ClickHouse/src/Functions/pointInPolygon.cpp
2020-11-17 16:24:45 +03:00

573 lines
22 KiB
C++

#include <Functions/FunctionFactory.h>
#include <Functions/PolygonUtils.h>
#include <Functions/FunctionHelpers.h>
#include <boost/geometry.hpp>
#include <boost/geometry/geometries/point_xy.hpp>
#include <boost/geometry/geometries/polygon.hpp>
#include <Columns/ColumnArray.h>
#include <Columns/ColumnFixedString.h>
#include <Columns/ColumnString.h>
#include <Columns/ColumnTuple.h>
#include <Columns/ColumnsNumber.h>
#include <Common/ObjectPool.h>
#include <Common/ProfileEvents.h>
#include <DataTypes/DataTypeArray.h>
#include <DataTypes/DataTypeString.h>
#include <DataTypes/DataTypeTuple.h>
#include <DataTypes/DataTypesNumber.h>
#include <IO/WriteHelpers.h>
#include <Interpreters/ExpressionActions.h>
#include <Interpreters/Context.h>
#include <Interpreters/castColumn.h>
#include <string>
#include <memory>
namespace ProfileEvents
{
extern const Event PolygonsAddedToPool;
extern const Event PolygonsInPoolAllocatedBytes;
}
namespace DB
{
namespace ErrorCodes
{
extern const int TOO_FEW_ARGUMENTS_FOR_FUNCTION;
extern const int BAD_ARGUMENTS;
extern const int ILLEGAL_TYPE_OF_ARGUMENT;
extern const int ILLEGAL_COLUMN;
}
namespace
{
using CoordinateType = Float64;
using Point = boost::geometry::model::d2::point_xy<CoordinateType>;
using Polygon = boost::geometry::model::polygon<Point, false>;
using Box = boost::geometry::model::box<Point>;
template <typename PointInConstPolygonImpl>
class FunctionPointInPolygon : public IFunction
{
public:
static inline const char * name = "pointInPolygon";
explicit FunctionPointInPolygon(bool validate_) : validate(validate_) {}
static FunctionPtr create(const Context & context)
{
return std::make_shared<FunctionPointInPolygon<PointInConstPolygonImpl>>(
context.getSettingsRef().validate_polygons);
}
String getName() const override
{
return name;
}
bool isVariadic() const override
{
return true;
}
size_t getNumberOfArguments() const override
{
return 0;
}
DataTypePtr getReturnTypeImpl(const DataTypes & arguments) const override
{
if (arguments.size() < 2)
{
throw Exception("Too few arguments", ErrorCodes::TOO_FEW_ARGUMENTS_FOR_FUNCTION);
}
/** We allow function invocation in one of the following forms:
*
* pointInPolygon((x, y), [(x1, y1), (x2, y2), ...])
* - simple polygon
* pointInPolygon((x, y), [(x1, y1), (x2, y2), ...], [(x21, y21), (x22, y22), ...], ...)
* - polygon with a number of holes, each hole as a subsequent argument.
* pointInPolygon((x, y), [[(x1, y1), (x2, y2), ...], [(x21, y21), (x22, y22), ...], ...])
