#pragma once #include namespace DB { class Context; /** implements system table "settings", which allows to get information about the current settings. */ class StorageSystemSettings final : public IStorageSystemOneBlock { public: std::string getName() const override { return "SystemSettings"; } static NamesAndTypesList getNamesAndTypes(); protected: using IStorageSystemOneBlock::IStorageSystemOneBlock; void fillData(MutableColumns & res_columns, ContextPtr context, const SelectQueryInfo & query_info) const override; }; }