#include #if USE_SQLITE #include #include #include #include #include "registerTableFunctions.h" #include #include #include #include #include #include namespace DB { namespace ErrorCodes { extern const int NUMBER_OF_ARGUMENTS_DOESNT_MATCH; extern const int BAD_ARGUMENTS; extern const int SQLITE_ENGINE_ERROR; } StoragePtr TableFunctionSQLite::executeImpl(const ASTPtr & /*ast_function*/, ContextPtr context, const String & table_name, ColumnsDescription /*cached_columns*/) const { auto columns = getActualTableStructure(context); auto storage = StorageSQLite::create(StorageID(getDatabaseName(), table_name), sqlite_db, remote_table_name, columns, ConstraintsDescription{}, context); storage->startup(); return storage; } ColumnsDescription TableFunctionSQLite::getActualTableStructure(ContextPtr /* context */) const { auto columns = fetchSQLiteTableStructure(sqlite_db.get(), remote_table_name); if (!columns) throw Exception(ErrorCodes::SQLITE_ENGINE_ERROR, "Failed to fetch table structure for {}", remote_table_name); return ColumnsDescription{*columns}; } void TableFunctionSQLite::parseArguments(const ASTPtr & ast_function, ContextPtr context) { const auto & func_args = ast_function->as(); if (!func_args.arguments) throw Exception("Table function 'sqlite' must have arguments.", ErrorCodes::BAD_ARGUMENTS); ASTs & args = func_args.arguments->children; if (args.size() != 2) throw Exception("SQLite database requires 2 arguments: database path, table name", ErrorCodes::NUMBER_OF_ARGUMENTS_DOESNT_MATCH); for (auto & arg : args) arg = evaluateConstantExpressionOrIdentifierAsLiteral(arg, context); database_path = args[0]->as().value.safeGet(); remote_table_name = args[1]->as().value.safeGet(); sqlite_db = openSQLiteDB(database_path, context); } void registerTableFunctionSQLite(TableFunctionFactory & factory) { factory.registerFunction(); } } #endif