// Copyright 2007 The RE2 Authors. All Rights Reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Compile regular expression to Prog. // // Prog and Inst are defined in prog.h. // This file's external interface is just Regexp::CompileToProg. // The Compiler class defined in this file is private. #include "re2/prog.h" #include "re2/re2.h" #include "re2/regexp.h" #include "re2/walker-inl.h" namespace re2 { // List of pointers to Inst* that need to be filled in (patched). // Because the Inst* haven't been filled in yet, // we can use the Inst* word to hold the list's "next" pointer. // It's kind of sleazy, but it works well in practice. // See http://swtch.com/~rsc/regexp/regexp1.html for inspiration. // // Because the out and out1 fields in Inst are no longer pointers, // we can't use pointers directly here either. Instead, p refers // to inst_[p>>1].out (p&1 == 0) or inst_[p>>1].out1 (p&1 == 1). // p == 0 represents the NULL list. This is okay because instruction #0 // is always the fail instruction, which never appears on a list. struct PatchList { uint32 p; // Returns patch list containing just p. static PatchList Mk(uint32 p); // Patches all the entries on l to have value v. // Caller must not ever use patch list again. static void Patch(Prog::Inst *inst0, PatchList l, uint32 v); // Deref returns the next pointer pointed at by p. static PatchList Deref(Prog::Inst *inst0, PatchList l); // Appends two patch lists and returns result. static PatchList Append(Prog::Inst *inst0, PatchList l1, PatchList l2); }; static PatchList nullPatchList = { 0 }; // Returns patch list containing just p. PatchList PatchList::Mk(uint32 p) { PatchList l; l.p = p; return l; } // Returns the next pointer pointed at by l. PatchList PatchList::Deref(Prog::Inst* inst0, PatchList l) { Prog::Inst* ip = &inst0[l.p>>1]; if (l.p&1) l.p = ip->out1(); else l.p = ip->out(); return l; } // Patches all the entries on l to have value v. void PatchList::Patch(Prog::Inst *inst0, PatchList l, uint32 val) { while (l.p != 0) { Prog::Inst* ip = &inst0[l.p>>1]; if (l.p&1) { l.p = ip->out1(); ip->out1_ = val; } else { l.p = ip->out(); ip->set_out(val); } } } // Appends two patch lists and returns result. PatchList PatchList::Append(Prog::Inst* inst0, PatchList l1, PatchList l2) { if (l1.p == 0) return l2; if (l2.p == 0) return l1; PatchList l = l1; for (;;) { PatchList next = PatchList::Deref(inst0, l); if (next.p == 0) break; l = next; } Prog::Inst* ip = &inst0[l.p>>1]; if (l.p&1) ip->out1_ = l2.p; else ip->set_out(l2.p); return l1; } // Compiled program fragment. struct Frag { uint32 begin; PatchList end; Frag() : begin(0) { end.p = 0; } // needed so Frag can go in vector Frag(uint32 begin, PatchList end) : begin(begin), end(end) {} }; // Input encodings. enum Encoding { kEncodingUTF8 = 1, // UTF-8 (0-10FFFF) kEncodingLatin1, // Latin1 (0-FF) }; class Compiler : public Regexp::Walker { public: explicit Compiler(); ~Compiler(); // Compiles Regexp to a new Prog. // Caller is responsible for deleting Prog when finished with it. // If reversed is true, compiles for walking over the input // string backward (reverses all concatenations). static Prog *Compile(Regexp* re, bool reversed, int64 max_mem); // Compiles alternation of all the re to a new Prog. // Each re has a match with an id equal to its index in the vector. static Prog* CompileSet(const RE2::Options& options, RE2::Anchor anchor, Regexp* re); // Interface for Regexp::Walker, which helps traverse the Regexp. // The walk is purely post-recursive: given the