#pragma once #include #include #include #include #include #include #include #include #include #include #include #include namespace DB { namespace ErrorCodes { extern const int ALL_CONNECTION_TRIES_FAILED; extern const int ALL_REPLICAS_ARE_STALE; extern const int LOGICAL_ERROR; } } namespace ProfileEvents { extern const Event DistributedConnectionFailTry; extern const Event DistributedConnectionFailAtAll; } /// This class provides a pool with fault tolerance. It is used for pooling of connections to replicated DB. /// Initialized by several PoolBase objects. /// When a connection is requested, tries to create or choose an alive connection from one of the nested pools. /// Pools are tried in the order consistent with lexicographical order of (error count, priority, random number) tuples. /// Number of tries for a single pool is limited by max_tries parameter. /// The client can set nested pool priority by passing a GetPriority functor. /// /// NOTE: if one of the nested pools blocks because it is empty, this pool will also block. /// /// The client must provide a TryGetEntryFunc functor, which should perform a single try to get a connection from a nested pool. /// This functor can also check if the connection satisfies some eligibility criterion (e.g. check if /// the replica is up-to-date). template class PoolWithFailoverBase : private boost::noncopyable { public: using NestedPool = TNestedPool; using NestedPoolPtr = std::shared_ptr; using Entry = typename NestedPool::Entry; using NestedPools = std::vector; PoolWithFailoverBase( NestedPools nested_pools_, time_t decrease_error_period_, size_t max_error_cap_, Poco::Logger * log_) : nested_pools(std::move(nested_pools_)) , decrease_error_period(decrease_error_period_) , max_error_cap(max_error_cap_) , shared_pool_states(nested_pools.size()) , log(log_) { for (size_t i = 0;i < nested_pools.size(); ++i) shared_pool_states[i].config_priority = nested_pools[i]->getPriority(); } struct TryResult { TryResult() = default; explicit TryResult(Entry entry_) : entry(std::move(entry_)) , is_usable(true) , is_up_to_date(true) { } void reset() { entry = Entry(); is_usable = false; is_up_to_date = false; staleness = 0.0; } Entry entry; bool is_usable = false; /// If false, the entry is unusable for current request /// (but may be usable for other requests, so error counts are not incremented) bool is_up_to_date = false; /// If true, the entry is a connection to up-to-date replica. double staleness = 0.0; /// Helps choosing the "least stale" option when all replicas are stale. }; struct PoolState; using PoolStates = std::vector; struct ShuffledPool { NestedPool * pool{}; const PoolState * state{}; size_t index = 0; size_t error_count = 0; size_t slowdown_count = 0; }; /// This functor must be provided by a client. It must perform a single try that takes a connection /// from the provided pool and checks that it is good. using TryGetEntryFunc = std::function; /// The client can provide this functor to affect load balancing - the index of a pool is passed to /// this functor. The pools with lower result value will be tried first. using GetPriorityFunc = std::function; /// Returns at least min_entries and at most max_entries connections (at most one connection per nested pool). /// The method will throw if it is unable to get min_entries alive connections or /// if fallback_to_stale_replicas is false and it is unable to get min_entries connections to up-to-date replicas. std::vector getMany( size_t min_entries, size_t max_entries, size_t max_tries, size_t max_ignored_errors, bool fallback_to_stale_replicas, const TryGetEntryFunc & try_get_entry, const GetPriorityFunc & get_priority = GetPriorityFunc()); protected: /// Returns a single connection. Entry get(size_t max_ignored_errors, bool fallback_to_stale_replicas, const TryGetEntryFunc & try_get_entry, const GetPriorityFunc & get_priority = GetPriorityFunc()); /// This function returns a copy of pool states to avoid race conditions when modifying shared pool states. PoolStates