#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Interpreters/Context_fwd.h" #include "config.h" #if USE_MYSQL # include # include #endif #if USE_LIBPQXX # include # include #endif namespace CurrentMetrics { extern const Metric TablesToDropQueueSize; extern const Metric DatabaseCatalogThreads; extern const Metric DatabaseCatalogThreadsActive; extern const Metric DatabaseCatalogThreadsScheduled; } namespace DB { namespace ErrorCodes { extern const int UNKNOWN_DATABASE; extern const int UNKNOWN_TABLE; extern const int TABLE_ALREADY_EXISTS; extern const int DATABASE_ALREADY_EXISTS; extern const int DATABASE_NOT_EMPTY; extern const int DATABASE_ACCESS_DENIED; extern const int LOGICAL_ERROR; extern const int HAVE_DEPENDENT_OBJECTS; extern const int UNFINISHED; } class DatabaseNameHints : public IHints<> { public: explicit DatabaseNameHints(const DatabaseCatalog & database_catalog_) : database_catalog(database_catalog_) { } Names getAllRegisteredNames() const override { Names result; auto databases_list = database_catalog.getDatabases(); for (const auto & database_name : databases_list | boost::adaptors::map_keys) { if (database_name == DatabaseCatalog::TEMPORARY_DATABASE) continue; result.emplace_back(database_name); } return result; } private: const DatabaseCatalog & database_catalog; }; TemporaryTableHolder::TemporaryTableHolder(ContextPtr context_, const TemporaryTableHolder::Creator & creator, const ASTPtr & query) : WithContext(context_->getGlobalContext()) , temporary_tables(DatabaseCatalog::instance().getDatabaseForTemporaryTables().get()) { ASTPtr original_create; ASTCreateQuery * create = dynamic_cast(query.get()); String global_name; if (create) { original_create = create->clone(); if (create->uuid == UUIDHelpers::Nil) create->uuid = UUIDHelpers::generateV4(); id = create->uuid; create->setTable("_tmp_" + toString(id)); global_name = create->getTable(); create->setDatabase(DatabaseCatalog::TEMPORARY_DATABASE); } else { id = UUIDHelpers::generateV4(); global_name = "_tmp_" + toString(id); } auto table_id = StorageID(DatabaseCatalog::TEMPORARY_DATABASE, global_name, id); auto table = creator(table_id); DatabaseCatalog::instance().addUUIDMapping(id); temporary_tables->createTable(getContext(), global_name, table, original_create); table->startup(); } TemporaryTableHolder::TemporaryTableHolder( ContextPtr context_, const ColumnsDescription & columns, const ConstraintsDescription & constraints, const ASTPtr & query, bool create_for_global_subquery) : TemporaryTableHolder( context_, [&](const StorageID & table_id) { auto storage = std::make_shared(table_id, ColumnsDescription{columns}, ConstraintsDescription{constraints}, String{}); if (create_for_global_subquery) storage->delayReadForGlobalSubqueries(); return storage; }, query) { } TemporaryTableHolder::TemporaryTableHolder(TemporaryTableHolder && rhs) noexcept : WithContext(rhs.context), temporary_tables(rhs.temporary_tables), id(rhs.id), future_set(std::move(rhs.future_set)) { rhs.id = UUIDHelpers::Nil; } TemporaryTableHolder & TemporaryTableHolder::operator=(TemporaryTableHolder && rhs) noexcept { id = rhs.id; rhs.id = UUIDHelpers::Nil; return *this; } TemporaryTableHolder::~TemporaryTableHolder() { if (id != UUIDHelpers::Nil) { try { auto table = getTable(); table->flushAndShutdown(); temporary_tables->dropTable(getContext(), "_tmp_" + toString(id)); } catch (...) { tryLogCurrentException("TemporaryTableHolder"); } } } StorageID TemporaryTableHolder::getGlobalTableID() const { return StorageID{DatabaseCatalog::TEMPORARY_DATABASE, "_tmp_" + toString(id), id}; } StoragePtr TemporaryTableHolder::getTable() const { auto table = temporary_tables->tryGetTable("_tmp_" + toString(id), getContext()); if (!table) throw Exception(ErrorCodes::LOGICAL_ERROR, "Temporary table {} not found", getGlobalTableID().getNameForLogs()); return table; } void DatabaseCatalog::initializeAndLoadTemporaryDatabase() { drop_delay_sec = getContext()->getConfigRef().getInt("database_atomic_delay_before_drop_table_sec", default_drop_delay_sec); unused_dir_hide_timeout_sec = getContext()->getConfigRef().getInt64("database_catalog_unused_dir_hide_timeout_sec", unused_dir_hide_timeout_sec); unused_dir_rm_timeout_sec = getContext()->getConfigRef().getInt64("database_catalog_unused_dir_rm_timeout_sec", unused_dir_rm_timeout_sec); unused_dir_cleanup_period_sec = getContext()->getConfigRef().getInt64("database_catalog_unused_dir_cleanup_period_sec", unused_dir_cleanup_period_sec); drop_error_cooldown_sec = getContext()->getConfigRef().getInt64("database_catalog_drop_error_cooldown_sec", drop_error_cooldown_sec); auto db_for_temporary_and_external_tables = std::make_shared(TEMPORARY_DATABASE, getContext()); attachDatabase(TEMPORARY_DATABASE, db_for_temporary_and_external_tables); } void DatabaseCatalog::createBackgroundTasks() { /// It has to be done before databases are loaded (to avoid a race condition on initialization) if (Context::getGlobalContextInstance()->getApplicationType() == Context::ApplicationType::SERVER && unused_dir_cleanup_period_sec) { auto cleanup_task_holder = getContext()->getSchedulePool().createTask("DatabaseCatalogCleanupStoreDirectoryTask", [this]() { this->cleanupStoreDirectoryTask(); }); cleanup_task = std::make_unique(std::move(cleanup_task_holder)); } auto drop_task_holder = getContext()->getSchedulePool().createTask("DatabaseCatalogDropTableTask", [this](){ this->dropTableDataTask(); }); drop_task = std::make_unique(std::move(drop_task_holder)); auto reload_disks_task_holder = getContext()->getSchedulePool().createTask("DatabaseCatalogReloadDisksTask", [this](){ this->reloadDisksTask(); }); reload_disks_task = std::make_unique(std::move(reload_disks_task_holder)); } void DatabaseCatalog::startupBackgroundTasks() { /// And it has to be done after all databases are loaded, otherwise cleanup_task may remove something that should not be removed if (cleanup_task) { (*cleanup_task)->activate(); /// Do not start task immediately on server startup, it's not urgent. (*cleanup_task)->scheduleAfter(unused_dir_hide_timeout_sec * 1000); } (*drop_task)->activate(); std::lock_guard lock{tables_marked_dropped_mutex}; if (!tables_marked_dropped.empty()) (*drop_task)->schedule(); } void DatabaseCatalog::shutdownImpl() { is_shutting_down = true; wait_table_finally_dropped.notify_all(); if (cleanup_task) (*cleanup_task)->deactivate(); if (drop_task) (*drop_task)->deactivate(); /** At this point, some tables may have threads that block our mutex. * To shutdown them correctly, we will copy the current list of tables, * and ask them all to finish their work. * Then delete all objects with tables. */ Databases current_databases; { std::lock_guard lock(databases_mutex); current_databases = databases; } /// We still hold "databases" (instead of std::move) for Buffer tables to flush data correctly. /// Delay shutdown of