#pragma once #include namespace DB { class Context; /** System table "build_options" with many params used for clickhouse building */ class StorageSystemBuildOptions final : public IStorageSystemOneBlock { protected: void fillData(MutableColumns & res_columns, ContextPtr context, const SelectQueryInfo & query_info) const override; using IStorageSystemOneBlock::IStorageSystemOneBlock; public: std::string getName() const override { return "SystemBuildOptions"; } static NamesAndTypesList getNamesAndTypes(); }; }