* - polygon with a number of holes, all as multidimensional array
*/
auto validate_tuple = [this](size_t i, const DataTypeTuple * tuple)
{
if (tuple == nullptr)
throw Exception(getMessagePrefix(i) + " must contain a tuple", ErrorCodes::ILLEGAL_TYPE_OF_ARGUMENT);
const DataTypes & elements = tuple->getElements();
if (elements.size() != 2)
throw Exception(getMessagePrefix(i) + " must have exactly two elements", ErrorCodes::BAD_ARGUMENTS);
for (auto j : ext::range(0, elements.size()))
{
if (!isNativeNumber(elements[j]))
{
throw Exception(getMessagePrefix(i) + " must contain numeric tuple at position " + toString(j + 1),
ErrorCodes::ILLEGAL_TYPE_OF_ARGUMENT);
}
}
};
validate_tuple(0, checkAndGetDataType<DataTypeTuple>(arguments[0].get()));
if (arguments.size() == 2)
{
const auto * array = checkAndGetDataType<DataTypeArray>(arguments[1].get());
if (array == nullptr)
throw Exception(getMessagePrefix(1) + " must contain an array of tuples or an array of arrays of tuples.",
ErrorCodes::ILLEGAL_TYPE_OF_ARGUMENT);
const auto * nested_array = checkAndGetDataType<DataTypeArray>(array->getNestedType().get());
if (nested_array != nullptr)
{
array = nested_array;
}
validate_tuple(1, checkAndGetDataType<DataTypeTuple>(array->getNestedType().get()));
}
else
{
for (size_t i = 1; i < arguments.size(); i++)
{
const auto * array = checkAndGetDataType<DataTypeArray>(arguments[i].get());
if (array == nullptr)
throw Exception(getMessagePrefix(i) + " must contain an array of tuples",
ErrorCodes::ILLEGAL_TYPE_OF_ARGUMENT);
validate_tuple(i, checkAndGetDataType<DataTypeTuple>(array->getNestedType().get()));
}
}
return std::make_shared<DataTypeUInt8>();
}
ColumnPtr executeImpl(const ColumnsWithTypeAndName & arguments, const DataTypePtr & result_type, size_t input_rows_count) const override
{
const IColumn * point_col = arguments[0].column.get();
const auto * const_tuple_col = checkAndGetColumn<ColumnConst>(point_col);
if (const_tuple_col)
point_col = &const_tuple_col->getDataColumn();
const auto * tuple_col = checkAndGetColumn<ColumnTuple>(point_col);
if (!tuple_col)
throw Exception("First argument for function " + getName() + " must be constant array of tuples.",
ErrorCodes::ILLEGAL_COLUMN);
const auto & tuple_columns = tuple_col->getColumns();
const ColumnWithTypeAndName poly = arguments[1];
const IColumn * poly_col = poly.column.get();
const ColumnConst * const_poly_col = checkAndGetColumn<ColumnConst>(poly_col);
bool point_is_const = const_tuple_col != nullptr;
bool poly_is_const = const_poly_col != nullptr;
/// Two different algorithms are used for constant and non constant polygons.
/// Constant polygons are preprocessed to speed up matching.
/// For non-constant polygons, we cannot spend time for preprocessing
/// and have to quickly match on the fly without creating temporary data structures.
if (poly_is_const)
{
Polygon polygon;
parseConstPolygon(arguments, polygon);
/// Polygons are preprocessed and saved in cache.
/// Preprocessing can be computationally heavy but dramatically speeds up matching.
using Pool = ObjectPoolMap<PointInConstPolygonImpl, UInt128>;
/// C++11 has thread-safe function-local statics.
static Pool known_polygons;
auto factory = [&polygon]()
{
auto ptr = std::make_unique<PointInConstPolygonImpl>(polygon);
ProfileEvents::increment(ProfileEvents::PolygonsAddedToPool);
ProfileEvents::increment(ProfileEvents::PolygonsInPoolAllocatedBytes, ptr->getAllocatedBytes());
return ptr.release();
};
auto impl = known_polygons.get(sipHash128(polygon), factory);
if (point_is_const)
{
bool is_in = impl->contains(tuple_columns[0]->getFloat64(0), tuple_columns[1]->getFloat64(0));
return result_type->createColumnConst(input_rows_count, is_in);
}
else
{
return pointInPolygon(*tuple_columns[0], *tuple_columns[1], *impl);
}
}
else
{
if (arguments.size() != 2)
throw Exception("Multi-argument version of function " + getName() + " works only with const polygon",
ErrorCodes::BAD_ARGUMENTS);
auto res_column = ColumnVector<UInt8>::create(input_rows_count);
auto & data = res_column->getData();
/// A polygon, possibly with holes, is represented by 2d array:
/// [[(outer_x_1, outer_y_1, ...)], [(hole1_x_1, hole1_y_1), ...], ...]
///
/// Or, a polygon without holes can be represented by 1d array:
/// [(outer_x_1, outer_y_1, ...)]
if (isTwoDimensionalArray(*arguments[1].type))
{
/// We cast everything to Float64 in advance (in batch fashion)
/// to avoid casting with virtual calls in a loop.
