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https://github.com/ClickHouse/ClickHouse.git
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178 lines
4.0 KiB
C++
178 lines
4.0 KiB
C++
#pragma once
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#include <string.h>
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#include <memory>
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#include <vector>
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#include <boost/noncopyable.hpp>
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#include <common/likely.h>
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#include <DB/Core/Defines.h>
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#include <DB/Common/ProfileEvents.h>
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#include <DB/Common/Allocator.h>
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namespace ProfileEvents
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{
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extern const Event ArenaAllocChunks;
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extern const Event ArenaAllocBytes;
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}
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namespace DB
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{
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/** Memory pool to append something. For example, short strings.
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* Usage scenario:
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* - put lot of strings inside pool, keep their addresses;
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* - addresses remain valid during lifetime of pool;
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* - at destruction of pool, all memory is freed;
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* - memory is allocated and freed by large chunks;
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* - freeing parts of data is not possible (but look at ArenaWithFreeLists if you need);
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*/
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class Arena : private boost::noncopyable
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{
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private:
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/// Contiguous chunk of memory and pointer to free space inside it. Member of single-linked list.
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struct Chunk : private Allocator<false> /// empty base optimization
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{
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char * begin;
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char * pos;
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char * end;
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Chunk * prev;
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Chunk(size_t size_, Chunk * prev_)
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{
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ProfileEvents::increment(ProfileEvents::ArenaAllocChunks);
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ProfileEvents::increment(ProfileEvents::ArenaAllocBytes, size_);
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begin = reinterpret_cast<char *>(Allocator::alloc(size_));
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pos = begin;
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end = begin + size_;
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prev = prev_;
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}
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~Chunk()
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{
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Allocator::free(begin, size());
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if (prev)
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delete prev;
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}
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size_t size() { return end - begin; }
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};
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size_t growth_factor;
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size_t linear_growth_threshold;
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/// Last contiguous chunk of memory.
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Chunk * head;
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size_t size_in_bytes;
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static size_t roundUpToPageSize(size_t s)
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{
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return (s + 4096 - 1) / 4096 * 4096;
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}
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/// If chunks size is less than 'linear_growth_threshold', then use exponential growth, otherwise - linear growth
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/// (to not allocate too much excessive memory).
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size_t nextSize(size_t min_next_size) const
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{
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size_t size_after_grow = 0;
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if (head->size() < linear_growth_threshold)
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size_after_grow = head->size() * growth_factor;
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else
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size_after_grow = linear_growth_threshold;
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if (size_after_grow < min_next_size)
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size_after_grow = min_next_size;
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return roundUpToPageSize(size_after_grow);
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}
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/// Add next contiguous chunk of memory with size not less than specified.
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void NO_INLINE addChunk(size_t min_size)
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{
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head = new Chunk(nextSize(min_size), head);
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size_in_bytes += head->size();
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}
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public:
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Arena(size_t initial_size_ = 4096, size_t growth_factor_ = 2, size_t linear_growth_threshold_ = 128 * 1024 * 1024)
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: growth_factor(growth_factor_), linear_growth_threshold(linear_growth_threshold_),
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head(new Chunk(initial_size_, nullptr)), size_in_bytes(head->size())
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{
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}
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~Arena()
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{
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delete head;
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}
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/// Get piece of memory, without alignment.
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char * alloc(size_t size)
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{
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if (unlikely(head->pos + size > head->end))
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addChunk(size);
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char * res = head->pos;
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head->pos += size;
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return res;
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}
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/** Rollback just performed allocation.
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* Must pass size not more that was just allocated.
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*/
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void rollback(size_t size)
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{
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head->pos -= size;
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}
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/** Begin or expand allocation of contiguous piece of memory.
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* 'begin' - current begin of piece of memory, if it need to be expanded, or nullptr, if it need to be started.
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* If there is no space in chunk to expand current piece of memory - then copy all piece to new chunk and change value of 'begin'.
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*/
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char * allocContinue(size_t size, char const *& begin)
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{
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while (unlikely(head->pos + size > head->end))
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{
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char * prev_end = head->pos;
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addChunk(size);
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if (begin)
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begin = insert(begin, prev_end - begin);
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else
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break;
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}
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char * res = head->pos;
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head->pos += size;
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if (!begin)
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begin = res;
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return res;
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}
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/// Insert string without alignment.
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const char * insert(const char * data, size_t size)
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{
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char * res = alloc(size);
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memcpy(res, data, size);
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return res;
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}
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/// Size of chunks in bytes.
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size_t size() const
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{
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return size_in_bytes;
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}
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};
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using ArenaPtr = std::shared_ptr<Arena>;
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using Arenas = std::vector<ArenaPtr>;
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}
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