#include "remapExecutable.h" #if defined(OS_LINUX) && defined(__amd64__) && defined(__SSE2__) && !defined(SANITIZER) && defined(NDEBUG) && !defined(SPLIT_SHARED_LIBRARIES) #include #include #include #include #include #include #include #include namespace DB { namespace ErrorCodes { extern const int CANNOT_ALLOCATE_MEMORY; } namespace { /// NOLINTNEXTLINE(cert-dcl50-cpp) __attribute__((__noinline__)) int64_t our_syscall(...) { __asm__ __volatile__ (R"( movq %%rdi,%%rax; movq %%rsi,%%rdi; movq %%rdx,%%rsi; movq %%rcx,%%rdx; movq %%r8,%%r10; movq %%r9,%%r8; movq 8(%%rsp),%%r9; syscall; ret )" : : : "memory"); return 0; } __attribute__((__noinline__)) void remapToHugeStep3(void * scratch, size_t size, size_t offset) { /// The function should not use the stack, otherwise various optimizations, including "omit-frame-pointer" may break the code. /// Unmap the scratch area. our_syscall(SYS_munmap, scratch, size); /** The return address of this function is pointing to scratch area (because it was called from there). * But the scratch area no longer exists. We should correct the return address by subtracting the offset. */ __asm__ __volatile__("subq %0, 8(%%rsp)" : : "r"(offset) : "memory"); } __attribute__((__noinline__)) void remapToHugeStep2(void * begin, size_t size, void * scratch) { /** Unmap old memory region with the code of our program. * Our instruction pointer is located inside scratch area and this function can execute after old code is unmapped. * But it cannot call any other functions because they are not available at usual addresses * - that's why we have to use "our_syscall" function and a substitution for memcpy. * (Relative addressing may continue to work but we should not assume that). */ int64_t offset = reinterpret_cast(scratch) - reinterpret_cast(begin); int64_t (*syscall_func)(...) = reinterpret_cast(reinterpret_cast(our_syscall) + offset); int64_t munmap_res = syscall_func(SYS_munmap, begin, size); if (munmap_res != 0) return; /// Map new anonymous memory region in place of old region with code. int64_t mmap_res = syscall_func(SYS_mmap, begin, size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED, -1, 0); if (-1 == mmap_res) syscall_func(SYS_exit, 1); /// As the memory region is anonymous, we can do madvise with MADV_HUGEPAGE. syscall_func(SYS_madvise, begin, size, MADV_HUGEPAGE); /// Copy the code from scratch area to the old memory location. { __m128i * __restrict dst = reinterpret_cast<__m128i *>(begin); const __m128i * __restrict src = reinterpret_cast(scratch); const __m128i * __restrict src_end = reinterpret_cast(reinterpret_cast(scratch) + size); while (src < src_end) { _mm_storeu_si128(dst, _mm_loadu_si128(src)); ++dst; ++src; } } /// Make the memory area with the code executable and non-writable. syscall_func(SYS_mprotect, begin, size, PROT_READ | PROT_EXEC); /** Step 3 function should unmap the scratch area. * The currently executed code is located in the scratch area and cannot be removed here. * We have to call another function and use its address from the original location (not in scratch area). * To do it, we obtain its pointer and call by pointer. */ void(* volatile step3)(void*, size_t, size_t) = remapToHugeStep3; step3(scratch, size, offset); } __attribute__((__noinline__)) void remapToHugeStep1(void * begin, size_t size) { /// Allocate scratch area and copy the code there. void * scratch = mmap(nullptr, size, PROT_READ | PROT_WRITE | PROT_EXEC, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0); if (MAP_FAILED == scratch) throwFromErrno(fmt::format("Cannot mmap {} bytes", size), ErrorCodes::CANNOT_ALLOCATE_MEMORY); memcpy(scratch, begin, size); /// Offset to the scratch area from previous location. int64_t offset = reinterpret_cast(scratch) - reinterpret_cast(begin); /// Jump to the next function inside the scratch area. reinterpret_cast(reinterpret_cast(remapToHugeStep2) + offset)(begin, size, scratch); } } size_t remapExecutable() { auto [begin, size] = getMappedArea(reinterpret_cast(remapExecutable)); remapToHugeStep1(begin, size); return size; } } #else namespace DB { size_t remapExecutable() { return 0; } } #endif