temporary and system databases. They will be shutdown last. /// Because some databases might use them until their shutdown is called, but calling shutdown /// on temporary database means clearing its set of tables, which will lead to unnecessary errors like "table not found". std::vector databases_with_delayed_shutdown; for (auto & database : current_databases) { if (database.first == TEMPORARY_DATABASE || database.first == SYSTEM_DATABASE) { databases_with_delayed_shutdown.push_back(database.second); continue; } LOG_TRACE(log, "Shutting down database {}", database.first); database.second->shutdown(); } LOG_TRACE(log, "Shutting down system databases"); for (auto & database : databases_with_delayed_shutdown) { database->shutdown(); } { std::lock_guard lock(tables_marked_dropped_mutex); tables_marked_dropped.clear(); } std::lock_guard lock(databases_mutex); for (const auto & db : databases) { UUID db_uuid = db.second->getUUID(); if (db_uuid != UUIDHelpers::Nil) removeUUIDMapping(db_uuid); } assert(std::find_if(uuid_map.begin(), uuid_map.end(), [](const auto & elem) { /// Ensure that all UUID mappings are empty (i.e. all mappings contain nullptr instead of a pointer to storage) const auto & not_empty_mapping = [] (const auto & mapping) { auto & db = mapping.second.first; auto & table = mapping.second.second; return db || table; }; std::lock_guard map_lock{elem.mutex}; auto it = std::find_if(elem.map.begin(), elem.map.end(), not_empty_mapping); return it != elem.map.end(); }) == uuid_map.end()); databases.clear(); referential_dependencies.clear(); loading_dependencies.clear(); view_dependencies.clear(); } bool DatabaseCatalog::isPredefinedDatabase(std::string_view database_name) { return database_name == TEMPORARY_DATABASE || database_name == SYSTEM_DATABASE || database_name == INFORMATION_SCHEMA || database_name == INFORMATION_SCHEMA_UPPERCASE; } DatabaseAndTable DatabaseCatalog::tryGetByUUID(const UUID & uuid) const { assert(uuid != UUIDHelpers::Nil && getFirstLevelIdx(uuid) < uuid_map.size()); const UUIDToStorageMapPart & map_part = uuid_map[getFirstLevelIdx(uuid)]; std::lock_guard lock{map_part.mutex}; auto it = map_part.map.find(uuid); if (it == map_part.map.end()) return {}; return it->second; } DatabaseAndTable DatabaseCatalog::getTableImpl( const StorageID & table_id, ContextPtr context_, std::optional * exception) const { checkStackSize(); if (!table_id) { if (exception) exception->emplace(Exception(ErrorCodes::UNKNOWN_TABLE, "Cannot find table: StorageID is empty")); return {}; } if (table_id.hasUUID()) { /// Shortcut for tables which have persistent UUID auto db_and_table = tryGetByUUID(table_id.uuid); if (!db_and_table.first || !db_and_table.second) { assert(!db_and_table.first && !db_and_table.second); if (exception) { TableNameHints hints(this->tryGetDatabase(table_id.getDatabaseName()), getContext()); std::vector names = hints.getHints(table_id.getTableName()); if (names.empty()) exception->emplace(Exception(ErrorCodes::UNKNOWN_TABLE, "Table {} does not exist", table_id.getNameForLogs())); else exception->emplace(Exception(ErrorCodes::UNKNOWN_TABLE, "Table {} does not exist. Maybe you meant {}?", table_id.getNameForLogs(), backQuoteIfNeed(names[0]))); } return {}; } /// Wait for table to be started because we are going to return StoragePtr db_and_table.first->waitTableStarted(table_id.getTableName()); #if USE_LIBPQXX if (!context_->isInternalQuery() && (db_and_table.first->getEngineName() == "MaterializedPostgreSQL")) { db_and_table.second = std::make_shared(std::move(db_and_table.second), getContext(), assert_cast(db_and_table.first.get())->getPostgreSQLDatabaseName(), db_and_table.second->getStorageID().table_name); } #endif #if USE_MYSQL /// It's definitely not the best place for this logic, but behaviour must be consistent with DatabaseMaterializedMySQL::tryGetTable(...) if (!context_->isInternalQuery() && db_and_table.first->getEngineName() == "MaterializedMySQL") { db_and_table.second = std::make_shared(std::move(db_and_table.second), db_and_table.first.get()); } #endif return db_and_table; } if (table_id.database_name == TEMPORARY_DATABASE) { /// For temporary tables UUIDs are set in Context::resolveStorageID(...). /// If table_id has no UUID, then the name of database was specified by user and table_id was not resolved through context. /// Do not allow access to TEMPORARY_DATABASE because it contains all temporary tables of all contexts and users. if (exception) exception->emplace(Exception(ErrorCodes::DATABASE_ACCESS_DENIED, "Direct access to `{}` database is not allowed", TEMPORARY_DATABASE)); return {}; } DatabasePtr database; { // Callers assume that this method doesn't throw exceptions, but getDatabaseName() will throw if there is no database part. // So, fail early and gracefully... if (!table_id.hasDatabase()) { if (exception) exception->emplace(Exception(ErrorCodes::UNKNOWN_DATABASE, "Empty database name")); return {}; } std::lock_guard lock{databases_mutex}; auto it = databases.find(table_id.getDatabaseName()); if (databases.end() != it) database = it->second; } if (!database) { if (exception) { DatabaseNameHints hints(*this); std::vector names = hints.getHints(table_id.getDatabaseName()); if (names.empty()) { exception->emplace(Exception(ErrorCodes::UNKNOWN_DATABASE, "Database {} does not exist", backQuoteIfNeed(table_id.getDatabaseName()))); } else { exception->emplace(Exception(ErrorCodes::UNKNOWN_DATABASE, "Database {} does not exist. Maybe you meant {}?", backQuoteIfNeed(table_id.getDatabaseName()), backQuoteIfNeed(names[0]))); } } return {}; } StoragePtr table; if (exception) { try { table = database->getTable(table_id.table_name, context_); } catch (const Exception & e) { exception->emplace(e); } } else { table = database->tryGetTable(table_id.table_name, context_); } if (!table && exception && !exception->has_value()) { TableNameHints hints(this->tryGetDatabase(table_id.getDatabaseName()), getContext()); std::vector names = hints.getHints(table_id.getTableName()); if (names.empty()) { exception->emplace(Exception(ErrorCodes::UNKNOWN_TABLE, "Table {} does not exist", table_id.getNameForLogs())); } else { exception->emplace(Exception(ErrorCodes::UNKNOWN_TABLE, "Table {} does not exist. Maybe you meant {}?", table_id.getNameForLogs(), backQuoteIfNeed(names[0]))); } } if (!table) database = nullptr; return {database, table}; } bool DatabaseCatalog::isPredefinedTable(const StorageID & table_id) const { static const char * information_schema_views[] = {"schemata", "tables", "views", "columns"}; static const char * information_schema_views_uppercase[] = {"SCHEMATA", "TABLES", "VIEWS", "COLUMNS"}; auto check_database_and_table_name = [&](const String & database_name, const String & table_name) { if (database_name == SYSTEM_DATABASE) { auto storage = getSystemDatabase()->tryGetTable(table_name, getContext()); return storage && storage->isSystemStorage(); } if (database_name == INFORMATION_SCHEMA) { return std::find(std::begin(information_schema_views), std::end(information_schema_views), table_name) != std::end(information_schema_views); } if (database_name == INFORMATION_SCHEMA_UPPERCASE) { return std::find(std::begin(information_schema_views_uppercase), std::end(information_schema_views_uppercase), table_name) != std::end(information_schema_views_uppercase); } return false; }; if (table_id.hasUUID()) { if (auto storage = tryGetByUUID(table_id.uuid).second) { if (storage->isSystemStorage()) return true; auto res_id = storage->getStorageID(); String database_name = res_id.getDatabaseName(); if (database_name != SYSTEM_DATABASE) /// If (database_name == SYSTEM_DATABASE) then we have already checked it (see isSystemStorage() above). return check_database_and_table_name(database_name, res_id.getTableName()); } return false; } return check_database_and_table_name(table_id.getDatabaseName(), table_id.getTableName()); } void DatabaseCatalog::assertDatabaseExists(const String & database_name) const { DatabasePtr db; { std::lock_guard lock{databases_mutex}; assert(!database_name.empty()); if (auto it = databases.find(database_name); it != databases.end()) db = it->second; } if (!db) { DatabaseNameHints hints(*this); std::vector names = hints.getHints(database_name); if (names.empty()) { throw Exception(ErrorCodes::UNKNOWN_DATABASE, "Database {} does not exist", backQuoteIfNeed(database_name)); } else { throw Exception(ErrorCodes::UNKNOWN_DATABASE, "Database {} does not exist. Maybe you meant {}?", backQuoteIfNeed(database_name), backQuoteIfNeed(names[0])); } } } void DatabaseCatalog::assertDatabaseDoesntExist(const String & database_name) const { std::lock_guard lock{databases_mutex}; assertDatabaseDoesntExistUnlocked(database_name); } void DatabaseCatalog::assertDatabaseDoesntExistUnlocked(const String & database_name) const { assert(!database_name.empty()); if (databases.end() != databases.find(database_name)) throw Exception(ErrorCodes::DATABASE_ALREADY_EXISTS, "Database {} already exists", backQuoteIfNeed(database_name)); } void DatabaseCatalog::attachDatabase(const String & database_name, const DatabasePtr & database) { std::lock_guard lock{databases_mutex}; assertDatabaseDoesntExistUnlocked(database_name); databases.emplace(database_name, database); NOEXCEPT_SCOPE({ UUID db_uuid = database->getUUID(); if (db_uuid != UUIDHelpers::Nil) addUUIDMapping(db_uuid, database, nullptr); }); } DatabasePtr DatabaseCatalog::detachDatabase(ContextPtr local_context, const String & database_name, bool drop, bool check_empty) { if (database_name == TEMPORARY_DATABASE) throw Exception(ErrorCodes::DATABASE_ACCESS_DENIED, "Cannot detach database with temporary tables."); assert(!database_name.empty()); DatabasePtr db; { std::lock_guard lock{databases_mutex}; if (auto it = databases.find(database_name); it != databases.end()) { db = it->second; UUID db_uuid = db->getUUID(); if (db_uuid != UUIDHelpers::Nil) removeUUIDMapping(db_uuid); databases.erase(database_name); } } if (!db) { DatabaseNameHints hints(*this); std::vector names = hints.getHints(database_name); if (names.empty()) { throw Exception(ErrorCodes::UNKNOWN_DATABASE, "Database {} does not exist", backQuoteIfNeed(database_name)); } else { throw Exception(ErrorCodes::UNKNOWN_DATABASE, "Database {} does not exist. Maybe you meant {}?", backQuoteIfNeed(database_name), backQuoteIfNeed(names[0])); } } if (check_empty) { try { if (!db->empty()) throw Exception(ErrorCodes::DATABASE_NOT_EMPTY, "New table appeared in database being dropped or detached. Try again."); if (!drop) db->assertCanBeDetached(false); } catch (...) { attachDatabase(database_name, db); throw; } } db->shutdown(); if (drop) { UUID db_uuid = db->getUUID(); /// Delete the database. db->drop(local_context); /// Old ClickHouse versions did not store database.sql files /// Remove metadata dir (if exists) to avoid recreation of .sql file on server startup fs::path database_metadata_dir = fs::path(getContext()->getPath()) / "metadata" / escapeForFileName(database_name); fs::remove(database_metadata_dir); fs::path database_metadata_file = fs::path(getContext()->getPath()) / "metadata" / (escapeForFileName(database_name) + ".sql"); fs::remove(database_metadata_file); if (db_uuid != UUIDHelpers::Nil) removeUUIDMappingFinally(db_uuid); } return db; } void DatabaseCatalog::updateDatabaseName(const String & old_name, const String & new_name, const Strings & tables_in_database) { std::lock_guard lock{databases_mutex}; assert(databases.find(new_name) == databases.end()); auto it = databases.find(old_name); assert(it != databases.end()); auto db = it->second; databases.erase(it); databases.emplace(new_name, db); /// Update dependencies. for (const auto & table_name : tables_in_database) { auto removed_ref_deps = referential_dependencies.removeDependencies(StorageID{old_name, table_name}, /* remove_isolated_tables= */ true); auto removed_loading_deps = loading_dependencies.removeDependencies(StorageID{old_name, table_name}, /* remove_isolated_tables= */ true); referential_dependencies.addDependencies(StorageID{new_name, table_name}, removed_ref_deps); loading_dependencies.addDependencies(StorageID{new_name, table_name}, removed_loading_deps); } } DatabasePtr DatabaseCatalog::getDatabase(const String & database_name) const { assert(!database_name.empty()); DatabasePtr db; { std::lock_guard lock{databases_mutex}; if (auto it = databases.find(database_name); it != databases.end()) db = it->second; } if (!db) { DatabaseNameHints hints(*this); std::vector names = hints.getHints(database_name); if (names.empty()) { throw Exception(ErrorCodes::UNKNOWN_DATABASE, "Database {} does not exist", backQuoteIfNeed(database_name)); } else { throw Exception(ErrorCodes::UNKNOWN_DATABASE, "Database {} does not exist. Maybe you meant {}?", backQuoteIfNeed(database_name), backQuoteIfNeed(names[0])); } } return db; } DatabasePtr DatabaseCatalog::tryGetDatabase(const String & database_name) const { assert(!database_name.empty()); std::lock_guard lock{databases_mutex}; auto it = databases.find(database_name); if (it == databases.end()) return {}; return it->second; } DatabasePtr DatabaseCatalog::getDatabase(const UUID & uuid) const { auto db_and_table = tryGetByUUID(uuid); if (!db_and_table.first || db_and_table.second) throw Exception(ErrorCodes::UNKNOWN_DATABASE, "Database UUID {} does not exist", uuid); return db_and_table.first; } DatabasePtr DatabaseCatalog::tryGetDatabase(const UUID & uuid) const { assert(uuid != UUIDHelpers::Nil); auto db_and_table = tryGetByUUID(uuid); if (!db_and_table.first || db_and_table.second) return {}; return db_and_table.first; } bool DatabaseCatalog::isDatabaseExist(const String & database_name) const { assert(!database_name.empty()); std::lock_guard lock{databases_mutex}; return