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183 lines
6.9 KiB
C++
183 lines
6.9 KiB
C++
#pragma once
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#include <common/types.h>
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namespace DB
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{
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/// Client-server protocol.
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///
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/// Client opens a connection and sends Hello packet.
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/// If client version is incompatible, the server can terminate the connection.
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/// Server responds with Hello packet.
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/// If server version is incompatible, the client can terminate the connection.
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///
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/// The main loop follows:
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///
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/// 1. The client sends Query packet.
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///
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/// Starting from version 50263 immediately after sending the Query packet the client starts
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/// transfer of external (temporary) table (external storages) - one or several Data packets.
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/// End of transmission is marked by an empty block.
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/// At present, non-empty tables can be sent only along with SELECT query.
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///
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/// If the query is an INSERT (and thus requires data transfer from client), then the server transmits
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/// Data packet containing empty block that describes the table structure.
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/// Then the client sends one or several Data packets - data for insertion.
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/// End of data is marked by the transmission of empty block.
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/// Then the server sends EndOfStream packet.
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///
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/// If the query is a SELECT or a query of other type, then the server transmits packets of
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/// one of the following types:
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/// - Data - data corresponding to one block of query results.
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/// - Progress - query execution progress.
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/// - Exception - error description.
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/// - EndOfStream - the end of data transmission.
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///
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/// The client should read packets until EndOfStream or Exception.
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///
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/// The client can also send Cancel packet - a request to cancel the query.
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/// In this case the server can stop executing the query and return incomplete data,
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/// but the client must still read until EndOfStream packet.
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///
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/// Also if there is profiling info and the client revision is recent enough, the server can
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/// send one of the following packets before EndOfStream:
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/// - Totals - a block with total values
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/// - ProfileInfo - serialized BlockStreamProfileInfo structure.
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///
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/// If a query returns data, the server sends an empty header block containing
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/// the description of resulting columns before executing the query.
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/// Using this block the client can initialize the output formatter and display the prefix of resulting table
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/// beforehand.
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/// Marker of the inter-server secret (passed in the user name)
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/// (anyway user cannot be started with a whitespace)
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const char USER_INTERSERVER_MARKER[] = " INTERSERVER SECRET ";
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namespace Protocol
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{
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/// Packet types that server transmits.
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namespace Server
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{
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enum Enum
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{
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Hello = 0, /// Name, version, revision.
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Data = 1, /// A block of data (compressed or not).
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Exception = 2, /// The exception during query execution.
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Progress = 3, /// Query execution progress: rows read, bytes read.
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Pong = 4, /// Ping response
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EndOfStream = 5, /// All packets were transmitted
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ProfileInfo = 6, /// Packet with profiling info.
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Totals = 7, /// A block with totals (compressed or not).
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Extremes = 8, /// A block with minimums and maximums (compressed or not).
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TablesStatusResponse = 9, /// A response to TablesStatus request.
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Log = 10, /// System logs of the query execution
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TableColumns = 11, /// Columns' description for default values calculation
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PartUUIDs = 12, /// List of unique parts ids.
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ReadTaskRequest = 13, /// String (UUID) describes a request for which next task is needed
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/// This is such an inverted logic, where server sends requests
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/// And client returns back response
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MAX = ReadTaskRequest,
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};
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/// NOTE: If the type of packet argument would be Enum, the comparison packet >= 0 && packet < 10
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/// would always be true because of compiler optimisation. That would lead to out-of-bounds error
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/// if the packet is invalid.
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/// See https://www.securecoding.cert.org/confluence/display/cplusplus/INT36-CPP.+Do+not+use+out-of-range+enumeration+values
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inline const char * toString(UInt64 packet)
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{
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static const char * data[] = {
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"Hello",
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"Data",
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"Exception",
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"Progress",
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"Pong",
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"EndOfStream",
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"ProfileInfo",
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"Totals",
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"Extremes",
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"TablesStatusResponse",
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"Log",
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"TableColumns",
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"PartUUIDs",
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"ReadTaskRequest"
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};
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return packet <= MAX
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? data[packet]
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: "Unknown packet";
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}
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inline size_t stringsInMessage(UInt64 msg_type)
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{
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switch (msg_type)
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{
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case TableColumns:
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return 2;
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default:
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break;
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}
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return 0;
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}
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}
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/// Packet types that client transmits.
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namespace Client
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{
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enum Enum
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{
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Hello = 0, /// Name, version, revision, default DB
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Query = 1, /// Query id, query settings, stage up to which the query must be executed,
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/// whether the compression must be used,
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/// query text (without data for INSERTs).
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Data = 2, /// A block of data (compressed or not).
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Cancel = 3, /// Cancel the query execution.
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Ping = 4, /// Check that connection to the server is alive.
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TablesStatusRequest = 5, /// Check status of tables on the server.
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KeepAlive = 6, /// Keep the connection alive
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Scalar = 7, /// A block of data (compressed or not).
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IgnoredPartUUIDs = 8, /// List of unique parts ids to exclude from query processing
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ReadTaskResponse = 9, /// TODO:
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MAX = ReadTaskResponse,
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};
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inline const char * toString(UInt64 packet)
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{
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static const char * data[] = {
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"Hello",
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"Query",
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"Data",
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"Cancel",
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"Ping",
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"TablesStatusRequest",
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"KeepAlive",
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"Scalar",
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"IgnoredPartUUIDs",
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"ReadTaskResponse",
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};
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return packet <= MAX
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? data[packet]
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: "Unknown packet";
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}
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}
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/// Whether the compression must be used.
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enum class Compression
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{
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Disable = 0,
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Enable = 1,
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};
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/// Whether the ssl must be used.
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enum class Secure
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{
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Disable = 0,
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Enable = 1,
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};
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}
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}
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