#pragma once #include #include #include #include #include #define MYSQLXX_POOL_DEFAULT_START_CONNECTIONS 1 #define MYSQLXX_POOL_DEFAULT_MAX_CONNECTIONS 16 #define MYSQLXX_POOL_SLEEP_ON_CONNECT_FAIL 1 namespace mysqlxx { /** MySQL connections pool. * This class is poorly connected with mysqlxx and is made in different style (was taken from old code). * Usage: * mysqlxx::Pool pool("mysql_params"); * * void thread() * { * mysqlxx::Pool::Entry connection = pool.Get(); * std::string s = connection->query("SELECT 'Hello, world!' AS world").use().fetch()["world"].getString(); * } * TODO: simplify with PoolBase. */ class Pool final { protected: /// Information about connection. struct Connection { mysqlxx::Connection conn; int ref_count = 0; }; public: /// Connection with database. class Entry { public: Entry() {} Entry(const Entry & src) : data(src.data), pool(src.pool) { incrementRefCount(); } ~Entry() { decrementRefCount(); } Entry & operator= (const Entry & src) { pool = src.pool; if (data) decrementRefCount(); data = src.data; if (data) incrementRefCount(); return * this; } bool isNull() const { return data == nullptr; } operator mysqlxx::Connection & () { forceConnected(); return data->conn; } operator const mysqlxx::Connection & () const { forceConnected(); return data->conn; } const mysqlxx::Connection * operator->() const { forceConnected(); return &data->conn; } mysqlxx::Connection * operator->() { forceConnected(); return &data->conn; } Entry(Pool::Connection * conn, Pool * p) : data(conn), pool(p) { incrementRefCount(); } std::string getDescription() const { if (pool) return pool->getDescription(); else return "pool is null"; } friend class Pool; private: /// Pointer to mysqlxx connection. Connection * data = nullptr; /// Pointer to pool we are belonging to. Pool * pool = nullptr; /// Connects to database. If connection is failed then waits and repeats again. void forceConnected() const; /// Connects to database. If connection is failed then returns false. bool tryForceConnected() const { return data->conn.ping(); } void incrementRefCount(); void decrementRefCount(); }; Pool(const std::string & config_name, unsigned default_connections_ = MYSQLXX_POOL_DEFAULT_START_CONNECTIONS, unsigned max_connections_ = MYSQLXX_POOL_DEFAULT_MAX_CONNECTIONS, const char * parent_config_name_ = nullptr) : Pool{Poco::Util::Application::instance().config(), config_name, default_connections_, max_connections_, parent_config_name_} {} /** * @param config_name Setting name in configuration file * @param default_connections_ Number of default connections * @param max_connections_ Maximum number of connections */ Pool(const Poco::Util::AbstractConfiguration & cfg, const std::string & config_name, unsigned default_connections_ = MYSQLXX_POOL_DEFAULT_START_CONNECTIONS, unsigned max_connections_ = MYSQLXX_POOL_DEFAULT_MAX_CONNECTIONS, const char * parent_config_name_ = nullptr); /** * @param db_ Database name * @param server_ Hostname * @param user_ User name * @param password_ Password * @param socket_ Socket * @param port_ Port * @param default_connections_ Number of default connections * @param max_connections_ Maximum number of connections * * Like with mysqlxx::Connection, either port either socket should be specified. * If server is localhost and socket is not empty, than socket is used. Otherwise, server and port is used. */ Pool(const std::string & db_, const std::string & server_, const std::string & user_ = "", const std::string & password_ = "", unsigned port_ = 0, const std::string & socket_ = "", unsigned connect_timeout_ = MYSQLXX_DEFAULT_TIMEOUT, unsigned rw_timeout_ = MYSQLXX_DEFAULT_RW_TIMEOUT, unsigned default_connections_ = MYSQLXX_POOL_DEFAULT_START_CONNECTIONS, unsigned max_connections_ = MYSQLXX_POOL_DEFAULT_MAX_CONNECTIONS) : default_connections(default_connections_), max_connections(max_connections_), db(db_), server(server_), user(user_), password(password_), port(port_), connect_timeout(connect_timeout_), rw_timeout(rw_timeout_) {} Pool(const Pool & other) : default_connections{other.default_connections}, max_connections{other.max_connections}, db{other.db}, server{other.server}, user{other.user}, password{other.password}, port{other.port}, socket{other.socket}, connect_timeout{other.connect_timeout}, rw_timeout{other.rw_timeout} {} Pool & operator=(const Pool &) = delete; ~Pool(); /// Allocates connection. Entry Get(); /// Allocates connection. /// If database is not accessible, returns empty Entry object. /// If pool is overflowed, throws exception. Entry tryGet(); /// Get description of database. std::string getDescription() const { return description; } protected: /// Number of MySQL connections which are created at launch. unsigned default_connections; /// Maximum possible number of connections unsigned max_connections; private: /// Initialization flag. bool initialized{false}; /// List of connections. using Connections = std::list; /// List of connections. Connections connections; /// Lock for connections list access std::mutex mutex; /// Description of connection. std::string description; /// Connection settings. std::string db; std::string server; std::string user; std::string password; unsigned port; std::string socket; unsigned connect_timeout; unsigned rw_timeout; /// True if connection was established at least once. bool was_successful{false}; /// Initialises class if it wasn't. void initialize(); /** Create new connection. */ Connection * allocConnection(bool dont_throw_if_failed_first_time = false); }; }