ClickHouse/src/Functions/roundToExp2.cpp
2020-04-03 18:14:31 +03:00

75 lines
2.2 KiB
C++

#include <type_traits>
#include <ext/bit_cast.h>
#include <Functions/FunctionFactory.h>
#include <Functions/FunctionUnaryArithmetic.h>
namespace DB
{
template <typename T>
inline std::enable_if_t<is_integral_v<T> && (sizeof(T) <= sizeof(UInt32)), T>
roundDownToPowerOfTwo(T x)
{
return x <= 0 ? 0 : (T(1) << (31 - __builtin_clz(x)));
}
template <typename T>
inline std::enable_if_t<is_integral_v<T> && (sizeof(T) == sizeof(UInt64)), T>
roundDownToPowerOfTwo(T x)
{
return x <= 0 ? 0 : (T(1) << (63 - __builtin_clzll(x)));
}
template <typename T>
inline std::enable_if_t<std::is_same_v<T, Float32>, T>
roundDownToPowerOfTwo(T x)
{
return ext::bit_cast<T>(ext::bit_cast<UInt32>(x) & ~((1ULL << 23) - 1));
}
template <typename T>
inline std::enable_if_t<std::is_same_v<T, Float64>, T>
roundDownToPowerOfTwo(T x)
{
return ext::bit_cast<T>(ext::bit_cast<UInt64>(x) & ~((1ULL << 52) - 1));
}
/** For integer data types:
* - if number is greater than zero, round it down to nearest power of two (example: roundToExp2(100) = 64, roundToExp2(64) = 64);
* - otherwise, return 0.
*
* For floating point data types: zero out mantissa, but leave exponent.
* - if number is greater than zero, round it down to nearest power of two (example: roundToExp2(3) = 2);
* - negative powers are also used (example: roundToExp2(0.7) = 0.5);
* - if number is zero, return zero;
* - if number is less than zero, the result is symmetrical: roundToExp2(x) = -roundToExp2(-x). (example: roundToExp2(-0.3) = -0.25);
*/
template <typename T>
struct RoundToExp2Impl
{
using ResultType = T;
static constexpr const bool allow_fixed_string = false;
static inline T apply(T x)
{
return roundDownToPowerOfTwo<T>(x);
}
#if USE_EMBEDDED_COMPILER
static constexpr bool compilable = false;
#endif
};
struct NameRoundToExp2 { static constexpr auto name = "roundToExp2"; };
using FunctionRoundToExp2 = FunctionUnaryArithmetic<RoundToExp2Impl, NameRoundToExp2, false>;
template <> struct FunctionUnaryArithmeticMonotonicity<NameRoundToExp2> : PositiveMonotonicity {};
void registerFunctionRoundToExp2(FunctionFactory & factory)
{
factory.registerFunction<FunctionRoundToExp2>();
}
}