// // HashTable.h // // Library: Foundation // Package: Hashing // Module: HashTable // // Definition of the HashTable class. // // Copyright (c) 2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Foundation_HashTable_INCLUDED #define Foundation_HashTable_INCLUDED #include #include #include #include #include "Poco/Exception.h" #include "Poco/Foundation.h" #include "Poco/HashFunction.h" #include "Poco/HashStatistic.h" namespace Poco { //@ deprecated template > class HashTable /// A HashTable stores a key value pair that can be looked up via a hashed key. /// /// Collision handling is done via overflow maps(!). With small hash tables performance of this /// data struct will be closer to that a map than a hash table, i.e. slower. On the plus side, /// this class offers remove operations. Also HashTable full errors are not possible. If a fast /// HashTable implementation is needed and the remove operation is not required, use SimpleHashTable /// instead. /// /// This class is NOT thread safe. { public: typedef std::map HashEntryMap; typedef HashEntryMap ** HashTableVector; typedef typename HashEntryMap::const_iterator ConstIterator; typedef typename HashEntryMap::iterator Iterator; HashTable(UInt32 initialSize = 251) : _entries(0), _size(0), _maxCapacity(initialSize) /// Creates the HashTable. { _entries = new HashEntryMap *[initialSize]; memset(_entries, '\0', sizeof(HashEntryMap *) * initialSize); } HashTable(const HashTable & ht) : _entries(new HashEntryMap *[ht._maxCapacity]), _size(ht._size), _maxCapacity(ht._maxCapacity) { for (UInt32 i = 0; i < _maxCapacity; ++i) { if (ht._entries[i]) _entries[i] = new HashEntryMap(ht._entries[i]->begin(), ht._entries[i]->end()); else _entries[i] = 0; } } ~HashTable() /// Destroys the HashTable. { clear(); } HashTable & operator=(const HashTable & ht) { if (this != &ht) { clear(); _maxCapacity = ht._maxCapacity; poco_assert_dbg(_entries == 0); _entries = new HashEntryMap *[_maxCapacity]; _size = ht._size; for (UInt32 i = 0; i < _maxCapacity; ++i) { if (ht._entries[i]) _entries[i] = new HashEntryMap(ht._entries[i]->begin(), ht._entries[i]->end()); else _entries[i] = 0; } } return *this; } void clear() { if (!_entries) return; for (UInt32 i = 0; i < _maxCapacity; ++i) { delete _entries[i]; } delete[] _entries; _entries = 0; _size = 0; _maxCapacity = 0; } UInt32 insert(const Key & key, const Value & value) /// Returns the hash value of the inserted item. /// Throws an exception if the entry was already inserted { UInt32 hsh = hash(key); insertRaw(key, hsh, value); return hsh; } Value & insertRaw(const Key & key, UInt32 hsh, const Value & value) /// Returns the hash value of the inserted item. /// Throws an exception if the entry was already inserted { if (!_entries[hsh]) _entries[hsh] = new HashEntryMap(); std::pair res(_entries[hsh]->insert(std::make_pair(key, value))); if (!res.second) throw InvalidArgumentException("HashTable::insert, key already exists."); _size++; return res.first->second; } UInt32 update(const Key & key, const Value & value) /// Returns the hash value of the inserted item. /// Replaces an existing entry if it finds one { UInt32 hsh = hash(key); updateRaw(key, hsh, value); return hsh; } void updateRaw(const Key & key, UInt32 hsh, const Value & value) /// Returns the hash value of the inserted item. /// Replaces an existing entry if it finds one { if (!_entries[hsh]) _entries[hsh] = new HashEntryMap(); std::pair res = _entries[hsh]->insert(std::make_pair(key, value)); if (res.second == false) res.first->second = value; else _size++; } void remove(const Key & key) { UInt32 hsh = hash(key); removeRaw(key, hsh); } void removeRaw(const Key & key, UInt32 hsh) /// Performance version, allows to specify the hash value { if (_entries[hsh]) { _size -= _entries[hsh]->erase(key); } } UInt32 hash(const Key & key) const { return _hash(key, _maxCapacity); } const Value & get(const Key & key) const /// Throws an exception if the value does not exist { UInt32 hsh = hash(key); return getRaw(key, hsh); } const Value & getRaw(const Key & key, UInt32 hsh) const /// Throws an exception if the value does not exist { if (!