/// Note that if the type is already Float64, the operation in noop.
ColumnPtr polygon_column_float64 = castColumn(
arguments[1],
std::make_shared<DataTypeArray>(
std::make_shared<DataTypeArray>(
std::make_shared<DataTypeTuple>(DataTypes{
std::make_shared<DataTypeFloat64>(),
std::make_shared<DataTypeFloat64>()}))));
for (size_t i = 0; i < input_rows_count; ++i)
{
size_t point_index = point_is_const ? 0 : i;
data[i] = isInsidePolygonWithHoles(
tuple_columns[0]->getFloat64(point_index),
tuple_columns[1]->getFloat64(point_index),
*polygon_column_float64,
i);
}
}
else
{
ColumnPtr polygon_column_float64 = castColumn(
arguments[1],
std::make_shared<DataTypeArray>(
std::make_shared<DataTypeTuple>(DataTypes{
std::make_shared<DataTypeFloat64>(),
std::make_shared<DataTypeFloat64>()})));
for (size_t i = 0; i < input_rows_count; ++i)
{
size_t point_index = point_is_const ? 0 : i;
data[i] = isInsidePolygonWithoutHoles(
tuple_columns[0]->getFloat64(point_index),
tuple_columns[1]->getFloat64(point_index),
*polygon_column_float64,
i);
}
}
return res_column;
}
}
private:
bool validate;
std::string getMessagePrefix(size_t i) const
{
return "Argument " + toString(i + 1) + " for function " + getName();
}
bool isTwoDimensionalArray(const IDataType & type) const
{
return WhichDataType(type).isArray()
&& WhichDataType(static_cast<const DataTypeArray &>(type).getNestedType()).isArray();
}
/// Implementation methods to check point-in-polygon on the fly (for non-const polygons).
bool isInsideRing(
Float64 point_x,
Float64 point_y,
const Float64 * ring_x_data,
const Float64 * ring_y_data,
size_t ring_begin,
size_t ring_end) const
{
size_t size = ring_end - ring_begin;
if (size < 2)
return false;
/** This is the algorithm by W. Randolph Franklin
* https://wrf.ecse.rpi.edu//Research/Short_Notes/pnpoly.html
*
* Basically it works like this:
* From the point, cast a horizontal ray to the right
* and count the number of intersections with polygon edges
* (every edge is considered semi-closed, e.g. includes the first vertex and does not include the last)
*
* Advantages:
* - works regardless to the orientation;
* - for polygon without holes:
* works regardless to whether the polygon is closed by last vertex equals to first vertex or not;
* (no need to preprocess polygon in any way)
* - easy to apply for polygons with holes and for multi-polygons;
* - it even works for polygons with self-intersections in a reasonable way;
* - simplicity and performance;
* - can be additionally speed up with loop unrolling and/or binary search for possible intersecting edges.
*
* Drawbacks:
* - it's unspecified whether a point of the edge is inside or outside of a polygon
* (looks like it's inside for "left" edges and outside for "right" edges)
*
* Why not to apply the same algorithm available in boost::geometry?
* It will require to move data from columns to temporary containers.
* Despite the fact that the boost library is template based and allows arbitrary containers and points,
* it's diffucult to use without data movement because
* we use structure-of-arrays for coordinates instead of arrays-of-structures.
*/
size_t vertex1_idx = ring_begin;
size_t vertex2_idx = ring_end - 1;
bool res = false;
while (vertex1_idx < ring_end)
{
/// First condition checks that the point is inside horizontal row between edge top and bottom y-coordinate.
