#include #include #include #include #include #include #include #include #include #include namespace DB { namespace ErrorCodes { extern const int ACCESS_ENTITY_ALREADY_EXISTS; extern const int ACCESS_STORAGE_FOR_INSERTION_NOT_FOUND; extern const int ACCESS_ENTITY_NOT_FOUND; } using Storage = IAccessStorage; using StoragePtr = std::shared_ptr; using ConstStoragePtr = std::shared_ptr; using Storages = std::vector; MultipleAccessStorage::MultipleAccessStorage(const String & storage_name_) : IAccessStorage(storage_name_) , nested_storages(std::make_shared()) , ids_cache(512 /* cache size */) { } MultipleAccessStorage::~MultipleAccessStorage() { /// It's better to remove the storages in the reverse order because they could depend on each other somehow. const auto storages = getStoragesPtr(); for (const auto & storage : *storages | boost::adaptors::reversed) { removeStorage(storage); } } void MultipleAccessStorage::setStorages(const std::vector & storages) { std::lock_guard lock{mutex}; nested_storages = std::make_shared(storages); ids_cache.reset(); } void MultipleAccessStorage::addStorage(const StoragePtr & new_storage) { std::lock_guard lock{mutex}; if (boost::range::find(*nested_storages, new_storage) != nested_storages->end()) return; auto new_storages = std::make_shared(*nested_storages); new_storages->push_back(new_storage); nested_storages = new_storages; } void MultipleAccessStorage::removeStorage(const StoragePtr & storage_to_remove) { std::lock_guard lock{mutex}; auto it = boost::range::find(*nested_storages, storage_to_remove); if (it == nested_storages->end()) return; size_t index = it - nested_storages->begin(); auto new_storages = std::make_shared(*nested_storages); new_storages->erase(new_storages->begin() + index); nested_storages = new_storages; ids_cache.reset(); } std::vector MultipleAccessStorage::getStorages() { return *getStoragesPtr(); } std::vector MultipleAccessStorage::getStorages() const { auto storages = getStoragesInternal(); std::vector res; res.reserve(storages->size()); boost::range::copy(*storages, std::back_inserter(res)); return res; } std::shared_ptr MultipleAccessStorage::getStoragesPtr() { return getStoragesInternal(); } std::shared_ptr MultipleAccessStorage::getStoragesInternal() const { std::lock_guard lock{mutex}; return nested_storages; } std::optional MultipleAccessStorage::findImpl(AccessEntityType type, const String & name) const { auto storages = getStoragesInternal(); for (const auto & storage : *storages) { auto id = storage->find(type, name); if (id) { std::lock_guard lock{mutex}; ids_cache.set(*id, storage); return id; } } return {}; } std::vector MultipleAccessStorage::findAllImpl(AccessEntityType type) const { std::vector all_ids; auto storages = getStoragesInternal(); for (const auto & storage : *storages) { auto ids = storage->findAll(type); all_ids.insert(all_ids.end(), std::make_move_iterator(ids.begin()), std::make_move_iterator(ids.end())); } return all_ids; } bool MultipleAccessStorage::exists(const UUID & id) const { return findStorage(id) != nullptr; } StoragePtr MultipleAccessStorage::findStorage(const UUID & id) { StoragePtr from_cache; { std::lock_guard lock{mutex}; from_cache = ids_cache.get(id); } if (from_cache && from_cache->exists(id)) return from_cache; auto storages = getStoragesInternal(); for (const auto & storage : *storages) { if (storage->exists(id)) { std::lock_guard lock{mutex}; ids_cache.set(id, storage); return storage; } } return nullptr; } ConstStoragePtr MultipleAccessStorage::findStorage(const UUID & id) const { return const_cast(this)->findStorage(id); } StoragePtr MultipleAccessStorage::getStorage(const UUID & id) { auto storage = findStorage(id); if (storage) return storage; throwNotFound(id); } ConstStoragePtr MultipleAccessStorage::getStorage(const UUID & id) const { return const_cast(this)->getStorage(id); } StoragePtr MultipleAccessStorage::findStorageByName(const DB::String & storage_name) { auto storages = getStoragesInternal(); for (const auto & storage : *storages) { if (storage->getStorageName() == storage_name) return storage; } return nullptr; } ConstStoragePtr MultipleAccessStorage::findStorageByName(const DB::String & storage_name) const { return const_cast(this)->findStorageByName(storage_name); } StoragePtr MultipleAccessStorage::getStorageByName(const DB::String & storage_name) { auto storage = findStorageByName(storage_name); if (storage) return storage; throw Exception(ErrorCodes::ACCESS_ENTITY_NOT_FOUND, "Access storage with name {} is not found", storage_name); } ConstStoragePtr MultipleAccessStorage::getStorageByName(const DB::String & storage_name) const { return const_cast(this)->getStorageByName(storage_name); } AccessEntityPtr MultipleAccessStorage::readImpl(const UUID & id, bool throw_if_not_exists) const { if (auto storage = findStorage(id)) return storage->read(id, throw_if_not_exists); if (throw_if_not_exists) throwNotFound(id); else return nullptr; } std::optional> MultipleAccessStorage::readNameWithTypeImpl(const UUID & id, bool throw_if_not_exists) const { if (auto storage = findStorage(id)) return storage->readNameWithType(id, throw_if_not_exists); if (throw_if_not_exists) throwNotFound(id); else return std::nullopt; } bool MultipleAccessStorage::isReadOnly() const { auto storages = getStoragesInternal(); for (const auto & storage : *storages) { if (!storage->isReadOnly()) return false; } return true; } bool MultipleAccessStorage::isReadOnly(const UUID & id) const { auto storage = findStorage(id); if (storage) return storage->isReadOnly(id); return false; } void MultipleAccessStorage::startPeriodicReloading() { auto storages = getStoragesInternal(); for (const auto & storage : *storages) storage->startPeriodicReloading(); } void MultipleAccessStorage::stopPeriodicReloading() { auto storages = getStoragesInternal(); for (const auto & storage : *storages) storage->stopPeriodicReloading(); } void MultipleAccessStorage::reload(ReloadMode reload_mode) { auto storages = getStoragesInternal(); for (const auto & storage : *storages) storage->reload(reload_mode); } std::optional MultipleAccessStorage::insertImpl(const AccessEntityPtr & entity, bool replace_if_exists, bool throw_if_exists) { std::shared_ptr storage_for_insertion; auto storages = getStoragesInternal(); for (const auto & storage : *storages) { if (!storage->isReadOnly() || storage->find(entity->getType(), entity->getName())) { storage_for_insertion = storage; break; } } if (!storage_for_insertion) { throw Exception( ErrorCodes::ACCESS_STORAGE_FOR_INSERTION_NOT_FOUND, "Could not insert {} because there is no writeable access storage in {}", entity->formatTypeWithName(), getStorageName()); } auto id = storage_for_insertion->insert(entity, replace_if_exists, throw_if_exists); if (id) { std::lock_guard lock{mutex}; ids_cache.set(*id, storage_for_insertion); } return id; } bool MultipleAccessStorage::removeImpl(const UUID & id, bool throw_if_not_exists) { if (auto storage = findStorage(id)) return storage->remove(id, throw_if_not_exists); if (throw_if_not_exists) throwNotFound(id); else return false; } bool MultipleAccessStorage::updateImpl(const UUID & id, const UpdateFunc & update_func, bool throw_if_not_exists) { auto storage_for_updating = findStorage(id); if (!storage_for_updating) { if (throw_if_not_exists) throwNotFound(id); else return false; } /// If the updating involves renaming check that the renamed entity will be accessible by name. auto storages = getStoragesInternal(); if ((storages->size() > 1) && (storages->front() != storage_for_updating)) { if (auto old_entity = storage_for_updating->tryRead(id)) { auto new_entity = update_func(old_entity); if (new_entity->getName() != old_entity->getName()) { for (const auto & storage : *storages) { if (storage == storage_for_updating) break; if (storage->find(new_entity->getType(), new_entity->getName())) { throw Exception(ErrorCodes::ACCESS_ENTITY_ALREADY_EXISTS, "{}: cannot rename to {} because {} already exists in {}", old_entity->formatTypeWithName(), backQuote(new_entity->getName()), new_entity->formatTypeWithName(), storage->getStorageName()); } } } } } return storage_for_updating->update(id, update_func, throw_if_not_exists); } std::optional MultipleAccessStorage::authenticateImpl(const Credentials & credentials, const Poco::Net::IPAddress & address, const ExternalAuthenticators & external_authenticators, bool throw_if_user_not_exists, bool allow_no_password, bool allow_plaintext_password) const { auto storages = getStoragesInternal(); for (size_t i = 0; i != storages->size(); ++i) { const auto & storage = (*storages)[i]; bool is_last_storage = (i == storages->size() - 1); auto id = storage->authenticate(credentials, address, external_authenticators, (throw_if_user_not_exists && is_last_storage), allow_no_password, allow_plaintext_password); if (id) { std::lock_guard lock{mutex}; ids_cache.set(*id, storage); return id; } } if (throw_if_user_not_exists) throwNotFound(AccessEntityType::USER, credentials.getUserName()); else return std::nullopt; } bool MultipleAccessStorage::isBackupAllowed() const { auto storages = getStoragesInternal(); for (const auto & storage : *storages) { if (storage->isBackupAllowed()) return true; } return false; } bool MultipleAccessStorage::isRestoreAllowed() const { auto storages = getStoragesInternal(); for (const auto & storage : *storages) { if (storage->isRestoreAllowed()) return true; } return false; } void MultipleAccessStorage::backup(BackupEntriesCollector & backup_entries_collector, const String & data_path_in_backup, AccessEntityType type) const { auto storages = getStoragesInternal(); bool allowed = false; for (const auto & storage : *storages) { if (storage->isBackupAllowed()) { storage->backup(backup_entries_collector, data_path_in_backup, type); allowed = true; } } if (!allowed) throwBackupNotAllowed(); } void MultipleAccessStorage::restoreFromBackup(RestorerFromBackup & restorer) { auto storages = getStoragesInternal(); for (const auto & storage : *storages) { if (storage->isRestoreAllowed()) { storage->restoreFromBackup(restorer); return; } } throwBackupNotAllowed(); } }