_entries[hsh]) throw InvalidArgumentException("key not found"); ConstIterator it = _entries[hsh]->find(key); if (it == _entries[hsh]->end()) throw InvalidArgumentException("key not found"); return it->second; } Value & get(const Key & key) /// Throws an exception if the value does not exist { UInt32 hsh = hash(key); return const_cast(getRaw(key, hsh)); } const Value & operator[](const Key & key) const { return get(key); } Value & operator[](const Key & key) { UInt32 hsh = hash(key); if (!_entries[hsh]) return insertRaw(key, hsh, Value()); ConstIterator it = _entries[hsh]->find(key); if (it == _entries[hsh]->end()) return insertRaw(key, hsh, Value()); return it->second; } const Key & getKeyRaw(const Key & key, UInt32 hsh) /// Throws an exception if the key does not exist. returns a reference to the internally /// stored key. Useful when someone does an insert and wants for performance reason only to store /// a pointer to the key in another collection { if (!_entries[hsh]) throw InvalidArgumentException("key not found"); ConstIterator it = _entries[hsh]->find(key); if (it == _entries[hsh]->end()) throw InvalidArgumentException("key not found"); return it->first; } bool get(const Key & key, Value & v) const /// Sets v to the found value, returns false if no value was found { UInt32 hsh = hash(key); return getRaw(key, hsh, v); } bool getRaw(const Key & key, UInt32 hsh, Value & v) const /// Sets v to the found value, returns false if no value was found { if (!_entries[hsh]) return false; ConstIterator it = _entries[hsh]->find(key); if (it == _entries[hsh]->end()) return false; v = it->second; return true; } bool exists(const Key & key) { UInt32 hsh = hash(key); return existsRaw(key, hsh); } bool existsRaw(const Key & key, UInt32 hsh) { return _entries[hsh] && (_entries[hsh]->end() != _entries[hsh]->find(key)); } std::size_t size() const /// Returns the number of elements already inserted into the HashTable { return _size; } UInt32 maxCapacity() const { return _maxCapacity; } void resize(UInt32 newSize) /// Resizes the hashtable, rehashes all existing entries. Expensive! { if (_maxCapacity != newSize) { HashTableVector cpy = _entries; _entries = 0; UInt32 oldSize = _maxCapacity; _maxCapacity = newSize; _entries = new HashEntryMap *[_maxCapacity]; memset(_entries, '\0', sizeof(HashEntryMap *) * _maxCapacity); if (_size == 0) { // no data was yet inserted delete[] cpy; return; } _size = 0; for (UInt32 i = 0; i < oldSize; ++i) { if (cpy[i]) { ConstIterator it = cpy[i]->begin(); ConstIterator itEnd = cpy[i]->end(); for (; it != itEnd; ++it) { insert(it->first, it->second); } delete cpy[i]; } } delete[] cpy; } } HashStatistic currentState(bool details = false) const /// Returns the current internal state { UInt32 numberOfEntries = (UInt32)_size; UInt32 numZeroEntries = 0; UInt32 maxEntriesPerHash = 0; std::vector detailedEntriesPerHash; #ifdef _DEBUG UInt32 totalSize = 0; #endif for (UInt32 i = 0; i < _maxCapacity; ++i) { if (_entries[i]) { UInt32 size = (UInt32)_entries[i]->size(); poco_assert_dbg(size != 0); if (size > maxEntriesPerHash) maxEntriesPerHash = size; if (details) detailedEntriesPerHash.push_back(size); #ifdef _DEBUG totalSize += size; #endif } else { numZeroEntries++; if (details) detailedEntriesPerHash.push_back(0); } } #ifdef _DEBUG poco_assert_dbg(totalSize == numberOfEntries); #endif return HashStatistic(_maxCapacity, numberOfEntries, numZeroEntries, maxEntriesPerHash, detailedEntriesPerHash); } private: HashTableVector _entries; std::size_t _size; UInt32 _maxCapacity; KeyHashFunction _hash; }; } // namespace Poco #endif // Foundation_HashTable_INCLUDED