updatePoolStates(size_t max_ignored_errors); void updateErrorCounts(PoolStates & states, time_t & last_decrease_time) const; std::vector getShuffledPools(size_t max_ignored_errors, const GetPriorityFunc & get_priority); inline void updateSharedErrorCounts(std::vector & shuffled_pools); auto getPoolExtendedStates() const { std::lock_guard lock(pool_states_mutex); return std::make_tuple(shared_pool_states, nested_pools, last_error_decrease_time); } NestedPools nested_pools; const time_t decrease_error_period; const size_t max_error_cap; mutable std::mutex pool_states_mutex; PoolStates shared_pool_states; /// The time when error counts were last decreased. time_t last_error_decrease_time = 0; Poco::Logger * log; }; template std::vector::ShuffledPool> PoolWithFailoverBase::getShuffledPools( size_t max_ignored_errors, const PoolWithFailoverBase::GetPriorityFunc & get_priority) { /// Update random numbers and error counts. PoolStates pool_states = updatePoolStates(max_ignored_errors); if (get_priority) { for (size_t i = 0; i < pool_states.size(); ++i) pool_states[i].priority = get_priority(i); } /// Sort the pools into order in which they will be tried (based on respective PoolStates). std::vector shuffled_pools; shuffled_pools.reserve(nested_pools.size()); for (size_t i = 0; i < nested_pools.size(); ++i) shuffled_pools.push_back(ShuffledPool{nested_pools[i].get(), &pool_states[i], i, 0}); std::sort( shuffled_pools.begin(), shuffled_pools.end(), [](const ShuffledPool & lhs, const ShuffledPool & rhs) { return PoolState::compare(*lhs.state, *rhs.state); }); return shuffled_pools; } template inline void PoolWithFailoverBase::updateSharedErrorCounts(std::vector & shuffled_pools) { std::lock_guard lock(pool_states_mutex); for (const ShuffledPool & pool: shuffled_pools) { auto & pool_state = shared_pool_states[pool.index]; pool_state.error_count = std::min(max_error_cap, pool_state.error_count + pool.error_count); pool_state.slowdown_count += pool.slowdown_count; } } template typename TNestedPool::Entry PoolWithFailoverBase::get(size_t max_ignored_errors, bool fallback_to_stale_replicas, const TryGetEntryFunc & try_get_entry, const GetPriorityFunc & get_priority) { std::vector results = getMany( 1 /* min entries */, 1 /* max entries */, 1 /* max tries */, max_ignored_errors, fallback_to_stale_replicas, try_get_entry, get_priority); if (results.empty() || results[0].entry.isNull()) throw DB::Exception( "PoolWithFailoverBase::getMany() returned less than min_entries entries.", DB::ErrorCodes::LOGICAL_ERROR); return results[0].entry; } template std::vector::TryResult> PoolWithFailoverBase::getMany( size_t min_entries, size_t max_entries, size_t max_tries, size_t max_ignored_errors, bool fallback_to_stale_replicas, const TryGetEntryFunc & try_get_entry, const GetPriorityFunc & get_priority) { std::vector shuffled_pools = getShuffledPools(max_ignored_errors, get_priority); /// We will try to get a connection from each pool until a connection is produced or max_tries is reached. std::vector try_results(shuffled_pools.size()); size_t entries_count = 0; size_t usable_count = 0; size_t up_to_date_count = 0; size_t failed_pools_count = 0; /// At exit update shared error counts with error counts occurred during this call. SCOPE_EXIT( { updateSharedErrorCounts(shuffled_pools); }); std::string fail_messages; bool finished = false; while (!finished) { for (size_t i = 0; i < shuffled_pools.size(); ++i) { if (up_to_date_count >= max_entries /// Already enough good entries. || entries_count + failed_pools_count >= nested_pools.size()) /// No more good entries will be produced. { finished = true; break; } ShuffledPool & shuffled_pool = shuffled_pools[i]; TryResult & result = try_results[i]; if (max_tries && (shuffled_pool.error_count >= max_tries || !result.entry.isNull())) continue; std::string fail_message; result = try_get_entry(*shuffled_pool.pool, fail_message); if (!fail_message.empty()) fail_messages += fail_message + '\n'; if (!result.entry.isNull()) { ++entries_count; if (result.is_usable) { ++usable_count; if (result.is_up_to_date) ++up_to_date_count; } } else { LOG_WARNING(log, "Connection failed at try №{}, reason: {}", (shuffled_pool.error_count + 1), fail_message); ProfileEvents::increment(ProfileEvents::DistributedConnectionFailTry); shuffled_pool.error_count = std::min(max_error_cap, shuffled_pool.error_count + 1); if (shuffled_pool.error_count >= max_tries) { ++failed_pools_count; ProfileEvents::increment(ProfileEvents::DistributedConnectionFailAtAll); } } } } if (usable_count < min_entries) throw DB::NetException( "All connection tries failed. Log: \n\n" + fail_messages + "\n", DB::ErrorCodes::ALL_CONNECTION_TRIES_FAILED); try_results.erase( std::remove_if( try_results.begin(), try_results.end(), [](const TryResult & r) { return r.entry.isNull() || !r.is_usable; }), try_results.end()); /// Sort so that preferred items are near the beginning. std::stable_sort( try_results.begin(), try_results.end(), [](const TryResult & left, const TryResult & right) { return std::forward_as_tuple(!left.is_up_to_date, left.staleness) < std::forward_as_tuple(!right.is_up_to_date, right.staleness); }); if (fallback_to_stale_replicas) { /// There is not enough up-to-date entries but we are allowed to return stale entries. /// Gather all up-to-date ones and least-bad stale ones. size_t size = std::min(try_results.size(), max_entries); try_results.resize(size); } else if (up_to_date_count >= min_entries) { /// There is enough up-to-date entries. try_results.resize(up_to_date_count); } else throw DB::Exception( "Could not find enough connections to up-to-date replicas. Got: " + std::to_string(up_to_date_count) + ", needed: " + std::to_string(min_entries), DB::ErrorCodes::ALL_REPLICAS_ARE_STALE); return try_results; } template struct PoolWithFailoverBase::PoolState { UInt64 error_count = 0; /// The number of slowdowns that led to changing replica in HedgedRequestsFactory UInt64 slowdown_count = 0; /// Priority from the configuration. Int64 config_priority = 1; /// Priority from the GetPriorityFunc. Int64 priority = 0; UInt32 random = 0; void randomize() { random = rng(); } static bool compare(const PoolState & lhs, const PoolState & rhs) { return std::forward_as_tuple(lhs.error_count, lhs.slowdown_count, lhs.config_priority, lhs.priority, lhs.random) < std::forward_as_tuple(rhs.error_count, rhs.slowdown_count, rhs.config_priority, rhs.priority, rhs.random); } private: std::minstd_rand rng = std::minstd_rand(randomSeed()); }; template typename PoolWithFailoverBase::PoolStates PoolWithFailoverBase::updatePoolStates(size_t max_ignored_errors) { PoolStates result; result.reserve(nested_pools.size()); { std::lock_guard lock(pool_states_mutex); for (auto & state : shared_pool_states) state.randomize(); updateErrorCounts(shared_pool_states, last_error_decrease_time); result.assign(shared_pool_states.begin(), shared_pool_states.end()); } /// distributed_replica_max_ignored_errors for (auto & state : result) state.error_count = std::max(0, state.error_count - max_ignored_errors); return result; } template void PoolWithFailoverBase::updateErrorCounts(PoolWithFailoverBase::PoolStates & states, time_t & last_decrease_time) const { time_t current_time = time(nullptr); if (last_decrease_time) { time_t delta = current_time - last_decrease_time; if (delta >= 0) { const UInt64 MAX_BITS = sizeof(UInt64) * CHAR_BIT; size_t shift_amount = MAX_BITS; /// Divide error counts by 2 every decrease_error_period seconds. if (decrease_error_period) shift_amount = delta / decrease_error_period; /// Update time but don't do it more often than once a period. /// Else if the function is called often enough, error count will never decrease. if (shift_amount) last_decrease_time = current_time; if (shift_amount >= MAX_BITS) { for (auto & state : states) { state.error_count = 0; state.slowdown_count = 0; } } else if (shift_amount) { for (auto & state : states) { state.error_count >>= shift_amount; state.slowdown_count >>= shift_amount; } } } } else last_decrease_time = current_time; }