#pragma once #include #include #include #include #include namespace DB { /// Implementation of IAccessStorage which keeps all data in memory. class MemoryAccessStorage : public IAccessStorage { public: static constexpr char STORAGE_TYPE[] = "memory"; MemoryAccessStorage(const String & storage_name_ = STORAGE_TYPE); const char * getStorageType() const override { return STORAGE_TYPE; } /// Sets all entities at once. void setAll(const std::vector & all_entities); void setAll(const std::vector> & all_entities); bool exists(const UUID & id) const override; bool hasSubscription(const UUID & id) const override; bool hasSubscription(AccessEntityType type) const override; private: std::optional findImpl(AccessEntityType type, const String & name) const override; std::vector findAllImpl(AccessEntityType type) const override; AccessEntityPtr readImpl(const UUID & id, bool throw_if_not_exists) const override; std::optional insertImpl(const AccessEntityPtr & entity, bool replace_if_exists, bool throw_if_exists) override; bool removeImpl(const UUID & id, bool throw_if_not_exists) override; bool updateImpl(const UUID & id, const UpdateFunc & update_func, bool throw_if_not_exists) override; scope_guard subscribeForChangesImpl(const UUID & id, const OnChangedHandler & handler) const override; scope_guard subscribeForChangesImpl(AccessEntityType type, const OnChangedHandler & handler) const override; struct Entry { UUID id; AccessEntityPtr entity; mutable std::list handlers_by_id; }; bool insertNoLock(const UUID & id, const AccessEntityPtr & entity, bool replace_if_exists, bool throw_if_exists, Notifications & notifications); bool removeNoLock(const UUID & id, bool throw_if_not_exists, Notifications & notifications); bool updateNoLock(const UUID & id, const UpdateFunc & update_func, bool throw_if_not_exists, Notifications & notifications); void setAllNoLock(const std::vector> & all_entities, Notifications & notifications); void prepareNotifications(const Entry & entry, bool remove, Notifications & notifications) const; mutable std::recursive_mutex mutex; std::unordered_map entries_by_id; /// We want to search entries both by ID and by the pair of name and type. std::unordered_map entries_by_name_and_type[static_cast(AccessEntityType::MAX)]; mutable std::list handlers_by_type[static_cast(AccessEntityType::MAX)]; }; }