databases.end() != databases.find(database_name); } Databases DatabaseCatalog::getDatabases() const { std::lock_guard lock{databases_mutex}; return databases; } bool DatabaseCatalog::isTableExist(const DB::StorageID & table_id, ContextPtr context_) const { if (table_id.hasUUID()) return tryGetByUUID(table_id.uuid).second != nullptr; DatabasePtr db; { std::lock_guard lock{databases_mutex}; auto iter = databases.find(table_id.database_name); if (iter != databases.end()) db = iter->second; } return db && db->isTableExist(table_id.table_name, context_); } void DatabaseCatalog::assertTableDoesntExist(const StorageID & table_id, ContextPtr context_) const { if (isTableExist(table_id, context_)) throw Exception(ErrorCodes::TABLE_ALREADY_EXISTS, "Table {} already exists.", table_id); } DatabasePtr DatabaseCatalog::getDatabaseForTemporaryTables() const { return getDatabase(TEMPORARY_DATABASE); } DatabasePtr DatabaseCatalog::getSystemDatabase() const { return getDatabase(SYSTEM_DATABASE); } void DatabaseCatalog::addUUIDMapping(const UUID & uuid) { addUUIDMapping(uuid, nullptr, nullptr); } void DatabaseCatalog::addUUIDMapping(const UUID & uuid, const DatabasePtr & database, const StoragePtr & table) { assert(uuid != UUIDHelpers::Nil && getFirstLevelIdx(uuid) < uuid_map.size()); assert(database || !table); UUIDToStorageMapPart & map_part = uuid_map[getFirstLevelIdx(uuid)]; std::lock_guard lock{map_part.mutex}; auto [it, inserted] = map_part.map.try_emplace(uuid, database, table); if (inserted) { /// Mapping must be locked before actually inserting something chassert((!database && !table)); return; } auto & prev_database = it->second.first; auto & prev_table = it->second.second; assert(prev_database || !prev_table); if (!prev_database && database) { /// It's empty mapping, it was created to "lock" UUID and prevent collision. Just update it. prev_database = database; prev_table = table; return; } /// We are trying to replace existing mapping (prev_database != nullptr), it's logical error if (database || table) throw Exception(ErrorCodes::LOGICAL_ERROR, "Mapping for table with UUID={} already exists", uuid); /// Normally this should never happen, but it's possible when the same UUIDs are explicitly specified in different CREATE queries, /// so it's not LOGICAL_ERROR throw Exception(ErrorCodes::TABLE_ALREADY_EXISTS, "Mapping for table with UUID={} already exists. It happened due to UUID collision, " "most likely because some not random UUIDs were manually specified in CREATE queries.", uuid); } void DatabaseCatalog::removeUUIDMapping(const UUID & uuid) { assert(uuid != UUIDHelpers::Nil && getFirstLevelIdx(uuid) < uuid_map.size()); UUIDToStorageMapPart & map_part = uuid_map[getFirstLevelIdx(uuid)]; std::lock_guard lock{map_part.mutex}; auto it = map_part.map.find(uuid); if (it == map_part.map.end()) throw Exception(ErrorCodes::LOGICAL_ERROR, "Mapping for table with UUID={} doesn't exist", uuid); it->second = {}; } void DatabaseCatalog::removeUUIDMappingFinally(const UUID & uuid) { assert(uuid != UUIDHelpers::Nil && getFirstLevelIdx(uuid) < uuid_map.size()); UUIDToStorageMapPart & map_part = uuid_map[getFirstLevelIdx(uuid)]; std::lock_guard lock{map_part.mutex}; if (!map_part.map.erase(uuid)) throw Exception(ErrorCodes::LOGICAL_ERROR, "Mapping for table with UUID={} doesn't exist", uuid); } void DatabaseCatalog::updateUUIDMapping(const UUID & uuid, DatabasePtr database, StoragePtr table) { assert(uuid != UUIDHelpers::Nil && getFirstLevelIdx(uuid) < uuid_map.size()); assert(database && table); UUIDToStorageMapPart & map_part = uuid_map[getFirstLevelIdx(uuid)]; std::lock_guard lock{map_part.mutex}; auto it = map_part.map.find(uuid); if (it == map_part.map.end()) throw Exception(ErrorCodes::LOGICAL_ERROR, "Mapping for table with UUID={} doesn't exist", uuid); auto & prev_database = it->second.first; auto & prev_table = it->second.second; assert(prev_database && prev_table); prev_database = std::move(database); prev_table = std::move(table); } bool DatabaseCatalog::hasUUIDMapping(const UUID & uuid) { assert(uuid != UUIDHelpers::Nil && getFirstLevelIdx(uuid) < uuid_map.size()); UUIDToStorageMapPart & map_part = uuid_map[getFirstLevelIdx(uuid)]; std::lock_guard lock{map_part.mutex}; return map_part.map.contains(uuid); } std::unique_ptr DatabaseCatalog::database_catalog; DatabaseCatalog::DatabaseCatalog(ContextMutablePtr global_context_) : WithMutableContext(global_context_) , referential_dependencies{"ReferentialDeps"} , loading_dependencies{"LoadingDeps"} , view_dependencies{"ViewDeps"} , log(getLogger("DatabaseCatalog")) , first_async_drop_in_queue(tables_marked_dropped.end()) { } DatabaseCatalog & DatabaseCatalog::init(ContextMutablePtr global_context_) { if (database_catalog) { throw Exception(ErrorCodes::LOGICAL_ERROR, "Database catalog is initialized twice. This is a bug."); } database_catalog.reset(new DatabaseCatalog(global_context_)); return *database_catalog; } DatabaseCatalog & DatabaseCatalog::instance() { if (!database_catalog) { throw Exception(ErrorCodes::LOGICAL_ERROR, "Database catalog is not initialized. This is a bug."); } return *database_catalog; } void DatabaseCatalog::shutdown() { // The catalog might not be initialized yet by init(global_context). It can // happen if some exception was thrown on first steps of startup. if (database_catalog) { database_catalog->shutdownImpl(); } } DatabasePtr DatabaseCatalog::getDatabase(const String & database_name, ContextPtr local_context) const { String resolved_database = local_context->resolveDatabase(database_name); return getDatabase(resolved_database); } void DatabaseCatalog::addViewDependency(const StorageID & source_table_id, const StorageID & view_id) { std::lock_guard lock{databases_mutex}; view_dependencies.addDependency(source_table_id, view_id); } void DatabaseCatalog::removeViewDependency(const StorageID & source_table_id, const StorageID & view_id) { std::lock_guard lock{databases_mutex}; view_dependencies.removeDependency(source_table_id, view_id, /* remove_isolated_tables= */ true); } std::vector DatabaseCatalog::getDependentViews(const StorageID & source_table_id) const { std::lock_guard lock{databases_mutex}; return view_dependencies.getDependencies(source_table_id); } void DatabaseCatalog::updateViewDependency(const StorageID & old_source_table_id, const StorageID & old_view_id, const StorageID & new_source_table_id, const StorageID & new_view_id) { std::lock_guard lock{databases_mutex}; if (!old_source_table_id.empty()) view_dependencies.removeDependency(old_source_table_id, old_view_id, /* remove_isolated_tables= */ true); if (!new_source_table_id.empty()) view_dependencies.addDependency(new_source_table_id, new_view_id); } DDLGuardPtr DatabaseCatalog::getDDLGuard(const String & database, const String & table) { std::unique_lock lock(ddl_guards_mutex); /// TSA does not support unique_lock