machines for the // children, PostVisit combines them to create the machine for // the current node. The child_args are Frags. // The Compiler traverses the Regexp parse tree, visiting // each node in depth-first order. It invokes PreVisit before // visiting the node's children and PostVisit after visiting // the children. Frag PreVisit(Regexp* re, Frag parent_arg, bool* stop); Frag PostVisit(Regexp* re, Frag parent_arg, Frag pre_arg, Frag* child_args, int nchild_args); Frag ShortVisit(Regexp* re, Frag parent_arg); Frag Copy(Frag arg); // Given fragment a, returns a+ or a+?; a* or a*?; a? or a?? Frag Plus(Frag a, bool nongreedy); Frag Star(Frag a, bool nongreedy); Frag Quest(Frag a, bool nongreedy); // Given fragment a, returns (a) capturing as \n. Frag Capture(Frag a, int n); // Given fragments a and b, returns ab; a|b Frag Cat(Frag a, Frag b); Frag Alt(Frag a, Frag b); // Returns a fragment that can't match anything. Frag NoMatch(); // Returns a fragment that matches the empty string. Frag Match(int32 id); // Returns a no-op fragment. Frag Nop(); // Returns a fragment matching the byte range lo-hi. Frag ByteRange(int lo, int hi, bool foldcase); // Returns a fragment matching an empty-width special op. Frag EmptyWidth(EmptyOp op); // Adds n instructions to the program. // Returns the index of the first one. // Returns -1 if no more instructions are available. int AllocInst(int n); // Deletes unused instructions. void Trim(); // Rune range compiler. // Begins a new alternation. void BeginRange(); // Adds a fragment matching the rune range lo-hi. void AddRuneRange(Rune lo, Rune hi, bool foldcase); void AddRuneRangeLatin1(Rune lo, Rune hi, bool foldcase); void AddRuneRangeUTF8(Rune lo, Rune hi, bool foldcase); void Add_80_10ffff(); // New suffix that matches the byte range lo-hi, then goes to next. int RuneByteSuffix(uint8 lo, uint8 hi, bool foldcase, int next); int UncachedRuneByteSuffix(uint8 lo, uint8 hi, bool foldcase, int next); // Adds a suffix to alternation. void AddSuffix(int id); // Returns the alternation of all the added suffixes. Frag EndRange(); // Single rune. Frag Literal(Rune r, bool foldcase); void Setup(Regexp::ParseFlags, int64, RE2::Anchor); Prog* Finish(); // Returns .* where dot = any byte Frag DotStar(); private: Prog* prog_; // Program being built. bool failed_; // Did we give up compiling? Encoding encoding_; // Input encoding bool reversed_; // Should program run backward over text? int max_inst_; // Maximum number of instructions. Prog::Inst* inst_; // Pointer to first instruction. int inst_len_; // Number of instructions used. int inst_cap_; // Number of instructions allocated. int64 max_mem_; // Total memory budget. map rune_cache_; Frag rune_range_; RE2::Anchor anchor_; // anchor mode for RE2::Set DISALLOW_EVIL_CONSTRUCTORS(Compiler); }; Compiler::Compiler() { prog_ = new Prog(); failed_ = false; encoding_ = kEncodingUTF8; reversed_ = false; inst_ = NULL; inst_len_ = 0; inst_cap_ = 0; max_inst_ = 1; // make AllocInst for fail instruction okay max_mem_ = 0; int fail = AllocInst(1); inst_[fail].InitFail(); max_inst_ = 0; // Caller must change } Compiler::~Compiler() { delete prog_; delete[] inst_; } int Compiler::AllocInst(int n) { if (failed_ || inst_len_ + n > max_inst_) { failed_ = true; return -1; } if (inst_len_ + n > inst_cap_) { if (inst_cap_ == 0) inst_cap_ = 8; while (inst_len_ + n > inst_cap_) inst_cap_ *= 2; Prog::Inst* ip = new Prog::Inst[inst_cap_]; memmove(ip, inst_, inst_len_ * sizeof ip[0]); memset(ip + inst_len_, 0, (inst_cap_ - inst_len_) * sizeof ip[0]); delete[] inst_; inst_ = ip; } int id = inst_len_; inst_len_ += n; return id; } void Compiler::Trim() { if (inst_len_ < inst_cap_) { Prog::Inst* ip = new Prog::Inst[inst_len_]; memmove(ip, inst_, inst_len_ * sizeof ip[0]); delete[] inst_; inst_ = ip; inst_cap_ = inst_len_; } } // These routines are somewhat hard to visualize in text -- // see http://swtch.com/~rsc/regexp/regexp1.html for // pictures explaining what is going on here. // Returns an unmatchable fragment. Frag Compiler::NoMatch() { return Frag(0, nullPatchList); } // Is a an unmatchable fragment? static bool IsNoMatch(Frag a) { return a.begin == 0; } // Given fragments a and b, returns fragment for ab. Frag Compiler::Cat(Frag a, Frag b) { if (IsNoMatch(a) || IsNoMatch(b)) return NoMatch(); // Elide no-op. Prog::Inst* begin = &inst_[a.begin]; if (begin->opcode() == kInstNop && a.end.p == (a.begin << 1) && begin->out() == 0) { PatchList::Patch(inst_, a.end, b.begin); // in case refs to a somewhere return b; } // To run backward over string, reverse all concatenations. if (reversed_) { PatchList::Patch(inst_, b.end, a.begin); return Frag(b.begin, a.end); } PatchList::Patch(inst_, a.end, b.begin); return Frag(a.begin, b.end); } // Given fragments for a and b, returns fragment for a|b. Frag Compiler::Alt(Frag a, Frag b) { // Special case for convenience in loops. if (IsNoMatch(a)) return b; if (IsNoMatch(b)) return a; int id = AllocInst(1); if (id < 0) return NoMatch(); inst_[id].InitAlt(a.begin, b.begin); return Frag(id, PatchList::Append(inst_, a.end, b.end)); } // When capturing submatches in like-Perl mode, a kOpAlt Inst // treats out_ as the first choice, out1_ as the second. // // For *, +, and ?, if out_ causes another repetition, // then the operator is greedy. If out1_ is the repetition // (and out_ moves forward), then the operator is non-greedy. // Given a fragment a, returns a fragment for a* or a*? (if nongreedy) Frag Compiler::Star(Frag a, bool nongreedy) { int id = AllocInst(1); if (id < 0) return NoMatch(); inst_[id].InitAlt(0, 0); PatchList::Patch(inst_, a.end, id); if (nongreedy) { inst_[id].out1_ = a.begin; return Frag(id, PatchList::Mk(id << 1)); } else { inst_[id].set_out(a.begin); return Frag(id, PatchList::Mk((id << 1) | 1)); } } // Given a fragment for a, returns a fragment for a+ or a+? (if nongreedy) Frag Compiler::Plus(Frag a, bool nongreedy) { // a+ is just a* with a different entry point. Frag f = Star(a, nongreedy); return Frag(a.begin, f.end); } // Given a fragment for a, returns a fragment for a? or a?? (if nongreedy) Frag Compiler::Quest(Frag a, bool nongreedy) { if (IsNoMatch(a)) return Nop(); int id = AllocInst(1); if (id < 0) return NoMatch(); PatchList pl; if (nongreedy) { inst_[id].InitAlt(0, a.begin); pl = PatchList::Mk(id << 1); } else { inst_[id].InitAlt(a.begin, 0); pl = PatchList::Mk((id << 1) | 1); } return Frag(id, PatchList::Append(inst_, pl, a.end)); } // Returns a fragment for the byte range lo-hi. Frag Compiler::ByteRange(int lo, int hi, bool foldcase) { int id = AllocInst(1); if (id < 0) return NoMatch(); inst_[id].InitByteRange(lo, hi, foldcase, 0); prog_->byte_inst_count_++; prog_->MarkByteRange(lo, hi); if (foldcase && lo <= 'z' && hi >= 'a') { if (lo < 'a') lo = 'a'; if (hi > 'z') hi = 'z'; if (lo <= hi) prog_->MarkByteRange(lo + 'A' - 'a', hi + 'A' - 'a'); } return Frag(id, PatchList::Mk(id << 1)); } // Returns a no-op fragment. Sometimes unavoidable. Frag Compiler::Nop() { int id = AllocInst(1); if (id < 0) return