// Unlike most other DOM classes, NodeIterator supports value semantics. /// /// If the NodeIterator's current node is removed from the document, the /// result of calling any of the movement methods is undefined. This behavior does /// not conform to the DOM Level 2 Traversal specification. { public: NodeIterator(Node* root, unsigned long whatToShow, NodeFilter* pFilter = 0); /// Creates a NodeIterator over the subtree rooted at the specified node. NodeIterator(const NodeIterator& iterator); /// Creates a NodeIterator by copying another NodeIterator. NodeIterator& operator = (const NodeIterator& iterator); /// Assignment operator. ~NodeIterator(); /// Destroys the NodeIterator. Node* root() const; /// The root node of the NodeIterator, as specified when it was created. unsigned long whatToShow() const; /// This attribute determines which node types are presented via the iterator. /// The available set of constants is defined in the NodeFilter interface. /// Nodes not accepted by whatToShow will be skipped, but their children may /// still be considered. Note that this skip takes precedence over the filter, /// if any. NodeFilter* filter() const; /// The NodeFilter used to screen nodes. bool expandEntityReferences() const; /// The value of this flag determines whether the children of entity reference /// nodes are visible to the iterator. If false, they and their descendants /// will be rejected. Note that this rejection takes precedence over whatToShow /// and the filter. Also note that this is currently the only situation where /// NodeIterators may reject a complete subtree rather than skipping individual /// nodes. /// /// To produce a view of the document that has entity references expanded and /// does not expose the entity reference node itself, use the whatToShow flags /// to hide the entity reference node and set expandEntityReferences to true /// when creating the iterator. To produce a view of the document that has entity /// reference nodes but no entity expansion, use the whatToShow flags to show /// the entity reference node and set expandEntityReferences to false. /// /// This implementation does not support entity reference expansion and /// thus always returns false. Node* nextNode(); /// Returns the next node in the set and advances the position of the iterator /// in the set. After a NodeIterator is created, the first call to nextNode() /// returns the first node in the set. Node* previousNode(); /// Returns the previous node in the set and moves the position of the NodeIterator /// backwards in the set. Node* currentNodeNP() const; /// Returns the current node in the set. /// /// Leaves the NodeIterator unchanged. /// /// Warning: This is a proprietary extension to the DOM Level 2 NodeIterator /// interface. void detach(); /// Detaches the NodeIterator from the set which it iterated over, releasing /// any computational resources and placing the iterator in the INVALID state. /// After detach has been invoked, calls to nextNode or previousNode will raise /// the exception INVALID_STATE_ERR. protected: bool accept(Node* pNode) const; Node* next() const; Node* previous() const; Node* last(); private: NodeIterator(); Node* _pRoot; unsigned long _whatToShow; NodeFilter* _pFilter; Node* _pCurrent; }; // // inlines // inline Node* NodeIterator::root() const { return _pRoot; } inline Node* NodeIterator::currentNodeNP() const { return _pCurrent; } inline unsigned long NodeIterator::whatToShow() const { return _whatToShow; } inline NodeFilter* NodeIterator::filter() const { return _pFilter; } inline bool NodeIterator::expandEntityReferences() const { return false; } } } // namespace Poco::XML #endif // DOM_NodeIterator_INCLUDED