#pragma once #include #include #include #include #include #include #include namespace DB { class Context; /** Description of the table. * Do not thread safe. See IStorage::lockStructure (). */ class ITableDeclaration { public: /** The name of the table. */ virtual std::string getTableName() const = 0; /** Get a list of names and table column types, only non-virtual. */ NamesAndTypesList getColumnsList() const; const NamesAndTypesList & getColumnsListNonMaterialized() const { return getColumnsListImpl(); } /** Get a list of column table names, only non-virtual. */ virtual Names getColumnNamesList() const; /** Get a description of the real (non-virtual) column by its name. */ virtual NameAndTypePair getRealColumn(const String & column_name) const; /** Is there a real (non-virtual) column with that name. */ virtual bool hasRealColumn(const String & column_name) const; NameAndTypePair getMaterializedColumn(const String & column_name) const; bool hasMaterializedColumn(const String & column_name) const; /** Get a description of any column by its name. */ virtual NameAndTypePair getColumn(const String & column_name) const; /** Is there a column with that name. */ virtual bool hasColumn(const String & column_name) const; const DataTypePtr getDataTypeByName(const String & column_name) const; /** The same, but in the form of a block-sample. */ Block getSampleBlock() const; Block getSampleBlockNonMaterialized() const; /** Verify that all the requested names are in the table and are set correctly. * (the list of names is not empty and the names do not repeat) */ void check(const Names & column_names) const; /** Check that all the requested names are in the table and have the correct types. */ void check(const NamesAndTypesList & columns) const; /** Check that all names from the intersection of `names` and `columns` are in the table and have the same types. */ void check(const NamesAndTypesList & columns, const Names & column_names) const; /** Check that the data block for the record contains all the columns of the table with the correct types, * contains only the columns of the table, and all the columns are different. * If need_all, still checks that all the columns of the table are in the block. */ void check(const Block & block, bool need_all = false) const; virtual ~ITableDeclaration() = default; ITableDeclaration() = default; ITableDeclaration( const NamesAndTypesList & materialized_columns, const NamesAndTypesList & alias_columns, const ColumnDefaults & column_defaults) : materialized_columns{materialized_columns}, alias_columns{alias_columns}, column_defaults{column_defaults} {} NamesAndTypesList materialized_columns{}; NamesAndTypesList alias_columns{}; ColumnDefaults column_defaults{}; private: virtual const NamesAndTypesList & getColumnsListImpl() const = 0; using ColumnsListRange = boost::range::joined_range; /// Returns a lazily joined range of table's ordinary and materialized columns, without unnecessary copying ColumnsListRange getColumnsListRange() const; }; }