auto db_guard_iter = TSA_SUPPRESS_WARNING_FOR_WRITE(ddl_guards).try_emplace(database).first; DatabaseGuard & db_guard = db_guard_iter->second; return std::make_unique(db_guard.table_guards, db_guard.database_ddl_mutex, std::move(lock), table, database); } DatabaseCatalog::DatabaseGuard & DatabaseCatalog::getDatabaseGuard(const String & database) { DDLGuards::iterator db_guard_iter; { std::lock_guard lock(ddl_guards_mutex); db_guard_iter = ddl_guards.try_emplace(database).first; } DatabaseGuard & db_guard = db_guard_iter->second; return db_guard; } std::unique_lock DatabaseCatalog::getExclusiveDDLGuardForDatabase(const String & database) { return std::unique_lock{getDatabaseGuard(database).database_ddl_mutex}; } std::unique_lock DatabaseCatalog::getLockForDropDatabase(const String & database) { return std::unique_lock{getDatabaseGuard(database).restart_replica_mutex}; } std::optional> DatabaseCatalog::tryGetLockForRestartReplica(const String & database) { DatabaseGuard & db_guard = getDatabaseGuard(database); std::shared_lock lock(db_guard.restart_replica_mutex, std::defer_lock); if (lock.try_lock()) return lock; return {}; } bool DatabaseCatalog::isDictionaryExist(const StorageID & table_id) const { auto storage = tryGetTable(table_id, getContext()); bool storage_is_dictionary = storage && storage->isDictionary(); return storage_is_dictionary; } StoragePtr DatabaseCatalog::getTable(const StorageID & table_id, ContextPtr local_context) const { std::optional exc; auto res = getTableImpl(table_id, local_context, &exc); if (!res.second) throw Exception(*exc); return res.second; } StoragePtr DatabaseCatalog::tryGetTable(const StorageID & table_id, ContextPtr local_context) const { return getTableImpl(table_id, local_context, nullptr).second; } DatabaseAndTable DatabaseCatalog::getDatabaseAndTable(const StorageID & table_id, ContextPtr local_context) const { std::optional exc; auto res = getTableImpl(table_id, local_context, &exc); if (!res.second) throw Exception(*exc); return res; } DatabaseAndTable DatabaseCatalog::tryGetDatabaseAndTable(const StorageID & table_id, ContextPtr local_context) const { return getTableImpl(table_id, local_context, nullptr); } void DatabaseCatalog::loadMarkedAsDroppedTables() { assert(!cleanup_task); /// /clickhouse_root/metadata_dropped/ contains files with metadata of tables, /// which where marked as dropped by Atomic databases. /// Data directories of such tables still exists in store/ /// and metadata still exists in ZooKeeper for ReplicatedMergeTree tables. /// If server restarts before such tables was completely dropped, /// we should load them and enqueue cleanup to remove data from store/ and metadata from ZooKeeper std::map dropped_metadata; String path = getContext()->getPath() + "metadata_dropped/"; if (!std::filesystem::exists(path)) { return; } Poco::DirectoryIterator dir_end; for (Poco::DirectoryIterator it(path); it != dir_end; ++it) { /// File name has the following format: /// database_name.table_name.uuid.sql /// Ignore unexpected files if (!it.name().ends_with(".sql")) continue; /// Process .sql files with metadata of tables which were marked as dropped StorageID dropped_id = StorageID::createEmpty(); size_t dot_pos = it.name().find('.'); if (dot_pos == std::string::npos) continue; dropped_id.database_name = unescapeForFileName(it.name().substr(0, dot_pos)); size_t prev_dot_pos = dot_pos; dot_pos = it.name().find('.', prev_dot_pos + 1); if (dot_pos == std::string::npos) continue; dropped_id.table_name = unescapeForFileName(it.name().substr(prev_dot_pos + 1, dot_pos - prev_dot_pos - 1)); prev_dot_pos = dot_pos; dot_pos = it.name().find('.', prev_dot_pos + 1); if (dot_pos == std::string::npos) continue; dropped_id.uuid = parse(it.name().substr(prev_dot_pos + 1, dot_pos - prev_dot_pos - 1)); String full_path = path + it.name(); dropped_metadata.emplace(std::move(full_path), std::move(dropped_id)); } LOG_INFO(log, "Found {} partially dropped tables. Will load them and retry removal.", dropped_metadata.size()); ThreadPool pool(CurrentMetrics::DatabaseCatalogThreads, CurrentMetrics::DatabaseCatalogThreadsActive, CurrentMetrics::DatabaseCatalogThreadsScheduled); for (const auto & elem : dropped_metadata) { pool.scheduleOrThrowOnError([&]() { this->enqueueDroppedTableCleanup(elem.second, nullptr, elem.first); }); } pool.wait(); } String DatabaseCatalog::getPathForDroppedMetadata(const StorageID & table_id) const { return getContext()->getPath() + "metadata_dropped/" + escapeForFileName(table_id.getDatabaseName()) + "." + escapeForFileName(table_id.getTableName()) + "." + toString(table_id.uuid) + ".sql"; } String DatabaseCatalog::getPathForMetadata(const StorageID & table_id) const { auto database = getDatabase(table_id.getDatabaseName()); auto * database_ptr = dynamic_cast(database.get()); if (!database_ptr) throw Exception(ErrorCodes::LOGICAL_ERROR, "Failed to get metadata path from database {}", table_id.getDatabaseName()); auto metadata_path = database_ptr->getMetadataPath(); if (metadata_path.empty()) throw Exception(ErrorCodes::LOGICAL_ERROR, "Empty metadata path in database {}", table_id.getDatabaseName()); return metadata_path + escapeForFileName(table_id.getTableName()) + ".sql"; } void DatabaseCatalog::enqueueDroppedTableCleanup(StorageID table_id, StoragePtr table, String dropped_metadata_path, bool ignore_delay) { assert(table_id.hasUUID()); assert(!table || table->getStorageID().uuid == table_id.uuid); assert(dropped_metadata_path == getPathForDroppedMetadata(table_id)); /// Table was removed from database. Enqueue removal of its data from disk. time_t drop_time; if (table) { chassert(hasUUIDMapping(table_id.uuid)); drop_time = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now()); /// Do not postpone removal of in-memory tables ignore_delay = ignore_delay || !table->storesDataOnDisk(); table->is_dropped = true; } else { /// Try load table from metadata to drop it correctly (e.g. remove metadata from zk or remove data from all volumes) LOG_INFO(log, "Trying load partially dropped table {} from {}", table_id.getNameForLogs(), dropped_metadata_path); ASTPtr ast = DatabaseOnDisk::parseQueryFromMetadata( log, getContext(), dropped_metadata_path, /*throw_on_error*/ false, /*remove_empty*/ false); auto * create = typeid_cast(ast.get()); assert(!create || create->uuid == table_id.uuid); if (create) { String data_path = "store/" + getPathForUUID(table_id.uuid); create->setDatabase(table_id.database_name); create->setTable(table_id.table_name); try { table = createTableFromAST(*create, table_id.getDatabaseName(), data_path, getContext(), /* force_restore */ true).second; table->is_dropped = true; } catch (...) { tryLogCurrentException(log, "Cannot load partially dropped table " + table_id.getNameForLogs() + " from: " + dropped_metadata_path + ". Parsed query: " + serializeAST(*create) + ". Will remove