#pragma once #include #include #include namespace Poco { class Logger; } namespace DB { /** A non-persistent database to store temporary data. * It doesn't make any manipulations with filesystem. * All tables are created by calling code. * TODO: Maybe DatabaseRuntime is more suitable class name. */ class DatabaseMemory : public IDatabase { protected: const String name; mutable std::mutex mutex; Tables tables; Poco::Logger * log; public: DatabaseMemory(const String & name_) : name(name_) {} String getEngineName() const override { return "Memory"; } void loadTables(Context & context, ThreadPool * thread_pool, bool has_force_restore_data_flag) override; bool isTableExist(const String & table_name) const override; StoragePtr tryGetTable(const String & table_name) override; DatabaseIteratorPtr getIterator() override; bool empty() const override; void createTable(const String & table_name, const StoragePtr & table, const ASTPtr & query, const String & engine) override; void removeTable(const String & table_name) override; void attachTable(const String & table_name, const StoragePtr & table) override; StoragePtr detachTable(const String & table_name) override; void renameTable(const Context & context, const String & table_name, IDatabase & to_database, const String & to_table_name) override; time_t getTableMetadataModificationTime(const String & table_name) override; ASTPtr getCreateQuery(const String & table_name) const override; void shutdown() override; void drop() override; void alterTable( const Context & context, const String & name, const NamesAndTypesList & columns, const NamesAndTypesList & materialized_columns, const NamesAndTypesList & alias_columns, const ColumnDefaults & column_defaults, const ASTModifier & engine_modifier) override; }; }