NoMatch(); inst_[id].InitNop(0); return Frag(id, PatchList::Mk(id << 1)); } // Returns a fragment that signals a match. Frag Compiler::Match(int32 match_id) { int id = AllocInst(1); if (id < 0) return NoMatch(); inst_[id].InitMatch(match_id); return Frag(id, nullPatchList); } // Returns a fragment matching a particular empty-width op (like ^ or $) Frag Compiler::EmptyWidth(EmptyOp empty) { int id = AllocInst(1); if (id < 0) return NoMatch(); inst_[id].InitEmptyWidth(empty, 0); if (empty & (kEmptyBeginLine|kEmptyEndLine)) prog_->MarkByteRange('\n', '\n'); if (empty & (kEmptyWordBoundary|kEmptyNonWordBoundary)) { int j; for (int i = 0; i < 256; i = j) { for (j = i+1; j < 256 && Prog::IsWordChar(i) == Prog::IsWordChar(j); j++) ; prog_->MarkByteRange(i, j-1); } } return Frag(id, PatchList::Mk(id << 1)); } // Given a fragment a, returns a fragment with capturing parens around a. Frag Compiler::Capture(Frag a, int n) { if (IsNoMatch(a)) return NoMatch(); int id = AllocInst(2); if (id < 0) return NoMatch(); inst_[id].InitCapture(2*n, a.begin); inst_[id+1].InitCapture(2*n+1, 0); PatchList::Patch(inst_, a.end, id+1); return Frag(id, PatchList::Mk((id+1) << 1)); } // A Rune is a name for a Unicode code point. // Returns maximum rune encoded by UTF-8 sequence of length len. static int MaxRune(int len) { int b; // number of Rune bits in len-byte UTF-8 sequence (len < UTFmax) if (len == 1) b = 7; else b = 8-(len+1) + 6*(len-1); return (1<::iterator it = rune_cache_.find(key); if (it != rune_cache_.end()) return it->second; int id = UncachedRuneByteSuffix(lo, hi, foldcase, next); rune_cache_[key] = id; return id; } void Compiler::AddSuffix(int id) { if (rune_range_.begin == 0) { rune_range_.begin = id; return; } int alt = AllocInst(1); if (alt < 0) { rune_range_.begin = 0; return; } inst_[alt].InitAlt(rune_range_.begin, id); rune_range_.begin = alt; } Frag Compiler::EndRange() { return rune_range_; } // Converts rune range lo-hi into a fragment that recognizes // the bytes that would make up those runes in the current // encoding (Latin 1 or UTF-8). // This lets the machine work byte-by-byte even when // using multibyte encodings. void Compiler::AddRuneRange(Rune lo, Rune hi, bool foldcase) { switch (encoding_) { default: case kEncodingUTF8: AddRuneRangeUTF8(lo, hi, foldcase); break; case kEncodingLatin1: AddRuneRangeLatin1(lo, hi, foldcase); break; } } void Compiler::AddRuneRangeLatin1(Rune lo, Rune hi, bool foldcase) { // Latin1 is easy: runes *are* bytes. if (lo > hi || lo > 0xFF) return; if (hi > 0xFF) hi = 0xFF; AddSuffix(RuneByteSuffix(lo, hi, foldcase, 0)); } // Table describing how to make a UTF-8 matching machine // for the rune range 80-10FFFF (Runeself-Runemax). // This range happens frequently enough (for example /./ and /[^a-z]/) // and the rune_cache_ map is slow enough that this is worth // special handling. Makes compilation of a small expression // with a dot in it about 10% faster. // The * in the comments below mark whole sequences. static struct ByteRangeProg { int next; int lo; int hi; } prog_80_10ffff[] = { // Two-byte { -1, 0x80, 0xBF, }, // 0: 80-BF { 0, 0xC2, 0xDF, }, // 1: C2-DF 80-BF* // Three-byte { 0, 0xA0, 0xBF, }, // 2: A0-BF 80-BF { 2, 0xE0, 0xE0, }, // 3: E0 A0-BF 80-BF* { 0, 0x80, 0xBF, }, // 4: 80-BF 80-BF { 4, 0xE1, 0xEF, }, // 5: E1-EF 80-BF 80-BF* // Four-byte { 4, 0x90, 0xBF, }, // 6: 90-BF 80-BF 80-BF { 6, 0xF0, 0xF0, }, // 7: F0 90-BF 80-BF 80-BF* { 4, 0x80, 0xBF, }, // 8: 80-BF 80-BF 80-BF { 8, 0xF1, 0xF3, }, // 9: F1-F3 80-BF 80-BF 80-BF* { 4, 0x80, 0x8F, }, // 