/// Second condition checks for intersection with the edge.
if (((ring_y_data[vertex1_idx] > point_y) != (ring_y_data[vertex2_idx] > point_y))
&& (point_x < (ring_x_data[vertex2_idx] - ring_x_data[vertex1_idx])
* (point_y - ring_y_data[vertex1_idx]) / (ring_y_data[vertex2_idx] - ring_y_data[vertex1_idx])
+ ring_x_data[vertex1_idx]))
{
res = !res;
}
vertex2_idx = vertex1_idx;
++vertex1_idx;
}
return res;
}
bool isInsidePolygonWithoutHoles(
Float64 point_x,
Float64 point_y,
const IColumn & polygon_column,
size_t i) const
{
const auto & array_col = static_cast<const ColumnArray &>(polygon_column);
size_t begin = array_col.getOffsets()[i - 1];
size_t end = array_col.getOffsets()[i];
size_t size = end - begin;
if (size < 2)
return false;
const auto & tuple_columns = static_cast<const ColumnTuple &>(array_col.getData()).getColumns();
const auto * x_data = static_cast<const ColumnFloat64 &>(*tuple_columns[0]).getData().data();
const auto * y_data = static_cast<const ColumnFloat64 &>(*tuple_columns[1]).getData().data();
return isInsideRing(point_x, point_y, x_data, y_data, begin, end);
}
bool isInsidePolygonWithHoles(
Float64 point_x,
Float64 point_y,
const IColumn & polygon_column,
size_t i) const
{
const auto & array_col = static_cast<const ColumnArray &>(polygon_column);
size_t rings_begin = array_col.getOffsets()[i - 1];
size_t rings_end = array_col.getOffsets()[i];
const auto & nested_array_col = static_cast<const ColumnArray &>(array_col.getData());
const auto & tuple_columns = static_cast<const ColumnTuple &>(nested_array_col.getData()).getColumns();
const auto * x_data = static_cast<const ColumnFloat64 &>(*tuple_columns[0]).getData().data();
const auto * y_data = static_cast<const ColumnFloat64 &>(*tuple_columns[1]).getData().data();
for (size_t j = rings_begin; j < rings_end; ++j)
{
size_t begin = nested_array_col.getOffsets()[j - 1];
size_t end = nested_array_col.getOffsets()[j];
if (j == rings_begin)
{
if (!isInsideRing(point_x, point_y, x_data, y_data, begin, end))
return false;
}
else
{
if (isInsideRing(point_x, point_y, x_data, y_data, begin, end))
return false;
}
}
return true;
}
/// Implementation methods to create boost::geometry::polygon for subsequent preprocessing.
/// They are used to optimize matching for constant polygons. Preprocessing may take significant amount of time.
template <typename T>
void parseRing(
const Float64 * x_data,
const Float64 * y_data,
size_t begin,
size_t end,
T & out_container) const
{
out_container.reserve(end - begin);
for (size_t i = begin; i < end; ++i)
out_container.emplace_back(x_data[i], y_data[i]);
}
void parseConstPolygonWithoutHolesFromSingleColumn(const IColumn & column, size_t i, Polygon & out_polygon) const
{
const auto & array_col = static_cast<const ColumnArray &>(column);
size_t begin = array_col.getOffsets()[i - 1];
size_t end = array_col.getOffsets()[i];
const auto & tuple_columns = static_cast<const ColumnTuple &>(array_col.getData()).getColumns();
const auto * x_data = static_cast<const ColumnFloat64 &>(*tuple_columns[0]).getData().data();
const auto * y_data = static_cast<const ColumnFloat64 &>(*tuple_columns[1]).getData().data();
parseRing(x_data, y_data, begin, end, out_polygon.outer());
}
void parseConstPolygonWithHolesFromSingleColumn(const IColumn & column, size_t i, Polygon & out_polygon) const
{
const auto & array_col = static_cast<const ColumnArray &>(column);
size_t rings_begin = array_col.getOffsets()[i - 1];
size_t rings_end = array_col.getOffsets()[i];
const auto & nested_array_col = static_cast<const ColumnArray &>(array_col.getData());
const auto & tuple_columns = static_cast<const ColumnTuple &>(nested_array_col.getData()).getColumns();
const auto * x_data = static_cast<const ColumnFloat64 &>(*tuple_columns[0]).getData().data();
