ClickHouse/dbms/src/Databases/DatabasesCommon.h
2019-10-16 20:06:52 +03:00

61 lines
1.6 KiB
C++

#pragma once
#include <Core/Types.h>
#include <Parsers/ASTFunction.h>
#include <Parsers/IAST.h>
#include <Storages/IStorage_fwd.h>
#include <Databases/IDatabase.h>
#include <mutex>
/// General functionality for several different database engines.
namespace DB
{
class Context;
/// A base class for databases that manage their own list of tables.
class DatabaseWithOwnTablesBase : public IDatabase
{
public:
bool isTableExist(
const Context & context,
const String & table_name) const override;
bool isDictionaryExist(const Context & context, const String & dictionary_name) const override;
StoragePtr tryGetTable(
const Context & context,
const String & table_name) const override;
bool empty(const Context & context) const override;
void attachTable(const String & table_name, const StoragePtr & table) override;
void attachDictionary(const String & name, const Context & context, bool load) override;
StoragePtr detachTable(const String & table_name) override;
void detachDictionary(const String & name, const Context & context) override;
DatabaseTablesIteratorPtr getTablesIterator(const Context & context, const FilterByNameFunction & filter_by_table_name = {}) override;
DatabaseDictionariesIteratorPtr getDictionariesIterator(const Context & context, const FilterByNameFunction & filter_by_dictionary_name = {}) override;
void shutdown() override;
virtual ~DatabaseWithOwnTablesBase() override;
protected:
String name;
mutable std::mutex mutex;
Tables tables;
Dictionaries dictionaries;
DatabaseWithOwnTablesBase(String name_) : name(std::move(name_)) { }
};
}