#pragma once #include #include #include #include #include #include #include #include #include namespace DB { class InputPort; class OutputPort; class IProcessor; namespace ErrorCodes { extern const int LOGICAL_ERROR; } class Port { friend void connect(OutputPort &, InputPort &); friend class IProcessor; public: struct UpdateInfo { std::vector * update_list = nullptr; void * id = nullptr; UInt64 version = 0; UInt64 prev_version = 0; void inline ALWAYS_INLINE update() { if (version == prev_version && update_list) update_list->push_back(id); ++version; } void inline ALWAYS_INLINE trigger() { prev_version = version; } }; protected: /// Shared state of two connected ports. class State { public: struct Data { /// Note: std::variant can be used. But move constructor for it can't be inlined. Chunk chunk; std::exception_ptr exception; }; private: static std::uintptr_t getUInt(Data * data) { return reinterpret_cast(data); } static Data * getPtr(std::uintptr_t data) { return reinterpret_cast(data); } public: /// Flags for Port state. /// Will store them in least pointer bits. /// Port was set finished or closed. static constexpr std::uintptr_t IS_FINISHED = 1; /// Block is not needed right now, but may be will be needed later. /// This allows to pause calculations if we are not sure that we need more data. static constexpr std::uintptr_t IS_NEEDED = 2; /// Check if port has data. static constexpr std::uintptr_t HAS_DATA = 4; static constexpr std::uintptr_t FLAGS_MASK = IS_FINISHED | IS_NEEDED | HAS_DATA; static constexpr std::uintptr_t PTR_MASK = ~FLAGS_MASK; /// Tiny smart ptr class for Data. Takes into account that ptr can have flags in least bits. class DataPtr { public: DataPtr() : data(new Data()) { if (unlikely((getUInt(data) & FLAGS_MASK) != 0)) throw Exception("Not alignment memory for Port.", ErrorCodes::LOGICAL_ERROR); } /// Pointer can store flags in case of exception in swap. ~DataPtr() { delete getPtr(getUInt(data) & PTR_MASK); } DataPtr(DataPtr const &) : data(new Data()) {} DataPtr& operator=(DataPtr const &) = delete; Data * operator->() const { return data; } Data & operator*() const { return *data; } Data * get() const { return data; } explicit operator bool() const { return data; } Data * release() { Data * result = nullptr; std::swap(result, data); return result; } uintptr_t ALWAYS_INLINE swap(std::atomic & value, std::uintptr_t flags, std::uintptr_t mask) { Data * expected = nullptr; Data * desired = getPtr(flags | getUInt(data)); while (!value.compare_exchange_weak(expected, desired)) desired = getPtr((getUInt(expected) & FLAGS_MASK & (~mask)) | flags | getUInt(data)); /// It's not very safe. In case of exception after exchange and before assigment we will get leak. /// Don't know how to make it better. data = getPtr(getUInt(expected) & PTR_MASK); return getUInt(expected) & FLAGS_MASK; } private: Data * data = nullptr; }; /// Not finished, not needed, has not data. State() : data(new Data()) { if (unlikely((getUInt(data) & FLAGS_MASK) != 0)) throw Exception("Not alignment memory for Port.", ErrorCodes::LOGICAL_ERROR); } ~State() { Data * desired = nullptr; Data * expected = nullptr; while (!data.compare_exchange_weak(expected, desired)); expected = getPtr(getUInt(expected) & PTR_MASK); delete expected; } void ALWAYS_INLINE push(DataPtr & data_, std::uintptr_t & flags) { flags = data_.swap(data, HAS_DATA, HAS_DATA); /// It's possible to push data into finished port. Will just ignore it. /// if (flags & IS_FINISHED) /// throw Exception("Cannot push block to finished port.", ErrorCodes::LOGICAL_ERROR); /// It's possible to push data into port which is not needed now. /// if ((flags & IS_NEEDED) == 0) /// throw Exception("Cannot push block to port which is not needed.", ErrorCodes::LOGICAL_ERROR); if (unlikely(flags & HAS_DATA)) throw Exception("Cannot push block to port which already has data.", ErrorCodes::LOGICAL_ERROR); } void ALWAYS_INLINE pull(DataPtr & data_, std::uintptr_t & flags) { flags = data_.swap(data, 0, HAS_DATA); /// It's ok to check because this flag can be changed only by pulling thread. if (unlikely((flags & IS_NEEDED) == 0)) throw Exception("Cannot pull block from port which is not needed.", ErrorCodes::LOGICAL_ERROR); if (unlikely((flags & HAS_DATA) == 0)) throw Exception("Cannot pull block from port which has no data.", ErrorCodes::LOGICAL_ERROR); } std::uintptr_t ALWAYS_INLINE setFlags(std::uintptr_t flags, std::uintptr_t mask) { Data * expected = nullptr; Data * desired = getPtr(flags); while (!data.compare_exchange_weak(expected, desired)) desired = getPtr((getUInt(expected) & FLAGS_MASK & (~mask)) | flags | (getUInt(expected) & PTR_MASK)); return getUInt(expected) & FLAGS_MASK; } std::uintptr_t ALWAYS_INLINE getFlags() const { return getUInt(data.load()) & FLAGS_MASK; } private: std::atomic data; }; Block header; std::shared_ptr state; /// This object is only used for data exchange between port and shared state. State::DataPtr data; IProcessor * processor = nullptr; /// If update_info was set, will call update() for it in case port's state have changed. UpdateInfo * update_info = nullptr; public: using Data = State::Data; Port(Block header_) : header(std::move(header_)) {} Port(Block header_, IProcessor * processor_) : header(std::move(header_)), processor(processor_) {} void setUpdateInfo(UpdateInfo * info) { update_info = info; } const Block & getHeader() const { return header; } bool ALWAYS_INLINE isConnected() const { return state != nullptr; } void ALWAYS_INLINE assumeConnected() const { if (unlikely(!isConnected())) throw Exception("Port is not connected", ErrorCodes::LOGICAL_ERROR); } bool ALWAYS_INLINE hasData() const { assumeConnected(); return state->getFlags() & State::HAS_DATA; } IProcessor & getProcessor() { if (!processor) throw Exception("Port does not belong to Processor", ErrorCodes::LOGICAL_ERROR); return *processor; } const IProcessor & getProcessor() const { if (!processor) throw Exception("Port does not belong to Processor", ErrorCodes::LOGICAL_ERROR); return *processor; } protected: void inline ALWAYS_INLINE updateVersion() { if (likely(update_info)) update_info->update(); } }; /// Invariants: /// * If you close port, it isFinished(). /// * If port isFinished(), you can do nothing with it. /// * If port is not needed, you can only setNeeded() or close() it. /// * You can pull only if port hasData(). class InputPort : public Port { friend void connect(OutputPort &, InputPort &); private: OutputPort * output_port = nullptr; mutable bool is_finished = false; public: using Port::Port; Data ALWAYS_INLINE pullData() { updateVersion(); assumeConnected(); std::uintptr_t flags = 0; state->pull(data, flags); is_finished = flags & State::IS_FINISHED; if (unlikely(!data->exception && data->chunk.getNumColumns() != header.columns())) { auto & chunk = data->chunk; String msg = "Invalid number of columns in chunk pulled from OutputPort. Expected " + std::to_string(header.columns()) + ", found " + std::to_string(chunk.getNumColumns()) + '\n'; msg += "Header: " + header.dumpStructure() + '\n'; msg += "Chunk: " + chunk.dumpStructure() + '\n'; throw Exception(msg, ErrorCodes::LOGICAL_ERROR); } return std::move(*data); } Chunk ALWAYS_INLINE pull() { auto data_ = pullData(); if (data_.exception) std::rethrow_exception(data_.exception); return std::move(data_.chunk); } bool ALWAYS_INLINE isFinished() const { assumeConnected(); if (is_finished) return true; auto flags = state->getFlags(); is_finished = (flags & State::IS_FINISHED) && ((flags & State::HAS_DATA) == 0); return is_finished; } void ALWAYS_INLINE setNeeded() { assumeConnected(); if ((state->setFlags(State::IS_NEEDED, State::IS_NEEDED) & State::IS_NEEDED) == 0) updateVersion(); } void ALWAYS_INLINE setNotNeeded() { assumeConnected(); state->setFlags(0, State::IS_NEEDED); } void ALWAYS_INLINE close() { assumeConnected(); if ((state->setFlags(State::IS_FINISHED, State::IS_FINISHED) & State::IS_FINISHED) == 0) updateVersion(); is_finished = true; } void ALWAYS_INLINE reopen() { assumeConnected(); if (!isFinished()) return; state->setFlags(0, State::IS_FINISHED); is_finished = false; } OutputPort & getOutputPort() { assumeConnected(); return *output_port; } const OutputPort & getOutputPort() const { assumeConnected(); return *output_port; } }; /// Invariants: /// * If you finish port, it isFinished(). /// * If port isFinished(), you can do nothing with it. /// * If port not isNeeded(), you can only finish() it. /// * You can hush only if port doesn't hasData(). class OutputPort : public Port { friend void connect(OutputPort &, InputPort &); private: InputPort * input_port = nullptr; public: using Port::Port; void ALWAYS_INLINE push(Chunk chunk) { pushData({.chunk = std::move(chunk), .exception = {}}); } void ALWAYS_INLINE push(std::exception_ptr exception) { pushData({.chunk = {}, .exception = std::move(exception)}); } void ALWAYS_INLINE pushData(Data data_) { if (unlikely(!data_.exception && data_.chunk.getNumColumns() != header.columns())) { String msg = "Invalid number of columns in chunk pushed to OutputPort. Expected " + std::to_string(header.columns()) + ", found " + std::to_string(data_.chunk.getNumColumns()) + '\n'; msg += "Header: " + header.dumpStructure() + '\n'; msg += "Chunk: " + data_.chunk.dumpStructure() + '\n'; throw Exception(msg, ErrorCodes::LOGICAL_ERROR); } updateVersion(); assumeConnected(); std::uintptr_t flags = 0; *data = std::move(data_); state->push(data, flags); } void ALWAYS_INLINE finish() { assumeConnected(); auto flags = state->setFlags(State::IS_FINISHED, State::IS_FINISHED); if ((flags & State::IS_FINISHED) == 0) updateVersion(); } bool ALWAYS_INLINE isNeeded() const { assumeConnected(); return state->getFlags() & State::IS_NEEDED; } bool ALWAYS_INLINE isFinished() const { assumeConnected(); return state->getFlags() & State::IS_FINISHED; } bool ALWAYS_INLINE canPush() const { assumeConnected(); auto flags = state->getFlags(); return (flags & State::IS_NEEDED) && ((flags & State::HAS_DATA) == 0); } InputPort & getInputPort() { assumeConnected(); return *input_port; } const InputPort & getInputPort() const { assumeConnected(); return *input_port; } }; using InputPorts = std::list; using OutputPorts = std::list; void connect(OutputPort & output, InputPort & input); }