ClickHouse/dbms/src/AggregateFunctions/AggregateFunctionGroupArray.h
2017-12-25 07:01:46 +03:00

402 lines
12 KiB
C++

#pragma once
#include <IO/WriteHelpers.h>
#include <IO/ReadHelpers.h>
#include <DataTypes/DataTypeArray.h>
#include <DataTypes/DataTypesNumber.h>
#include <DataTypes/DataTypeString.h>
#include <Columns/ColumnVector.h>
#include <Columns/ColumnArray.h>
#include <Columns/ColumnString.h>
#include <Common/ArenaAllocator.h>
#include <AggregateFunctions/IAggregateFunction.h>
#include <common/likely.h>
#include <type_traits>
#define AGGREGATE_FUNCTION_GROUP_ARRAY_MAX_ARRAY_SIZE 0xFFFFFF
namespace DB
{
namespace ErrorCodes
{
extern const int TOO_LARGE_ARRAY_SIZE;
extern const int LOGICAL_ERROR;
}
/// A particular case is an implementation for numeric types.
template <typename T>
struct GroupArrayNumericData
{
// Switch to ordinary Allocator after 4096 bytes to avoid fragmentation and trash in Arena
using Allocator = MixedArenaAllocator<4096>;
using Array = PODArray<T, 32, Allocator>;
Array value;
};
template <typename T, typename Tlimit_num_elems>
class GroupArrayNumericImpl final
: public IAggregateFunctionDataHelper<GroupArrayNumericData<T>, GroupArrayNumericImpl<T, Tlimit_num_elems>>
{
static constexpr bool limit_num_elems = Tlimit_num_elems::value;
DataTypePtr data_type;
UInt64 max_elems;
public:
explicit GroupArrayNumericImpl(const DataTypePtr & data_type_, UInt64 max_elems_ = std::numeric_limits<UInt64>::max())
: data_type(data_type_), max_elems(max_elems_) {}
String getName() const override { return "groupArray"; }
DataTypePtr getReturnType() const override
{
return std::make_shared<DataTypeArray>(data_type);
}
void add(AggregateDataPtr place, const IColumn ** columns, size_t row_num, Arena * arena) const override
{
if (limit_num_elems && this->data(place).value.size() >= max_elems)
return;
this->data(place).value.push_back(static_cast<const ColumnVector<T> &>(*columns[0]).getData()[row_num], arena);
}
void merge(AggregateDataPtr place, ConstAggregateDataPtr rhs, Arena * arena) const override
{
auto & cur_elems = this->data(place);
auto & rhs_elems = this->data(rhs);
if (!limit_num_elems)
{
cur_elems.value.insert(rhs_elems.value.begin(), rhs_elems.value.end(), arena);
}
else
{
UInt64 elems_to_insert = std::min(static_cast<size_t>(max_elems) - cur_elems.value.size(), rhs_elems.value.size());
cur_elems.value.insert(rhs_elems.value.begin(), rhs_elems.value.begin() + elems_to_insert, arena);
}
}
void serialize(ConstAggregateDataPtr place, WriteBuffer & buf) const override
{
const auto & value = this->data(place).value;
size_t size = value.size();
writeVarUInt(size, buf);
buf.write(reinterpret_cast<const char *>(&value[0]), size * sizeof(value[0]));
}
void deserialize(AggregateDataPtr place, ReadBuffer & buf, Arena * arena) const override
{
size_t size = 0;
readVarUInt(size, buf);
if (unlikely(size > AGGREGATE_FUNCTION_GROUP_ARRAY_MAX_ARRAY_SIZE))
throw Exception("Too large array size", ErrorCodes::TOO_LARGE_ARRAY_SIZE);
if (limit_num_elems && unlikely(size > max_elems))
throw Exception("Too large array size, it should not exceed " + toString(max_elems), ErrorCodes::TOO_LARGE_ARRAY_SIZE);
auto & value = this->data(place).value;
value.resize(size, arena);
buf.read(reinterpret_cast<char *>(&value[0]), size * sizeof(value[0]));
}
void insertResultInto(ConstAggregateDataPtr place, IColumn & to) const override
{
const auto & value = this->data(place).value;
