#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace fs = std::filesystem; namespace DB { static void executeCreateQuery( const String & query, ContextMutablePtr context, const String & database, const String & file_name, bool has_force_restore_data_flag) { ParserCreateQuery parser; ASTPtr ast = parseQuery( parser, query.data(), query.data() + query.size(), "in file " + file_name, 0, context->getSettingsRef().max_parser_depth); auto & ast_create_query = ast->as(); ast_create_query.setDatabase(database); InterpreterCreateQuery interpreter(ast, context); interpreter.setInternal(true); interpreter.setForceAttach(true); interpreter.setForceRestoreData(has_force_restore_data_flag); interpreter.setLoadDatabaseWithoutTables(true); interpreter.execute(); } static bool isSystemOrInformationSchema(const String & database_name) { return database_name == DatabaseCatalog::SYSTEM_DATABASE || database_name == DatabaseCatalog::INFORMATION_SCHEMA || database_name == DatabaseCatalog::INFORMATION_SCHEMA_UPPERCASE; } static void loadDatabase( ContextMutablePtr context, const String & database, const String & database_path, bool force_restore_data) { String database_attach_query; String database_metadata_file = database_path + ".sql"; if (fs::exists(fs::path(database_metadata_file))) { /// There is .sql file with database creation statement. ReadBufferFromFile in(database_metadata_file, 1024); readStringUntilEOF(database_attach_query, in); } else if (fs::exists(fs::path(database_path))) { /// TODO Remove this code (it's required for compatibility with versions older than 20.7) /// Database exists, but .sql file is absent. It's old-style Ordinary database (e.g. system or default) database_attach_query = "ATTACH DATABASE " + backQuoteIfNeed(database) + " ENGINE = Ordinary"; } else { /// It's first server run and we need create default and system databases. /// .sql file with database engine will be written for CREATE query. database_attach_query = "CREATE DATABASE " + backQuoteIfNeed(database); } try { executeCreateQuery(database_attach_query, context, database, database_metadata_file, force_restore_data); } catch (Exception & e) { e.addMessage(fmt::format("while loading database {} from path {}", backQuote(database), database_path)); throw; } } void loadMetadata(ContextMutablePtr context, const String & default_database_name) { Poco::Logger * log = &Poco::Logger::get("loadMetadata"); String path = context->getPath() + "metadata"; /** There may exist 'force_restore_data' file, that means, * skip safety threshold on difference of data parts while initializing tables. * This file is deleted after successful loading of tables. * (flag is "one-shot") */ auto force_restore_data_flag_file = fs::path(context->getFlagsPath()) / "force_restore_data"; bool has_force_restore_data_flag = fs::exists(force_restore_data_flag_file); /// Loop over databases. std::map databases; fs::directory_iterator dir_end; for (fs::directory_iterator it(path); it != dir_end; ++it) { if (it->is_symlink()) continue; const auto current_file = it->path().filename().string(); if (!it->is_directory()) { /// TODO: DETACH DATABASE PERMANENTLY ? if (fs::path(current_file).extension() == ".sql") { String db_name = fs::path(current_file).stem(); if (!isSystemOrInformationSchema(db_name)) databases.emplace(unescapeForFileName(db_name), fs::path(path) / db_name); } /// Temporary fails may be left from previous server runs. if (fs::path(current_file).extension() == ".tmp") { LOG_WARNING(log, "Removing temporary file {}", it->path().string()); try { fs::remove(it->path()); } catch (...) { /// It does not prevent server to startup. tryLogCurrentException(log); } } continue; } /// For '.svn', '.gitignore' directory and similar. if (current_file.at(0) == '.') continue; if (isSystemOrInformationSchema(current_file)) continue; databases.emplace(unescapeForFileName(current_file), it->path().string()); } /// clickhouse-local creates DatabaseMemory as default database by itself /// For clickhouse-server we need create default database bool create_default_db_if_not_exists = !default_database_name.empty(); bool metadata_dir_for_default_db_already_exists = databases.count(default_database_name); if (create_default_db_if_not_exists && !metadata_dir_for_default_db_already_exists) databases.emplace(default_database_name, std::filesystem::path(path) / escapeForFileName(default_database_name)); TablesLoader::Databases loaded_databases; for (const auto & [name, db_path] : databases) { loadDatabase(context, name, db_path, has_force_restore_data_flag); loaded_databases.insert({name, DatabaseCatalog::instance().getDatabase(name)}); } TablesLoader loader{context, std::move(loaded_databases), has_force_restore_data_flag, /* force_attach */ true}; loader.loadTables(); loader.startupTables(); if (has_force_restore_data_flag) { try { fs::remove(force_restore_data_flag_file); } catch (...) { tryLogCurrentException("Load metadata", "Can't remove force restore file to enable data sanity checks"); } } } static void loadSystemDatabaseImpl(ContextMutablePtr context, const String & database_name, const String & default_engine) { String path = context->getPath() + "metadata/" + database_name; String metadata_file = path + ".sql"; if (fs::exists(fs::path(path)) || fs::exists(fs::path(metadata_file))) { /// 'has_force_restore_data_flag' is true, to not fail on loading query_log table, if it is corrupted. loadDatabase(context, database_name, path, true); } else { /// Initialize system database manually String database_create_query = "CREATE DATABASE "; database_create_query += database_name; database_create_query += " ENGINE="; database_create_query += default_engine; executeCreateQuery(database_create_query, context, database_name, "", true); } } void startupSystemTables() { ThreadPool pool; DatabaseCatalog::instance().getSystemDatabase()->startupTables(pool, /* force_restore */ true, /* force_attach */ true); } void loadMetadataSystem(ContextMutablePtr context) { loadSystemDatabaseImpl(context, DatabaseCatalog::SYSTEM_DATABASE, "Atomic"); loadSystemDatabaseImpl(context, DatabaseCatalog::INFORMATION_SCHEMA, "Memory"); loadSystemDatabaseImpl(context, DatabaseCatalog::INFORMATION_SCHEMA_UPPERCASE, "Memory"); TablesLoader::Databases databases = { {DatabaseCatalog::SYSTEM_DATABASE, DatabaseCatalog::instance().getSystemDatabase()}, {DatabaseCatalog::INFORMATION_SCHEMA, DatabaseCatalog::instance().getDatabase(DatabaseCatalog::INFORMATION_SCHEMA)}, {DatabaseCatalog::INFORMATION_SCHEMA_UPPERCASE, DatabaseCatalog::instance().getDatabase(DatabaseCatalog::INFORMATION_SCHEMA_UPPERCASE)}, }; TablesLoader loader{context, databases, /* force_restore */ true, /* force_attach */ true}; loader.loadTables(); /// Will startup tables in system database after all databases are loaded. } }