const auto * y_data = static_cast<const ColumnFloat64 &>(*tuple_columns[1]).getData().data();
for (size_t j = rings_begin; j < rings_end; ++j)
{
size_t begin = nested_array_col.getOffsets()[j - 1];
size_t end = nested_array_col.getOffsets()[j];
if (out_polygon.outer().empty())
{
parseRing(x_data, y_data, begin, end, out_polygon.outer());
}
else
{
out_polygon.inners().emplace_back();
parseRing(x_data, y_data, begin, end, out_polygon.inners().back());
}
}
}
void parseConstPolygonWithHolesFromMultipleColumns(const ColumnsWithTypeAndName & arguments, Polygon & out_polygon) const
{
for (size_t i = 1; i < arguments.size(); ++i)
{
const auto * const_col = checkAndGetColumn<ColumnConst>(arguments[i].column.get());
if (!const_col)
throw Exception("Multi-argument version of function " + getName() + " works only with const polygon",
ErrorCodes::BAD_ARGUMENTS);
const auto * array_col = checkAndGetColumn<ColumnArray>(&const_col->getDataColumn());
const auto * tuple_col = array_col ? checkAndGetColumn<ColumnTuple>(&array_col->getData()) : nullptr;
if (!tuple_col)
throw Exception(getMessagePrefix(i) + " must be constant array of tuples", ErrorCodes::ILLEGAL_COLUMN);
const auto & tuple_columns = tuple_col->getColumns();
const auto & column_x = tuple_columns[0];
const auto & column_y = tuple_columns[1];
if (!out_polygon.outer().empty())
out_polygon.inners().emplace_back();
auto & container = out_polygon.outer().empty() ? out_polygon.outer() : out_polygon.inners().back();
auto size = column_x->size();
if (size == 0)
throw Exception(getMessagePrefix(i) + " shouldn't be empty.", ErrorCodes::ILLEGAL_COLUMN);
for (auto j : ext::range(0, size))
{
CoordinateType x_coord = column_x->getFloat64(j);
CoordinateType y_coord = column_y->getFloat64(j);
container.push_back(Point(x_coord, y_coord));
}
}
}
void parseConstPolygonFromSingleColumn(const ColumnsWithTypeAndName & arguments, Polygon & out_polygon) const
{
if (isTwoDimensionalArray(*arguments[1].type))
{
ColumnPtr polygon_column_float64 = castColumn(
arguments[1],
std::make_shared<DataTypeArray>(
std::make_shared<DataTypeArray>(
std::make_shared<DataTypeTuple>(DataTypes{
std::make_shared<DataTypeFloat64>(),
std::make_shared<DataTypeFloat64>()}))));
const ColumnConst & column_const = typeid_cast<const ColumnConst &>(*polygon_column_float64);
const IColumn & column_const_data = column_const.getDataColumn();
parseConstPolygonWithHolesFromSingleColumn(column_const_data, 0, out_polygon);
}
else
{
ColumnPtr polygon_column_float64 = castColumn(
arguments[1],
std::make_shared<DataTypeArray>(
std::make_shared<DataTypeTuple>(DataTypes{
std::make_shared<DataTypeFloat64>(),
std::make_shared<DataTypeFloat64>()})));
const ColumnConst & column_const = typeid_cast<const ColumnConst &>(*polygon_column_float64);
const IColumn & column_const_data = column_const.getDataColumn();
parseConstPolygonWithoutHolesFromSingleColumn(column_const_data, 0, out_polygon);
}
}
void parseConstPolygon(const ColumnsWithTypeAndName & arguments, Polygon & out_polygon) const
{
if (arguments.size() == 2)
parseConstPolygonFromSingleColumn(arguments, out_polygon);
else
parseConstPolygonWithHolesFromMultipleColumns(arguments, out_polygon);
/// Fix orientation and close rings. It's required for subsequent processing.
boost::geometry::correct(out_polygon);
#if !defined(__clang_analyzer__) /// It does not like boost.
if (validate)
{
std::string failure_message;
auto is_valid = boost::geometry::is_valid(out_polygon, failure_message);
if (!is_valid)
throw Exception("Polygon is not valid: " + failure_message, ErrorCodes::BAD_ARGUMENTS);
}
#endif
}
};
}
void registerFunctionPointInPolygon(FunctionFactory & factory)
{
factory.registerFunction<FunctionPointInPolygon<PointInPolygonWithGrid<Float64>>>();
}
}