10: 80-8F 80-BF 80-BF { 10, 0xF4, 0xF4, }, // 11: F4 80-8F 80-BF 80-BF* }; void Compiler::Add_80_10ffff() { int inst[arraysize(prog_80_10ffff)] = { 0 }; // does not need to be initialized; silences gcc warning for (size_t i = 0; i < arraysize(prog_80_10ffff); i++) { const ByteRangeProg& p = prog_80_10ffff[i]; int next = 0; if (p.next >= 0) next = inst[p.next]; inst[i] = UncachedRuneByteSuffix(p.lo, p.hi, false, next); if ((p.lo & 0xC0) != 0x80) AddSuffix(inst[i]); } } void Compiler::AddRuneRangeUTF8(Rune lo, Rune hi, bool foldcase) { if (lo > hi) return; // Pick off 80-10FFFF as a common special case // that can bypass the slow rune_cache_. if (lo == 0x80 && hi == 0x10ffff && !reversed_) { Add_80_10ffff(); return; } // Split range into same-length sized ranges. for (int i = 1; i < UTFmax; i++) { Rune max = MaxRune(i); if (lo <= max && max < hi) { AddRuneRangeUTF8(lo, max, foldcase); AddRuneRangeUTF8(max+1, hi, foldcase); return; } } // ASCII range is always a special case. if (hi < Runeself) { AddSuffix(RuneByteSuffix(lo, hi, foldcase, 0)); return; } // Split range into sections that agree on leading bytes. for (int i = 1; i < UTFmax; i++) { uint m = (1<<(6*i)) - 1; // last i bytes of a UTF-8 sequence if ((lo & ~m) != (hi & ~m)) { if ((lo & m) != 0) { AddRuneRangeUTF8(lo, lo|m, foldcase); AddRuneRangeUTF8((lo|m)+1, hi, foldcase); return; } if ((hi & m) != m) { AddRuneRangeUTF8(lo, (hi&~m)-1, foldcase); AddRuneRangeUTF8(hi&~m, hi, foldcase); return; } } } // Finally. Generate byte matching equivalent for lo-hi. uint8 ulo[UTFmax], uhi[UTFmax]; int n = runetochar(reinterpret_cast(ulo), &lo); int m = runetochar(reinterpret_cast(uhi), &hi); (void)m; // USED(m) DCHECK_EQ(n, m); int id = 0; if (reversed_) { for (int i = 0; i < n; i++) id = RuneByteSuffix(ulo[i], uhi[i], false, id); } else { for (int i = n-1; i >= 0; i--) id = RuneByteSuffix(ulo[i], uhi[i], false, id); } AddSuffix(id); } // Should not be called. Frag Compiler::Copy(Frag arg) { // We're using WalkExponential; there should be no copying. LOG(DFATAL) << "Compiler::Copy called!"; failed_ = true; return NoMatch(); } // Visits a node quickly; called once WalkExponential has // decided to cut this walk short. Frag Compiler::ShortVisit(Regexp* re, Frag) { failed_ = true; return NoMatch(); } // Called before traversing a node's children during the walk. Frag Compiler::PreVisit(Regexp* re, Frag, bool* stop) { // Cut off walk if we've already failed. if (failed_) *stop = true; return Frag(); // not used by caller } Frag Compiler::Literal(Rune r, bool foldcase) { switch (encoding_) { default: return Frag(); case kEncodingLatin1: return ByteRange(r, r, foldcase); case kEncodingUTF8: { if (r < Runeself) // Make common case fast. return ByteRange(r, r, foldcase); uint8 buf[UTFmax]; int n = runetochar(reinterpret_cast(buf), &r); Frag f = ByteRange((uint8)buf[0], buf[0], false); for (int i = 1; i < n; i++) f = Cat(f, ByteRange((uint8)buf[i], buf[i], false)); return f; } } } // Called after traversing the node's children during the walk. // Given their frags, build and return the frag for this re. Frag Compiler::PostVisit(Regexp* re, Frag, Frag, Frag* child_frags, int nchild_frags) { // If a child failed, don't bother going forward, especially // since the child_frags might contain Frags with NULLs in them. if (failed_) return NoMatch(); // Given the child fragments, return the fragment for this node. switch (re->op()) { case kRegexpRepeat: // Should not see; code at bottom of function will print error break; case kRegexpNoMatch: return NoMatch(); case kRegexpEmptyMatch: return Nop(); case kRegexpHaveMatch: { Frag f = Match(re->match_id()); // Remember unanchored match to end of string. if (anchor_ != RE2::ANCHOR_BOTH) f = Cat(DotStar(), Cat(EmptyWidth(kEmptyEndText), f)); return f; } case kRegexpConcat: { Frag f = child_frags[0]; for (int i = 1; i < nchild_frags; i++) f = Cat(f, child_frags[i]); return f; } case kRegexpAlternate: { Frag f = child_frags[0]; for (int i = 1; i < nchild_frags; i++) f = Alt(f, child_frags[i]); return f; } case kRegexpStar: return Star(child_frags[0], re->parse_flags()&Regexp::NonGreedy); case kRegexpPlus: return Plus(child_frags[0], re->parse_flags()&Regexp::NonGreedy); case kRegexpQuest: return Quest(child_frags[0], re->parse_flags()&Regexp::NonGreedy); case kRegexpLiteral: return Literal(re->rune(), re->parse_flags()&Regexp::FoldCase); case kRegexpLiteralString: { // Concatenation of literals. if (re->nrunes() == 0) return Nop(); Frag f; for (int i = 0; i < re->nrunes(); i++) { Frag f1 = Literal(re->runes()[i], re->parse_flags()&Regexp::FoldCase); if (i == 0) f = f1; else f = Cat(f, f1); } return f; } case kRegexpAnyChar: BeginRange(); AddRuneRange(0, Runemax, false); return EndRange(); case kRegexpAnyByte: return ByteRange(0x00, 0xFF, false); case kRegexpCharClass: { CharClass* cc = re->cc(); if (cc->empty()) { // This can't happen. LOG(DFATAL) << "No ranges in char class"; failed_ = true; return NoMatch(); } // ASCII case-folding optimization: if the char class // behaves the same on A-Z as it does on a-z, // discard any ranges wholly contained in A-Z // and mark the other ranges as foldascii. // This reduces the size of a program for // (?i)abc from 3 insts per letter to 1 per letter. bool foldascii = cc->FoldsASCII(); // Character class is just a big OR of the different // character ranges in the class. BeginRange(); for (CharClass::iterator i = cc->begin(); i != cc->end(); ++i) { // ASCII case-folding optimization (see above). if (foldascii && 'A' <= i->lo && i->hi <= 'Z') continue; // If this range contains all of A-Za-z or none of it, // the fold flag is unnecessary; don't bother. bool fold = foldascii; if ((i->lo <= 'A' && 'z' <= i->hi) || i->hi < 'A' || 'z' < i->lo) fold = false; AddRuneRange(i->lo, i->hi, fold); } return EndRange(); } case kRegexpCapture: // If this is a non-capturing parenthesis -- (?:foo) -- // just use the inner expression. if (re->cap() < 0) return child_frags[0]; return Capture(child_frags[0], re->cap()); case kRegexpBeginLine: return EmptyWidth(reversed_ ? kEmptyEndLine : kEmptyBeginLine); case kRegexpEndLine: return EmptyWidth(reversed_ ? kEmptyBeginLine : kEmptyEndLine); case kRegexpBeginText: return EmptyWidth(reversed_ ? kEmptyEndText : kEmptyBeginText); case kRegexpEndText: return EmptyWidth(reversed_ ? kEmptyBeginText : kEmptyEndText); case kRegexpWordBoundary: return EmptyWidth(kEmptyWordBoundary); case kRegexpNoWordBoundary: return EmptyWidth(kEmptyNonWordBoundary); } LOG(DFATAL) << "Missing case in Compiler: " << re->op(); failed_ = true; return NoMatch(); } // Is this regexp required to start at the beginning of the text? // Only approximate; can return false for complicated regexps like (\Aa|\Ab), // but handles (\A(a|b)). Could use the Walker to write a more exact one. static bool IsAnchorStart(Regexp** pre, int depth) { Regexp* re = *pre; Regexp* sub; // The depth limit makes sure that we don't overflow // the stack on a deeply nested regexp. As the comment // above says, IsAnchorStart is conservative, so returning // a