#pragma once #include namespace DB { struct ShardPartition; struct ShardPartitionPiece { ShardPartitionPiece(ShardPartition & parent, size_t current_piece_number_, bool is_present_piece_); String getPartitionPiecePath() const; String getPartitionPieceCleanStartPath() const; String getPartitionPieceIsDirtyPath() const; String getPartitionPieceIsCleanedPath() const; String getPartitionPieceActiveWorkersPath() const; String getActiveWorkerPath() const ; /// On what shards do we have current partition. String getPartitionPieceShardsPath() const; String getShardStatusPath() const; String getPartitionPieceCleanerPath() const; bool is_absent_piece; const size_t current_piece_number; ShardPartition & shard_partition; }; using PartitionPieces = std::vector; }