size_t size = value.size();
ColumnArray & arr_to = static_cast<ColumnArray &>(to);
ColumnArray::Offsets & offsets_to = arr_to.getOffsets();
offsets_to.push_back((offsets_to.size() == 0 ? 0 : offsets_to.back()) + size);
typename ColumnVector<T>::Container & data_to = static_cast<ColumnVector<T> &>(arr_to.getData()).getData();
data_to.insert(this->data(place).value.begin(), this->data(place).value.end());
}
bool allocatesMemoryInArena() const override
{
return true;
}
const char * getHeaderFilePath() const override { return __FILE__; }
};
/// General case
/// Nodes used to implement a linked list for storage of groupArray states
template <typename Node>
struct GroupArrayListNodeBase
{
Node * next;
UInt64 size; // size of payload
/// Returns pointer to actual payload
char * data()
{
static_assert(sizeof(GroupArrayListNodeBase) == sizeof(Node));
return reinterpret_cast<char *>(this) + sizeof(Node);
}
/// Clones existing node (does not modify next field)
Node * clone(Arena * arena)
{
return reinterpret_cast<Node *>(const_cast<char *>(arena->insert(reinterpret_cast<char *>(this), sizeof(Node) + size)));
}
/// Write node to buffer
void write(WriteBuffer & buf)
{
writeVarUInt(size, buf);
buf.write(data(), size);
}
/// Reads and allocates node from ReadBuffer's data (doesn't set next)
static Node * read(ReadBuffer & buf, Arena * arena)
{
UInt64 size;
readVarUInt(size, buf);
Node * node = reinterpret_cast<Node *>(arena->alloc(sizeof(Node) + size));
node->size = size;
buf.read(node->data(), size);
return node;
}
};
struct GroupArrayListNodeString : public GroupArrayListNodeBase<GroupArrayListNodeString>
{
using Node = GroupArrayListNodeString;
/// Create node from string
static Node * allocate(const IColumn & column, size_t row_num, Arena * arena)
{
StringRef string = static_cast<const ColumnString &>(column).getDataAt(row_num);
Node * node = reinterpret_cast<Node *>(arena->alloc(sizeof(Node) + string.size));
node->next = nullptr;
node->size = string.size;
memcpy(node->data(), string.data, string.size);
return node;
}
void insertInto(IColumn & column)
{
static_cast<ColumnString &>(column).insertData(data(), size);
}
};
struct GroupArrayListNodeGeneral : public GroupArrayListNodeBase<GroupArrayListNodeGeneral>
{
using Node = GroupArrayListNodeGeneral;
static Node * allocate(const IColumn & column, size_t row_num, Arena * arena)
{
const char * begin = arena->alloc(sizeof(Node));
StringRef value = column.serializeValueIntoArena(row_num, *arena, begin);
Node * node = reinterpret_cast<Node *>(const_cast<char *>(begin));
node->next = nullptr;
node->size = value.size;
return node;
}
void insertInto(IColumn & column)
{
column.deserializeAndInsertFromArena(data());
}
};
template <typename Node>
struct GroupArrayGeneralListData
{
UInt64 elems = 0;
Node * first = nullptr;
Node * last = nullptr;
};
/// Implementation of groupArray for String or any ComplexObject via linked list
/// It has poor performance in case of many small objects
template <typename Node, bool limit_num_elems>
class GroupArrayGeneralListImpl final
: public IAggregateFunctionDataHelper<GroupArrayGeneralListData<Node>, GroupArrayGeneralListImpl<Node, limit_num_elems>>
{
using Data = GroupArrayGeneralListData<Node>;
static Data & data(AggregateDataPtr place) { return *reinterpret_cast<Data*>(place); }
static const Data & data(ConstAggregateDataPtr place) { return *reinterpret_cast<const Data*>(place); }