false negative is okay. The exact limit is somewhat arbitrary. if (re == NULL || depth >= 4) return false; switch (re->op()) { default: break; case kRegexpConcat: if (re->nsub() > 0) { sub = re->sub()[0]->Incref(); if (IsAnchorStart(&sub, depth+1)) { Regexp** subcopy = new Regexp*[re->nsub()]; subcopy[0] = sub; // already have reference for (int i = 1; i < re->nsub(); i++) subcopy[i] = re->sub()[i]->Incref(); *pre = Regexp::Concat(subcopy, re->nsub(), re->parse_flags()); delete[] subcopy; re->Decref(); return true; } sub->Decref(); } break; case kRegexpCapture: sub = re->sub()[0]->Incref(); if (IsAnchorStart(&sub, depth+1)) { *pre = Regexp::Capture(sub, re->parse_flags(), re->cap()); re->Decref(); return true; } sub->Decref(); break; case kRegexpBeginText: *pre = Regexp::LiteralString(NULL, 0, re->parse_flags()); re->Decref(); return true; } return false; } // Is this regexp required to start at the end of the text? // Only approximate; can return false for complicated regexps like (a\z|b\z), // but handles ((a|b)\z). Could use the Walker to write a more exact one. static bool IsAnchorEnd(Regexp** pre, int depth) { Regexp* re = *pre; Regexp* sub; // The depth limit makes sure that we don't overflow // the stack on a deeply nested regexp. As the comment // above says, IsAnchorEnd is conservative, so returning // a false negative is okay. The exact limit is somewhat arbitrary. if (re == NULL || depth >= 4) return false; switch (re->op()) { default: break; case kRegexpConcat: if (re->nsub() > 0) { sub = re->sub()[re->nsub() - 1]->Incref(); if (IsAnchorEnd(&sub, depth+1)) { Regexp** subcopy = new Regexp*[re->nsub()]; subcopy[re->nsub() - 1] = sub; // already have reference for (int i = 0; i < re->nsub() - 1; i++) subcopy[i] = re->sub()[i]->Incref(); *pre = Regexp::Concat(subcopy, re->nsub(), re->parse_flags()); delete[] subcopy; re->Decref(); return true; } sub->Decref(); } break; case kRegexpCapture: sub = re->sub()[0]->Incref(); if (IsAnchorEnd(&sub, depth+1)) { *pre = Regexp::Capture(sub, re->parse_flags(), re->cap()); re->Decref(); return true; } sub->Decref(); break; case kRegexpEndText: *pre = Regexp::LiteralString(NULL, 0, re->parse_flags()); re->Decref(); return true; } return false; } void Compiler::Setup(Regexp::ParseFlags flags, int64 max_mem, RE2::Anchor anchor) { prog_->set_flags(flags); if (flags & Regexp::Latin1) encoding_ = kEncodingLatin1; max_mem_ = max_mem; if (max_mem <= 0) { max_inst_ = 100000; // more than enough } else if (max_mem <= static_cast(sizeof(Prog))) { // No room for anything. max_inst_ = 0; } else { int64 m = (max_mem - sizeof(Prog)) / sizeof(Prog::Inst); // Limit instruction count so that inst->id() fits nicely in an int. // SparseArray also assumes that the indices (inst->id()) are ints. // The call to WalkExponential uses 2*max_inst_ below, // and other places in the code use 2 or 3 * prog->size(). // Limiting to 2^24 should avoid overflow in those places. // (The point of allowing more than 32 bits of memory is to // have plenty of room for the DFA states, not to use it up // on the program.) if (m >= 1<<24) m = 1<<24; // Inst imposes its own limit (currently bigger than 2^24 but be safe). if (m > Prog::Inst::kMaxInst) m = Prog::Inst::kMaxInst; max_inst_ = m; } anchor_ = anchor; } // Compiles re, returning program. // Caller is responsible for deleting prog_. // If reversed is true, compiles a program that expects // to run over the input string backward (reverses all concatenations). // The reversed flag is also recorded in the returned