#pragma once #include #include #include #include #include #include #include #include #include #include #include /** Allows to process multiple block input streams (sources) in parallel, using specified number of threads. * Reads (pulls) blocks from any available source and passes it to specified handler. * * Before any reading, calls "readPrefix" method of sources in parallel. * * (As an example, "readPrefix" can prepare connections to remote servers, * and we want this work to be executed in parallel for different sources) * * Implemented in following way: * - there are multiple input sources to read blocks from; * - there are multiple threads, that could simultaneously read blocks from different sources; * - "available" sources (that are not read in any thread right now) are put in queue of sources; * - when thread take a source to read from, it removes source from queue of sources, * then read block from source and then put source back to queue of available sources. */ namespace CurrentMetrics { extern const Metric QueryThread; } namespace DB { /// Example of the handler. struct ParallelInputsHandler { /// Processing the data block. void onBlock(Block & /*block*/, size_t /*thread_num*/) {} /// Called for each thread, when the thread has nothing else to do. /// Due to the fact that part of the sources has run out, and now there are fewer sources left than streams. /// Called if the `onException` method does not throw an exception; is called before the `onFinish` method. void onFinishThread(size_t /*thread_num*/) {} /// Blocks are over. Due to the fact that all sources ran out or because of the cancellation of work. /// This method is always called exactly once, at the end of the work, if the `onException` method does not throw an exception. void onFinish() {} /// Exception handling. It is reasonable to call the ParallelInputsProcessor::cancel method in this method, and also pass the exception to the main thread. void onException(std::exception_ptr & /*exception*/, size_t /*thread_num*/) {} }; template class ParallelInputsProcessor { public: /** additional_input_at_end - if not nullptr, * then the blocks from this source will start to be processed only after all other sources are processed. * This is done in the main thread. * * Intended for implementation of FULL and RIGHT JOIN * - where you must first make JOIN in parallel, while noting which keys are not found, * and only after the completion of this work, create blocks of keys that are not found. */ ParallelInputsProcessor(const BlockInputStreams & inputs_, const BlockInputStreamPtr & additional_input_at_end_, size_t max_threads_, Handler & handler_) : inputs(inputs_), additional_input_at_end(additional_input_at_end_), max_threads(std::min(inputs_.size(), max_threads_)), handler(handler_) { for (size_t i = 0; i < inputs_.size(); ++i) unprepared_inputs.emplace(inputs_[i], i); } ~ParallelInputsProcessor() { try { wait(); } catch (...) { tryLogCurrentException(__PRETTY_FUNCTION__); } } /// Start background threads, start work. void process() { active_threads = max_threads; threads.reserve(max_threads); try { for (size_t i = 0; i < max_threads; ++i) threads.emplace_back(&ParallelInputsProcessor::thread, this, CurrentThread::getGroup(), i); } catch (...) { cancel(false); wait(); if (active_threads) { active_threads = 0; /// handler.onFinish() is supposed to be called from one of the threads when the number of /// finished threads reaches max_threads. But since we weren't able to launch all threads, /// we have to call onFinish() manually here. handler.onFinish(); } throw; } } /// Ask all sources to stop earlier than they run out. void cancel(bool kill) { finish = true; for (auto & input : inputs) { try { input->cancel(kill); } catch (...) { /** If you can not ask one or more sources to stop. * (for example, the connection is broken for distributed query processing) * - then do not care. */ LOG_ERROR(log, "Exception while cancelling " << input->getName()); } } } /// Wait until all threads are finished, before the destructor. void wait() { if (joined_threads) return; for (auto & thread : threads) thread.join(); threads.clear(); joined_threads = true; } size_t getNumActiveThreads() const { return active_threads; } private: /// Single source data struct InputData { BlockInputStreamPtr in; size_t i = 0; /// The source number (for debugging). InputData() {} InputData(const BlockInputStreamPtr & in_, size_t i_) : in(in_), i(i_) {} }; void publishPayload(Block & block, size_t thread_num) { handler.onBlock(block, thread_num); } void thread(ThreadGroupStatusPtr thread_group, size_t thread_num) { std::exception_ptr exception; CurrentMetrics::Increment metric_increment{CurrentMetrics::QueryThread}; try { setThreadName("ParalInputsProc"); if (thread_group) CurrentThread::attachTo(thread_group); while (!finish) { InputData unprepared_input; { std::lock_guard lock(unprepared_inputs_mutex); if (unprepared_inputs.empty()) break; unprepared_input = unprepared_inputs.front(); unprepared_inputs.pop(); } unprepared_input.in->readPrefix(); { std::lock_guard lock(available_inputs_mutex); available_inputs.push(unprepared_input); } } loop(thread_num); } catch (...) { exception = std::current_exception(); } if (exception) { handler.onException(exception, thread_num); } handler.onFinishThread(thread_num); /// The last thread on the output indicates that there is no more data. if (0 == --active_threads) { /// And then it processes an additional source, if there is one. if (additional_input_at_end) { try { additional_input_at_end->readPrefix(); while (Block block = additional_input_at_end->read()) publishPayload(block, thread_num); } catch (...) { exception = std::current_exception(); } if (exception) { handler.onException(exception, thread_num); } } handler.onFinish(); /// TODO If in `onFinish` or `onFinishThread` there is an exception, then std::terminate is called. } } void loop(size_t thread_num) { while (!finish) /// You may need to stop work earlier than all sources run out. { InputData input; /// Select the next source. { std::lock_guard lock(available_inputs_mutex); /// If there are no free sources, then this thread is no longer needed. (But other threads can work with their sources.) if (available_inputs.empty()) break; input = available_inputs.front(); /// We remove the source from the queue of available sources. available_inputs.pop(); } /// The main work. Block block = input.in->read(); { if (finish) break; /// If this source is not run out yet, then put the resulting block in the ready queue. { std::lock_guard lock(available_inputs_mutex); if (block) { available_inputs.push(input); } else { if (available_inputs.empty()) break; } } if (finish) break; if (block) publishPayload(block, thread_num); } } } BlockInputStreams inputs; BlockInputStreamPtr additional_input_at_end; unsigned max_threads; Handler & handler; /// Threads. using ThreadsData = std::vector; ThreadsData threads; /** A set of available sources that are not currently processed by any thread. * Each thread takes one source from this set, takes a block out of the source (at this moment the source does the calculations) * and (if the source is not run out), puts it back into the set of available sources. * * The question arises what is better to use: * - the queue (just processed source will be processed the next time later than the rest) * - stack (just processed source will be processed as soon as possible). * * The stack is better than the queue when you need to do work on reading one source more consequentially, * and theoretically, this allows you to achieve more consequent/consistent reads from the disk. * * But when using the stack, there is a problem with distributed query processing: * data is read only from a part of the servers, and on the other servers * a timeout occurs during send, and the request processing ends with an exception. * * Therefore, a queue is used. This can be improved in the future. */ using AvailableInputs = std::queue; AvailableInputs available_inputs; /** For parallel preparing (readPrefix) child streams. * First, streams are located here. * After a stream was prepared, it is moved to "available_inputs" for reading. */ using UnpreparedInputs = std::queue; UnpreparedInputs unprepared_inputs; /// For operations with available_inputs. std::mutex available_inputs_mutex; /// For operations with unprepared_inputs. std::mutex unprepared_inputs_mutex; /// How many sources ran out. std::atomic active_threads { 0 }; /// Finish the threads work (before the sources run out). std::atomic finish { false }; /// Wait for the completion of all threads. std::atomic joined_threads { false }; Logger * log = &Logger::get("ParallelInputsProcessor"); }; }