DataTypePtr data_type;
UInt64 max_elems;
public:
GroupArrayGeneralListImpl(const DataTypePtr & data_type, UInt64 max_elems_ = std::numeric_limits<UInt64>::max())
: data_type(data_type), max_elems(max_elems_) {}
String getName() const override { return "groupArray"; }
DataTypePtr getReturnType() const override { return std::make_shared<DataTypeArray>(data_type); }
void add(AggregateDataPtr place, const IColumn ** columns, size_t row_num, Arena * arena) const override
{
if (limit_num_elems && data(place).elems >= max_elems)
return;
Node * node = Node::allocate(*columns[0], row_num, arena);
if (unlikely(!data(place).first))
{
data(place).first = node;
data(place).last = node;
}
else
{
data(place).last->next = node;
data(place).last = node;
}
++data(place).elems;
}
void merge(AggregateDataPtr place, ConstAggregateDataPtr rhs, Arena * arena) const override
{
/// It is sadly, but rhs's Arena could be destroyed
if (!data(rhs).first) /// rhs state is empty
return;
UInt64 new_elems;
UInt64 cur_elems = data(place).elems;
if (limit_num_elems)
{
if (data(place).elems >= max_elems)
return;
new_elems = std::min(data(place).elems + data(rhs).elems, max_elems);
}
else
{
new_elems = data(place).elems + data(rhs).elems;
}
Node * p_rhs = data(rhs).first;
Node * p_lhs;
if (unlikely(!data(place).last)) /// lhs state is empty
{
p_lhs = p_rhs->clone(arena);
data(place).first = data(place).last = p_lhs;
p_rhs = p_rhs->next;
++cur_elems;
}
else
{
p_lhs = data(place).last;
}
for (; cur_elems < new_elems; ++cur_elems)
{
Node * p_new = p_rhs->clone(arena);
p_lhs->next = p_new;
p_rhs = p_rhs->next;
p_lhs = p_new;
}
p_lhs->next = nullptr;
data(place).last = p_lhs;
data(place).elems = new_elems;
}
void serialize(ConstAggregateDataPtr place, WriteBuffer & buf) const override
{
writeVarUInt(data(place).elems, buf);
Node * p = data(place).first;
while (p)
{
p->write(buf);
p = p->next;
}
}
void deserialize(AggregateDataPtr place, ReadBuffer & buf, Arena * arena) const override
{
UInt64 elems;
readVarUInt(elems, buf);
data(place).elems = elems;
if (unlikely(elems == 0))
return;
if (unlikely(elems > AGGREGATE_FUNCTION_GROUP_ARRAY_MAX_ARRAY_SIZE))
throw Exception("Too large array size", ErrorCodes::TOO_LARGE_ARRAY_SIZE);
if (limit_num_elems && unlikely(elems > max_elems))
throw Exception("Too large array size, it should not exceed " + toString(max_elems), ErrorCodes::TOO_LARGE_ARRAY_SIZE);
Node * prev = Node::read(buf, arena);
data(place).first = prev;
for (UInt64 i = 1; i < elems; ++i)
{
Node * cur = Node::read(buf, arena);
prev->next = cur;
prev = cur;
}
prev->next = nullptr;
data(place).last = prev;
}
void insertResultInto(ConstAggregateDataPtr place, IColumn & to) const override
{
auto & column_array = static_cast<ColumnArray &>(to);
auto & offsets = column_array.getOffsets();
offsets.push_back((offsets.size() == 0 ? 0 : offsets.back()) + data(place).elems);
auto & column_data = column_array.getData();
if (std::is_same_v<Node, GroupArrayListNodeString>)
{
auto & string_offsets = static_cast<ColumnString &>(column_data).getOffsets();
string_offsets.reserve(string_offsets.size() + data(place).elems);
}
Node * p = data(place).first;
while (p)
{
p->insertInto(column_data);
p = p->next;
}
}
bool allocatesMemoryInArena() const override
{
return true;
}
const char * getHeaderFilePath() const override { return __FILE__; }
};
#undef AGGREGATE_FUNCTION_GROUP_ARRAY_MAX_ARRAY_SIZE
}