--- slug: /en/development/build-osx sidebar_position: 65 sidebar_label: Build on macOS title: How to Build ClickHouse on macOS description: How to build ClickHouse on macOS for macOS --- :::info You don't have to build ClickHouse yourself! You can install pre-built ClickHouse as described in [Quick Start](https://clickhouse.com/#quick-start). Follow **macOS (Intel)** or **macOS (Apple silicon)** installation instructions. ::: The build works on x86_64 (Intel) and arm64 (Apple Silicon) based on macOS 10.15 (Catalina) or higher with Homebrew's vanilla Clang. :::note It is also possible to compile with Apple's XCode `apple-clang`, but it's strongly discouraged. ::: ## Install Homebrew {#install-homebrew} First install [Homebrew](https://brew.sh/) ## For Apple's Clang (discouraged): Install XCode and Command Line Tools {#install-xcode-and-command-line-tools} Install the latest [XCode](https://apps.apple.com/am/app/xcode/id497799835?mt=12) from App Store. Open it at least once to accept the end-user license agreement and automatically install the required components. Then, make sure that the latest Command Line Tools are installed and selected in the system: ``` bash sudo rm -rf /Library/Developer/CommandLineTools sudo xcode-select --install ``` ## Install Required Compilers, Tools, and Libraries {#install-required-compilers-tools-and-libraries} ``` bash brew update brew install ccache cmake ninja libtool gettext llvm gcc binutils grep findutils nasm ``` ## Checkout ClickHouse Sources {#checkout-clickhouse-sources} :::note The ClickHouse build assumes a case-sensitive file system. Case-insensitive file systems may cause errors during the build process. If necessary, please follow [these instructions](https://brianboyko.medium.com/a-case-sensitive-src-folder-for-mac-programmers-176cc82a3830) to create a new disk image and checkout the code into it. ::: ``` bash git clone --recursive git@github.com:ClickHouse/ClickHouse.git # ...alternatively, you can use https://github.com/ClickHouse/ClickHouse.git as the repo URL. ``` ## Build ClickHouse {#build-clickhouse} To build using Homebrew's vanilla Clang compiler (the only **recommended** way): ``` bash cd ClickHouse mkdir build export PATH=$(brew --prefix llvm)/bin:$PATH cmake -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_C_COMPILER=$(brew --prefix llvm)/bin/clang -DCMAKE_CXX_COMPILER=$(brew --prefix llvm)/bin/clang++ -S . -B build cmake --build build # The resulting binary will be created at: build/programs/clickhouse ``` To build using XCode native AppleClang compiler in XCode IDE (this option is only for development builds and workflows, and is **not recommended** unless you know what you are doing): ``` bash cd ClickHouse rm -rf build mkdir build cd build XCODE_IDE=1 ALLOW_APPLECLANG=1 cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DENABLE_JEMALLOC=OFF .. cmake --open . # ...then, in XCode IDE select ALL_BUILD scheme and start the building process. # The resulting binary will be created at: ./programs/Debug/clickhouse ``` ## Caveats {#caveats} If you intend to run `clickhouse-server`, make sure to increase the system’s `maxfiles` variable. :::note You’ll need to use sudo. ::: To do so, create the `/Library/LaunchDaemons/limit.maxfiles.plist` file with the following content: ``` xml Label limit.maxfiles ProgramArguments launchctl limit maxfiles 524288 524288 RunAtLoad ServiceIPC ``` Give the file correct permissions: ``` bash sudo chown root:wheel /Library/LaunchDaemons/limit.maxfiles.plist ``` Validate that the file is correct: ``` bash plutil /Library/LaunchDaemons/limit.maxfiles.plist ``` Load the file (or reboot): ``` bash sudo launchctl load -w /Library/LaunchDaemons/limit.maxfiles.plist ``` To check if it’s working, use the `ulimit -n` or `launchctl limit maxfiles` commands. ## Running ClickHouse server ``` bash cd ClickHouse ./build/programs/clickhouse-server --config-file ./programs/server/config.xml ```