program. Prog* Compiler::Compile(Regexp* re, bool reversed, int64 max_mem) { Compiler c; c.Setup(re->parse_flags(), max_mem, RE2::ANCHOR_BOTH /* unused */); c.reversed_ = reversed; // Simplify to remove things like counted repetitions // and character classes like \d. Regexp* sre = re->Simplify(); if (sre == NULL) return NULL; // Record whether prog is anchored, removing the anchors. // (They get in the way of other optimizations.) bool is_anchor_start = IsAnchorStart(&sre, 0); bool is_anchor_end = IsAnchorEnd(&sre, 0); // Generate fragment for entire regexp. Frag f = c.WalkExponential(sre, Frag(), 2*c.max_inst_); sre->Decref(); if (c.failed_) return NULL; // Success! Finish by putting Match node at end, and record start. // Turn off c.reversed_ (if it is set) to force the remaining concatenations // to behave normally. c.reversed_ = false; Frag all = c.Cat(f, c.Match(0)); c.prog_->set_start(all.begin); if (reversed) { c.prog_->set_anchor_start(is_anchor_end); c.prog_->set_anchor_end(is_anchor_start); } else { c.prog_->set_anchor_start(is_anchor_start); c.prog_->set_anchor_end(is_anchor_end); } // Also create unanchored version, which starts with a .*? loop. if (c.prog_->anchor_start()) { c.prog_->set_start_unanchored(c.prog_->start()); } else { Frag unanchored = c.Cat(c.DotStar(), all); c.prog_->set_start_unanchored(unanchored.begin); } c.prog_->set_reversed(reversed); // Hand ownership of prog_ to caller. return c.Finish(); } Prog* Compiler::Finish() { if (failed_) return NULL; if (prog_->start() == 0 && prog_->start_unanchored() == 0) { // No possible matches; keep Fail instruction only. inst_len_ = 1; } // Trim instruction to minimum array and transfer to Prog. Trim(); prog_->inst_ = inst_; prog_->size_ = inst_len_; inst_ = NULL; // Compute byte map. prog_->ComputeByteMap(); prog_->Optimize(); // Record remaining memory for DFA. if (max_mem_ <= 0) { prog_->set_dfa_mem(1<<20); } else { int64 m = max_mem_ - sizeof(Prog) - inst_len_*sizeof(Prog::Inst); if (m < 0) m = 0; prog_->set_dfa_mem(m); } Prog* p = prog_; prog_ = NULL; return p; } // Converts Regexp to Prog. Prog* Regexp::CompileToProg(int64 max_mem) { return Compiler::Compile(this, false, max_mem); } Prog* Regexp::CompileToReverseProg(int64 max_mem) { return Compiler::Compile(this, true, max_mem); } Frag Compiler::DotStar() { return Star(ByteRange(0x00, 0xff, false), true); } // Compiles RE set to Prog. Prog* Compiler::CompileSet(const RE2::Options& options, RE2::Anchor anchor, Regexp* re) { Compiler c; Regexp::ParseFlags pf = static_cast(options.ParseFlags()); c.Setup(pf, options.max_mem(), anchor); // Compile alternation of fragments. Frag all = c.WalkExponential(re, Frag(), 2*c.max_inst_); re->Decref(); if (c.failed_) return NULL; if (anchor == RE2::UNANCHORED) { // The trailing .* was added while handling kRegexpHaveMatch. // We just have to add the leading one. all = c.Cat(c.DotStar(), all); } c.prog_->set_start(all.begin); c.prog_->set_start_unanchored(all.begin); c.prog_->set_anchor_start(true); c.prog_->set_anchor_end(true); Prog* prog = c.Finish(); if (prog == NULL) return NULL; // Make sure DFA has enough memory to operate, // since we're not going to fall back to the NFA. bool failed; StringPiece sp = "hello, world"; prog->SearchDFA(sp, sp, Prog::kAnchored, Prog::kManyMatch, NULL, &failed, NULL); if (failed) { delete prog; return NULL; } return prog; } Prog* Prog::CompileSet(const RE2::Options& options, RE2::Anchor anchor, Regexp* re) { return Compiler::CompileSet(options, anchor, re); } } // namespace re2