#pragma once #include #include #include namespace DB { /// Loads and saves access entities on a local disk to a specified directory. class DiskAccessStorage : public IAccessStorage { public: DiskAccessStorage(); ~DiskAccessStorage() override; void setDirectory(const String & directory_path_); private: std::optional findImpl(EntityType type, const String & name) const override; std::vector findAllImpl(EntityType type) const override; bool existsImpl(const UUID & id) const override; AccessEntityPtr readImpl(const UUID & id) const override; String readNameImpl(const UUID & id) const override; bool canInsertImpl(const AccessEntityPtr & entity) const override; UUID insertImpl(const AccessEntityPtr & entity, bool replace_if_exists) override; void removeImpl(const UUID & id) override; void updateImpl(const UUID & id, const UpdateFunc & update_func) override; ext::scope_guard subscribeForChangesImpl(const UUID & id, const OnChangedHandler & handler) const override; ext::scope_guard subscribeForChangesImpl(EntityType type, const OnChangedHandler & handler) const override; bool hasSubscriptionImpl(const UUID & id) const override; bool hasSubscriptionImpl(EntityType type) const override; void initialize(const String & directory_path_, Notifications & notifications); void clear(); bool readLists(); bool writeLists(); void scheduleWriteLists(EntityType type); bool rebuildLists(); void startListsWritingThread(); void stopListsWritingThread(); void listsWritingThreadFunc(); void insertNoLock(const UUID & id, const AccessEntityPtr & new_entity, bool replace_if_exists, Notifications & notifications); void removeNoLock(const UUID & id, Notifications & notifications); void updateNoLock(const UUID & id, const UpdateFunc & update_func, Notifications & notifications); AccessEntityPtr readAccessEntityFromDisk(const UUID & id) const; void writeAccessEntityToDisk(const UUID & id, const IAccessEntity & entity) const; void deleteAccessEntityOnDisk(const UUID & id) const; using NameToIDMap = std::unordered_map; struct Entry { UUID id; String name; EntityType type; mutable AccessEntityPtr entity; /// may be nullptr, if the entity hasn't been loaded yet. mutable std::list handlers_by_id; }; void prepareNotifications(const UUID & id, const Entry & entry, bool remove, Notifications & notifications) const; String directory_path; bool initialized = false; std::unordered_map entries_by_id; std::unordered_map entries_by_name_and_type[static_cast(EntityType::MAX)]; boost::container::flat_set types_of_lists_to_write; bool failed_to_write_lists = false; /// Whether writing of the list files has been failed since the recent restart of the server. ThreadFromGlobalPool lists_writing_thread; /// List files are written in a separate thread. std::condition_variable lists_writing_thread_should_exit; /// Signals `lists_writing_thread` to exit. std::atomic lists_writing_thread_exited = false; mutable std::list handlers_by_type[static_cast(EntityType::MAX)]; mutable std::mutex mutex; }; }