#include #include #include #include #include #include namespace DB { namespace { /// Implements the function isNull which returns true if a value /// is null, false otherwise. class FunctionIsNull : public IFunction { public: static constexpr auto name = "isNull"; static FunctionPtr create(const Context &) { return std::make_shared(); } std::string getName() const override { return name; } size_t getNumberOfArguments() const override { return 1; } bool useDefaultImplementationForNulls() const override { return false; } bool useDefaultImplementationForConstants() const override { return true; } ColumnNumbers getArgumentsThatDontImplyNullableReturnType(size_t /*number_of_arguments*/) const override { return {0}; } DataTypePtr getReturnTypeImpl(const DataTypes &) const override { return std::make_shared(); } ColumnPtr executeImpl(const ColumnsWithTypeAndName & arguments, const DataTypePtr &, size_t) const override { const ColumnWithTypeAndName & elem = arguments[0]; if (const auto * nullable = checkAndGetColumn(*elem.column)) { /// Merely return the embedded null map. return nullable->getNullMapColumnPtr(); } else { /// Since no element is nullable, return a zero-constant column representing /// a zero-filled null map. return DataTypeUInt8().createColumnConst(elem.column->size(), 0u); } } }; } void registerFunctionIsNull(FunctionFactory & factory) { factory.registerFunction(FunctionFactory::CaseInsensitive); } }