#pragma once #include "IServer.h" #include #include /** Server provides three interfaces: * 1. HTTP - simple interface for any applications. * 2. TCP - interface for native clickhouse-client and for server to server internal communications. * More rich and efficient, but less compatible * - data is transferred by columns; * - data is transferred compressed; * Allows to get more information in response. * 3. Interserver HTTP - for replication. */ namespace DB { class Server : public BaseDaemon, public IServer { public: Poco::Util::LayeredConfiguration & config() const override { return BaseDaemon::config(); } Poco::Logger & logger() const override { return BaseDaemon::logger(); } Context & context() const override { return *global_context; } bool isCancelled() const override { return BaseDaemon::isCancelled(); } protected: void initialize(Application & self) override { BaseDaemon::initialize(self); logger().information("starting up"); } void uninitialize() override { logger().information("shutting down"); BaseDaemon::uninitialize(); } int main(const std::vector & args) override; std::string getDefaultCorePath() const override; private: std::unique_ptr global_context; }; }