metadata and " + data_path + ". Garbage may be left in ZooKeeper."); } } else { LOG_WARNING(log, "Cannot parse metadata of partially dropped table {} from {}. Will remove metadata file and data directory. Garbage may be left in /store directory and ZooKeeper.", table_id.getNameForLogs(), dropped_metadata_path); } addUUIDMapping(table_id.uuid); drop_time = FS::getModificationTime(dropped_metadata_path); } std::lock_guard lock(tables_marked_dropped_mutex); if (ignore_delay) { /// Insert it before first_async_drop_in_queue, so sync drop queries will have priority over async ones, /// but the queue will remain fair for multiple sync drop queries. tables_marked_dropped.emplace(first_async_drop_in_queue, TableMarkedAsDropped{table_id, table, dropped_metadata_path, drop_time}); } else { tables_marked_dropped.push_back({table_id, table, dropped_metadata_path, drop_time + drop_delay_sec}); if (first_async_drop_in_queue == tables_marked_dropped.end()) --first_async_drop_in_queue; } tables_marked_dropped_ids.insert(table_id.uuid); CurrentMetrics::add(CurrentMetrics::TablesToDropQueueSize, 1); /// If list of dropped tables was empty, start a drop task. /// If ignore_delay is set, schedule drop task as soon as possible. if (drop_task && (tables_marked_dropped.size() == 1 || ignore_delay)) (*drop_task)->schedule(); } void DatabaseCatalog::dequeueDroppedTableCleanup(StorageID table_id) { String latest_metadata_dropped_path; TableMarkedAsDropped dropped_table; { std::lock_guard lock(tables_marked_dropped_mutex); time_t latest_drop_time = std::numeric_limits::min(); auto it_dropped_table = tables_marked_dropped.end(); for (auto it = tables_marked_dropped.begin(); it != tables_marked_dropped.end(); ++it) { auto storage_ptr = it->table; if (it->table_id.uuid == table_id.uuid) { it_dropped_table = it; dropped_table = *it; break; } /// If table uuid exists, only find tables with equal uuid. if (table_id.uuid != UUIDHelpers::Nil) continue; if (it->table_id.database_name == table_id.database_name && it->table_id.table_name == table_id.table_name && it->drop_time >= latest_drop_time) { latest_drop_time = it->drop_time; it_dropped_table = it; dropped_table = *it; } } if (it_dropped_table == tables_marked_dropped.end()) throw Exception(ErrorCodes::UNKNOWN_TABLE, "The drop task of table {} is in progress, has been dropped or the database engine doesn't support it", table_id.getNameForLogs()); latest_metadata_dropped_path = it_dropped_table->metadata_path; String table_metadata_path = getPathForMetadata(it_dropped_table->table_id); /// a table is successfully marked undropped, /// if and only if its metadata file was moved to a database. /// This maybe throw exception. renameNoReplace(latest_metadata_dropped_path, table_metadata_path); if (first_async_drop_in_queue == it_dropped_table) ++first_async_drop_in_queue; tables_marked_dropped.erase(it_dropped_table); [[maybe_unused]] auto removed = tables_marked_dropped_ids.erase(dropped_table.table_id.uuid); assert(removed); CurrentMetrics::sub(CurrentMetrics::TablesToDropQueueSize, 1); } LOG_INFO(log, "Attaching undropped table {} (metadata moved from {})", dropped_table.table_id.getNameForLogs(), latest_metadata_dropped_path); /// It's unsafe to create another instance while the old one exists /// We cannot wait on shared_ptr's refcount, so it's busy wait while (!dropped_table.table.unique()) std::this_thread::sleep_for(std::chrono::milliseconds(100)); dropped_table.table.reset(); auto ast_attach = std::make_shared(); ast_attach->attach = true; ast_attach->setDatabase(dropped_table.table_id.database_name); ast_attach->setTable(dropped_table.table_id.table_name); auto query_context = Context::createCopy(getContext()); /// Attach table needs to acquire ddl guard, that has already been acquired in undrop table, /// and cannot be acquired in the attach table again. InterpreterCreateQuery interpreter(ast_attach, query_context); interpreter.setForceAttach(true); interpreter.setForceRestoreData(true); interpreter.setDontNeedDDLGuard(); /// It's already locked by caller interpreter.execute(); LOG_INFO(log, "Table {} was successfully undropped.", dropped_table.table_id.getNameForLogs()); } void DatabaseCatalog::dropTableDataTask() { /// Background task that removes data of tables which were marked as dropped by Atomic databases. /// Table can be removed when it's not used by queries and drop_delay_sec elapsed since it was marked as dropped. bool need_reschedule = true; /// Default reschedule time for the case when we are waiting for reference count to become 1. size_t schedule_after_ms = reschedule_time_ms; TableMarkedAsDropped table; try { std::lock_guard lock(tables_marked_dropped_mutex); if (tables_marked_dropped.empty()) return; time_t current_time = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now()); time_t min_drop_time = std::numeric_limits::max(); size_t tables_in_use_count = 0; auto it = std::find_if(tables_marked_dropped.begin(), tables_marked_dropped.end(), [&](const auto & elem) { bool not_in_use = !elem.table || elem.table.unique(); bool old_enough = elem.drop_time <= current_time; min_drop_time = std::min(min_drop_time, elem.drop_time); tables_in_use_count += !not_in_use; return not_in_use && old_enough; }); if (it != tables_marked_dropped.end()) { table = std::move(*it); LOG_INFO(log, "Have {} tables in drop queue ({} of them are in use), will try drop {}", tables_marked_dropped.size(), tables_in_use_count, table.table_id.getNameForLogs()); if (first_async_drop_in_queue == it) ++first_async_drop_in_queue; tables_marked_dropped.erase(it); /// Schedule the task as soon as possible, while there are suitable tables to drop. schedule_after_ms = 0; } else if (current_time < min_drop_time) { /// We are waiting for drop_delay_sec to exceed, no sense to wakeup until min_drop_time. /// If new table is added to the queue with ignore_delay flag, schedule() is called to wakeup the task earlier. schedule_after_ms = (min_drop_time - current_time) * 1000; LOG_TRACE(log, "Not found any suitable tables to drop, still have {} tables in drop queue ({} of them are in use). " "Will check again after {} seconds", tables_marked_dropped.size(), tables_in_use_count, min_drop_time - current_time); } need_reschedule = !tables_marked_dropped.empty(); } catch (...) { tryLogCurrentException(log, __PRETTY_FUNCTION__); } if (table.table_id) { try { dropTableFinally(table); std::lock_guard lock(tables_marked_dropped_mutex); [[maybe_unused]] auto removed = tables_marked_dropped_ids.erase(table.table_id.uuid); assert(removed); } catch (...) { tryLogCurrentException(log, "Cannot drop table " + table.table_id.getNameForLogs() + ". Will retry later."); { table.drop_time = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now()) + drop_error_cooldown_sec; std::lock_guard lock(tables_marked_dropped_mutex); tables_marked_dropped.emplace_back(std::move(table)); if (first_async_drop_in_queue == tables_marked_dropped.end()) --first_async_drop_in_queue; /// If list of dropped tables was empty, schedule a task to retry deletion. if (tables_marked_dropped.size() == 1) { need_reschedule = true; schedule_after_ms = drop_error_cooldown_sec * 1000; } } } wait_table_finally_dropped.notify_all(); } /// Do not schedule a task if there is no tables to drop if (need_reschedule) (*drop_task)->scheduleAfter(schedule_after_ms); } void DatabaseCatalog::dropTableFinally(const TableMarkedAsDropped & table) { if (table.table) { table.table->drop(); } /// Even if table is not loaded, try remove its data from disks. for (const auto & [disk_name, disk] : getContext()->getDisksMap()) { String data_path = "store/" + getPathForUUID(table.table_id.uuid); if (disk->isReadOnly() || !disk->exists(data_path)) continue; LOG_INFO(log, "Removing data directory {} of dropped table {} from disk {}", data_path, table.table_id.getNameForLogs(), disk_name); disk->removeRecursive(data_path); } LOG_INFO(log, "Removing metadata {} of dropped table {}", table.metadata_path, table.table_id.getNameForLogs()); fs::remove(fs::path(table.metadata_path)); removeUUIDMappingFinally(table.table_id.uuid); CurrentMetrics::sub(CurrentMetrics::TablesToDropQueueSize, 1); } String DatabaseCatalog::getPathForUUID(const UUID & uuid) { const size_t uuid_prefix_len = 3; return toString(uuid).substr(0, uuid_prefix_len) + '/' + toString(uuid) + '/'; } void DatabaseCatalog::waitTableFinallyDropped(const UUID & uuid) { if (uuid == UUIDHelpers::Nil) return; LOG_DEBUG(log, "Waiting for table {} to be finally dropped", toString(uuid)); std::unique_lock lock{tables_marked_dropped_mutex}; wait_table_finally_dropped.wait(lock, [&]() TSA_REQUIRES(tables_marked_dropped_mutex) -> bool { return !tables_marked_dropped_ids.contains(uuid) || is_shutting_down; }); /// TSA doesn't support unique_lock if (TSA_SUPPRESS_WARNING_FOR_READ(tables_marked_dropped_ids).contains(uuid)) throw Exception(ErrorCodes::UNFINISHED, "Did not finish dropping the table with UUID {} because the server is shutting down, " "will finish after restart", uuid); } void DatabaseCatalog::addDependencies( const StorageID & table_id, const std::vector & new_referential_dependencies, const std::vector & new_loading_dependencies) { if (new_referential_dependencies.empty() && new_loading_dependencies.empty()) return; std::lock_guard lock{databases_mutex}; if (!new_referential_dependencies.empty()) referential_dependencies.addDependencies(table_id, new_referential_dependencies); if (!new_loading_dependencies.empty()) loading_dependencies.addDependencies(table_id, new_loading_dependencies); } void DatabaseCatalog::addDependencies( const QualifiedTableName & table_name, const TableNamesSet & new_referential_dependencies, const TableNamesSet & new_loading_dependencies) { if (new_referential_dependencies.empty() && new_loading_dependencies.empty()) return; std::lock_guard lock{databases_mutex}; if (!new_referential_dependencies.empty()) referential_dependencies.addDependencies(table_name, new_referential_dependencies); if (!new_loading_dependencies.empty()) loading_dependencies.addDependencies(table_name, new_loading_dependencies); } void DatabaseCatalog::addDependencies( const TablesDependencyGraph & new_referential_dependencies, const TablesDependencyGraph & new_loading_dependencies) { std::lock_guard lock{databases_mutex}; referential_dependencies.mergeWith(new_referential_dependencies); loading_dependencies.mergeWith(new_loading_dependencies); } std::vector DatabaseCatalog::getReferentialDependencies(const StorageID & table_id) const { std::lock_guard lock{databases_mutex}; return referential_dependencies.getDependencies(table_id); } std::vector DatabaseCatalog::getReferentialDependents(const StorageID & table_id) const { std::lock_guard lock{databases_mutex}; return referential_dependencies.getDependents(table_id); } std::vector DatabaseCatalog::getLoadingDependencies(const StorageID & table_id) const { std::lock_guard lock{databases_mutex}; return loading_dependencies.getDependencies(table_id); } std::vector DatabaseCatalog::getLoadingDependents(const StorageID & table_id) const { std::lock_guard lock{databases_mutex}; return loading_dependencies.getDependents(table_id); } std::pair, std::vector> DatabaseCatalog::removeDependencies( const StorageID & table_id, bool check_referential_dependencies, bool check_loading_dependencies, bool is_drop_database) { std::lock_guard lock{databases_mutex}; checkTableCanBeRemovedOrRenamedUnlocked(table_id, check_referential_dependencies, check_loading_dependencies, is_drop_database); return {referential_dependencies.removeDependencies(table_id, /* remove_isolated_tables= */ true), loading_dependencies.removeDependencies(table_id, /* remove_isolated_tables= */ true)}; } void DatabaseCatalog::updateDependencies( const StorageID & table_id, const TableNamesSet & new_referential_dependencies, const TableNamesSet & new_loading_dependencies) { std::lock_guard lock{databases_mutex}; referential_dependencies.removeDependencies(table_id, /* remove_isolated_tables= */ true); loading_dependencies.removeDependencies(table_id, /* remove_isolated_tables= */ true); if (!new_referential_dependencies.empty()) referential_dependencies.addDependencies(table_id, new_referential_dependencies); if (!new_loading_dependencies.empty()) loading_dependencies.addDependencies(table_id, new_loading_dependencies); } void DatabaseCatalog::checkTableCanBeRemovedOrRenamed( const StorageID & table_id, bool check_referential_dependencies, bool check_loading_dependencies, bool is_drop_database) const { if (!check_referential_dependencies && !check_loading_dependencies) return; std::lock_guard lock{databases_mutex}; return checkTableCanBeRemovedOrRenamedUnlocked(table_id, check_referential_dependencies, check_loading_dependencies, is_drop_database); } void DatabaseCatalog::checkTableCanBeRemovedOrRenamedUnlocked( const StorageID & removing_table, bool check_referential_dependencies, bool check_loading_dependencies, bool is_drop_database) const { chassert(!check_referential_dependencies || !check_loading_dependencies); /// These flags must not be both set. std::vector dependents; if (check_referential_dependencies) dependents = referential_dependencies.getDependents(removing_table); else if (check_loading_dependencies) dependents = loading_dependencies.getDependents(removing_table); else return; if (!is_drop_database) { if (!dependents.empty()) throw Exception(ErrorCodes::HAVE_DEPENDENT_OBJECTS, "Cannot drop or rename {}, because some tables depend on it: {}", removing_table, fmt::join(dependents, ", ")); return; } /// For DROP DATABASE we should ignore dependent tables from the same database. /// TODO unload tables in reverse topological order and remove this code std::vector from_other_databases; for (const auto & dependent : dependents) if (dependent.database_name != removing_table.database_name) from_other_databases.push_back(dependent); if (!from_other_databases.empty()) throw Exception(ErrorCodes::HAVE_DEPENDENT_OBJECTS, "Cannot drop or rename {}, because some tables depend on it: {}", removing_table, fmt::join(from_other_databases, ", ")); } void DatabaseCatalog::cleanupStoreDirectoryTask() { for (const auto & [disk_name, disk] : getContext()->getDisksMap()) { if (!disk->supportsStat() || !disk->supportsChmod()) continue; size_t affected_dirs = 0; size_t checked_dirs = 0; for (auto it = disk->iterateDirectory("store"); it->isValid(); it->next()) { String prefix = it->name(); bool expected_prefix_dir = disk->isDirectory(it->path()) && prefix.size() == 3 && isHexDigit(prefix[0]) && isHexDigit(prefix[1]) && isHexDigit(prefix[2]); if (!expected_prefix_dir) { LOG_WARNING(log, "Found invalid directory {} on disk {}, will try to remove it", it->path(), disk_name); checked_dirs += 1; affected_dirs += maybeRemoveDirectory(disk_name, disk, it->path()); continue; } for (auto jt = disk->iterateDirectory(it->path()); jt->isValid(); jt->next()) { String uuid_str = jt->name(); UUID uuid; bool parsed = tryParse(uuid, uuid_str); bool expected_dir = disk->isDirectory(jt->path()) && parsed && uuid != UUIDHelpers::Nil && uuid_str.starts_with(prefix); if (!expected_dir) { LOG_WARNING(log, "Found invalid directory {} on disk {}, will try to remove it", jt->path(), disk_name); checked_dirs += 1; affected_dirs += maybeRemoveDirectory(disk_name, disk, jt->path()); continue; } /// Order is important if (!hasUUIDMapping(uuid)) { /// We load uuids even for detached and permanently detached tables, /// so it looks safe enough to remove directory if we don't have uuid mapping for it. /// No table or database using this directory should concurrently appear, /// because creation of new table would fail with "directory already exists". checked_dirs += 1; affected_dirs += maybeRemoveDirectory(disk_name, disk, jt->path()); } } } if (affected_dirs) LOG_INFO(log, "Cleaned up {} directories from store/ on disk {}", affected_dirs, disk_name); if (checked_dirs == 0) LOG_TEST(log, "Nothing to clean up from store/ on disk {}", disk_name); } (*cleanup_task)->scheduleAfter(unused_dir_cleanup_period_sec * 1000); } bool DatabaseCatalog::maybeRemoveDirectory(const String & disk_name, const DiskPtr & disk, const String & unused_dir) { /// "Safe" automatic removal of some directory. /// At first we do not remove anything and only revoke all access right. /// And remove only if nobody noticed it after, for example, one month. try { struct stat st = disk->stat(unused_dir); if (st.st_uid != geteuid()) { /// Directory is not owned by clickhouse, it's weird, let's ignore it (chmod will likely fail anyway). LOG_WARNING(log, "Found directory {} with unexpected owner (uid={}) on disk {}", unused_dir, st.st_uid, disk_name); return false; } time_t max_modification_time = std::max(st.st_atime, std::max(st.st_mtime, st.st_ctime)); time_t current_time = time(nullptr); if (st.st_mode & (S_IRWXU | S_IRWXG | S_IRWXO)) { if (current_time <= max_modification_time + unused_dir_hide_timeout_sec) return false; LOG_INFO(log, "Removing access rights for unused directory {} from disk {} (will remove it when timeout exceed)", unused_dir, disk_name); /// Explicitly update modification time just in case disk->setLastModified(unused_dir, Poco::Timestamp::fromEpochTime(current_time)); /// Remove all access right disk->chmod(unused_dir, 0); return true; } else { if (!unused_dir_rm_timeout_sec) return false; if (current_time <= max_modification_time + unused_dir_rm_timeout_sec) return false; LOG_INFO(log, "Removing unused directory {} from disk {}", unused_dir, disk_name); /// We have to set these access rights to make recursive removal work disk->chmod(unused_dir, S_IRWXU); disk->removeRecursive(unused_dir); return true; } } catch (...) { tryLogCurrentException(log, fmt::format("Failed to remove unused directory {} from disk {} ({})", unused_dir, disk->getName(), disk->getPath())); return false; } } void DatabaseCatalog::reloadDisksTask() { std::set disks; { std::lock_guard lock{reload_disks_mutex}; disks.swap(disks_to_reload); } for (auto & database : getDatabases()) { auto it = database.second->getTablesIterator(getContext()); while (it->isValid()) { auto table = it->table(); table->initializeDiskOnConfigChange(disks); it->next(); } } std::lock_guard lock{reload_disks_mutex}; if (!disks_to_reload.empty()) /// during reload, another disks configuration change (*reload_disks_task)->scheduleAfter(DBMS_DEFAULT_DISK_RELOAD_PERIOD_SEC * 1000); } void DatabaseCatalog::triggerReloadDisksTask(const Strings & new_added_disks) { std::lock_guard lock{reload_disks_mutex}; disks_to_reload.insert(new_added_disks.begin(), new_added_disks.end()); (*reload_disks_task)->schedule(); } static void maybeUnlockUUID(UUID uuid) { if (uuid == UUIDHelpers::Nil) return; chassert(DatabaseCatalog::instance().hasUUIDMapping(uuid)); auto db_and_table = DatabaseCatalog::instance().tryGetByUUID(uuid); if (!db_and_table.first && !db_and_table.second) { DatabaseCatalog::instance().removeUUIDMappingFinally(uuid); return; } chassert(db_and_table.first || !db_and_table.second); } TemporaryLockForUUIDDirectory::TemporaryLockForUUIDDirectory(UUID uuid_) : uuid(uuid_) { if (uuid != UUIDHelpers::Nil) DatabaseCatalog::instance().addUUIDMapping(uuid); } TemporaryLockForUUIDDirectory::~TemporaryLockForUUIDDirectory() { maybeUnlockUUID(uuid); } TemporaryLockForUUIDDirectory::TemporaryLockForUUIDDirectory(TemporaryLockForUUIDDirectory && rhs) noexcept : uuid(rhs.uuid) { rhs.uuid = UUIDHelpers::Nil; } TemporaryLockForUUIDDirectory & TemporaryLockForUUIDDirectory::operator = (TemporaryLockForUUIDDirectory && rhs) noexcept { maybeUnlockUUID(uuid); uuid = rhs.uuid; rhs.uuid = UUIDHelpers::Nil; return *this; } DDLGuard::DDLGuard(Map & map_, SharedMutex & db_mutex_, std::unique_lock guards_lock_, const String & elem, const String & database_name) : map(map_), db_mutex(db_mutex_), guards_lock(std::move(guards_lock_)) { it = map.emplace(elem, Entry{std::make_unique(), 0}).first; ++it->second.counter; guards_lock.unlock(); table_lock = std::unique_lock(*it->second.mutex); is_database_guard = elem.empty(); if (!is_database_guard) { bool locked_database_for_read = db_mutex.try_lock_shared(); if (!locked_database_for_read) { releaseTableLock(); throw Exception(ErrorCodes::UNKNOWN_DATABASE, "Database {} is currently dropped or renamed", database_name); } } } void DDLGuard::releaseTableLock() noexcept { if (table_lock_removed) return; table_lock_removed = true; guards_lock.lock(); UInt32 counter = --it->second.counter; table_lock.unlock(); if (counter == 0) map.erase(it); guards_lock.unlock(); } DDLGuard::~DDLGuard() { if (!is_database_guard) db_mutex.unlock_shared(); releaseTableLock(); } }