// // FPEnvironment.h // // Library: Foundation // Package: Core // Module: FPEnvironment // // Definitions of class FPEnvironment. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Foundation_FPEnvironment_INCLUDED #define Foundation_FPEnvironment_INCLUDED #include "Poco/Foundation.h" #if defined(POCO_NO_FPENVIRONMENT) /// #include "Poco/FPEnvironment_DUMMY.h" #elif defined(__osf__) #include "Poco/FPEnvironment_DEC.h" #elif defined(sun) || defined(__sun) #include "Poco/FPEnvironment_SUN.h" #elif defined(__QNX__) #include "Poco/FPEnvironment_QNX.h" #elif defined(POCO_OS_FAMILY_UNIX) #include "Poco/FPEnvironment_C99.h" #elif defined(POCO_OS_FAMILY_WINDOWS) #include "Poco/FPEnvironment_WIN32.h" #else #include "Poco/FPEnvironment_DUMMY.h" #endif namespace Poco { class Foundation_API FPEnvironment: private FPEnvironmentImpl /// Instances of this class can be used to save /// and later restore the current floating /// point environment (consisting of rounding /// mode and floating-point flags). /// The class also provides various static /// methods to query certain properties /// of a floating-point number. { public: enum RoundingMode { FP_ROUND_DOWNWARD = FP_ROUND_DOWNWARD_IMPL, FP_ROUND_UPWARD = FP_ROUND_UPWARD_IMPL, FP_ROUND_TONEAREST = FP_ROUND_TONEAREST_IMPL, FP_ROUND_TOWARDZERO = FP_ROUND_TOWARDZERO_IMPL }; enum Flag { FP_DIVIDE_BY_ZERO = FP_DIVIDE_BY_ZERO_IMPL, FP_INEXACT = FP_INEXACT_IMPL, FP_OVERFLOW = FP_OVERFLOW_IMPL, FP_UNDERFLOW = FP_UNDERFLOW_IMPL, FP_INVALID = FP_INVALID_IMPL }; FPEnvironment(); /// Standard constructor. /// Remembers the current environment. FPEnvironment(RoundingMode mode); /// Remembers the current environment and /// sets the given rounding mode. FPEnvironment(const FPEnvironment& env); /// Copy constructor. ~FPEnvironment(); /// Restores the previous environment (unless /// keepCurrent() has been called previously) FPEnvironment& operator = (const FPEnvironment& env); /// Assignment operator void keepCurrent(); /// Keep the current environment even after /// destroying the FPEnvironment object. static void clearFlags(); /// Resets all flags. static bool isFlag(Flag flag); /// Returns true iff the given flag is set. static void setRoundingMode(RoundingMode mode); /// Sets the rounding mode. static RoundingMode getRoundingMode(); /// Returns the current rounding mode. static bool isInfinite(float value); static bool isInfinite(double value); static bool isInfinite(long double value); /// Returns true iff the given number is infinite. static bool isNaN(float value); static bool isNaN(double value); static bool isNaN(long double value); /// Returns true iff the given number is NaN. static float copySign(float target, float source); static double copySign(double target, double source); static long double copySign(long double target, long double source); /// Copies the sign from source to target. }; // // For convenience, we provide a shorter name for // the FPEnvironment class. // typedef FPEnvironment FPE; // // inline's // inline bool FPEnvironment::isFlag(Flag flag) { return isFlagImpl(FlagImpl(flag)); } inline void FPEnvironment::setRoundingMode(RoundingMode mode) { setRoundingModeImpl(RoundingModeImpl(mode)); } inline FPEnvironment::RoundingMode FPEnvironment::getRoundingMode() { return RoundingMode(getRoundingModeImpl()); } inline bool FPEnvironment::isInfinite(float value) { return isInfiniteImpl(value); } inline bool FPEnvironment::isInfinite(double value) { return isInfiniteImpl(value); } inline bool FPEnvironment::isInfinite(long double value) { return isInfiniteImpl(value); } inline bool FPEnvironment::isNaN(float value) { return isNaNImpl(value); } inline bool FPEnvironment::isNaN(double value) { return isNaNImpl(value); } inline bool FPEnvironment::isNaN(long double value) { return isNaNImpl(value); } inline float FPEnvironment::copySign(float target, float source) { return copySignImpl(target, source); } inline double FPEnvironment::copySign(double target, double source) { return copySignImpl(target, source); } inline long double FPEnvironment::copySign(long double target, long double source) { return copySignImpl(target, source); } } // namespace Poco #endif // Foundation_FPEnvironment_INCLUDED