#include #include #include #include #include #include #include namespace DB { InterpreterRenameQuery::InterpreterRenameQuery(const ASTPtr & query_ptr_, Context & context_) : query_ptr(query_ptr_), context(context_) { } struct RenameDescription { RenameDescription(const ASTRenameQuery::Element & elem, const String & current_database) : from_database_name(elem.from.database.empty() ? current_database : elem.from.database), from_table_name(elem.from.table), to_database_name(elem.to.database.empty() ? current_database : elem.to.database), to_table_name(elem.to.table) {} String from_database_name; String from_table_name; String to_database_name; String to_table_name; }; BlockIO InterpreterRenameQuery::execute() { ASTRenameQuery & rename = typeid_cast(*query_ptr); if (!rename.cluster.empty()) { NameSet databases; for (const auto & elem : rename.elements) { databases.emplace(elem.from.database); databases.emplace(elem.to.database); } return executeDDLQueryOnCluster(query_ptr, context, databases); } String path = context.getPath(); String current_database = context.getCurrentDatabase(); /** In case of error while renaming, it is possible that only part of tables was renamed * or we will be in inconsistent state. (It is worth to be fixed.) */ std::vector descriptions; descriptions.reserve(rename.elements.size()); /// To avoid deadlocks, we must acquire locks for tables in same order in any different RENAMES. struct UniqueTableName { String database_name; String table_name; UniqueTableName(const String & database_name_, const String & table_name_) : database_name(database_name_), table_name(table_name_) {} bool operator< (const UniqueTableName & rhs) const { return std::tie(database_name, table_name) < std::tie(rhs.database_name, rhs.table_name); } }; std::set unique_tables_from; /// Don't allow to drop tables (that we are renaming); do't allow to create tables in places where tables will be renamed. std::map> table_guards; for (const auto & elem : rename.elements) { descriptions.emplace_back(elem, current_database); UniqueTableName from(descriptions.back().from_database_name, descriptions.back().from_table_name); UniqueTableName to(descriptions.back().to_database_name, descriptions.back().to_table_name); unique_tables_from.emplace(from); if (!table_guards.count(from)) table_guards.emplace(from, context.getDDLGuard( from.database_name, from.table_name, "Table " + from.database_name + "." + from.table_name + " is being renamed right now")); if (!table_guards.count(to)) table_guards.emplace(to, context.getDDLGuard( to.database_name, to.table_name, "Some table right now is being renamed to " + to.database_name + "." + to.table_name)); } std::vector locks; locks.reserve(unique_tables_from.size()); for (const auto & names : unique_tables_from) if (auto table = context.tryGetTable(names.database_name, names.table_name)) locks.emplace_back(table->lockForAlter(__PRETTY_FUNCTION__)); /** All tables are locked. If there are more than one rename in chain, * we need to hold global lock while doing all renames. Order matters to avoid deadlocks. * It provides atomicity of all RENAME chain as a whole, from the point of view of DBMS client, * but only in cases when there was no exceptions during this process and server does not fall. */ decltype(context.getLock()) lock; if (descriptions.size() > 1) lock = context.getLock(); for (const auto & elem : descriptions) { context.assertTableDoesntExist(elem.to_database_name, elem.to_table_name); context.getDatabase(elem.from_database_name)->renameTable( context, elem.from_table_name, *context.getDatabase(elem.to_database_name), elem.to_table_name); } return {}; } }