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https://github.com/ClickHouse/ClickHouse.git
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130 lines
4.1 KiB
C++
130 lines
4.1 KiB
C++
#pragma once
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#include <memory>
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#include <boost/noncopyable.hpp>
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#include <Poco/Util/Application.h>
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#include <ext/singleton.h>
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#include <mysqlxx/Query.h>
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#include <mysqlxx/Exception.h>
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#define MYSQLXX_DEFAULT_TIMEOUT 60
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#define MYSQLXX_DEFAULT_RW_TIMEOUT 1800
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namespace mysqlxx
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{
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/** LibrarySingleton is used for appropriate initialisation and deinitialisation of MySQL library.
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* Makes single thread-safe call of mysql_library_init().
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* Usage:
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* LibrarySingleton::instance();
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*/
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class LibrarySingleton : public ext::singleton<LibrarySingleton>
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{
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friend class ext::singleton<LibrarySingleton>;
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private:
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LibrarySingleton();
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~LibrarySingleton();
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};
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/** MySQL connection.
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* Usage:
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* mysqlxx::Connection connection("Test", "127.0.0.1", "root", "qwerty", 3306);
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* std::cout << connection.query("SELECT 'Hello, World!'").store().at(0).at(0).getString() << std::endl;
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*
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* Or with Poco library configuration:
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* mysqlxx::Connection connection("mysql_params");
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*
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* Or using socket:
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* mysqlxx::Connection connection("Test", "localhost", "root", "qwerty", 0, "/path/to/socket/file.sock");
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*
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* Attention! It's strictly recommended to use connection in thread where it was created.
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* In order to use connection in other thread, you should call MySQL C API function mysql_thread_init() before and
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* mysql_thread_end() after working with it.
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*/
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class Connection : private boost::noncopyable
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{
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public:
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/// For delayed initialisation
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Connection();
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/// Creates connection. Either port either socket should be specified.
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/// If server is localhost and socket is not empty, than socket is used. Otherwise, server and port is used.
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Connection(
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const char * db,
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const char * server,
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const char * user = 0,
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const char * password = 0,
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unsigned port = 0,
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const char * socket = "",
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unsigned timeout = MYSQLXX_DEFAULT_TIMEOUT,
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unsigned rw_timeout = MYSQLXX_DEFAULT_RW_TIMEOUT);
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/// Creates connection. Can be used if Poco::Util::Application is using.
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/// All settings will be got from config_name section of configuration.
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Connection(const std::string & config_name);
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virtual ~Connection();
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/// Provides delayed initialization or reconnection with other settings.
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virtual void connect(const char * db,
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const char * server,
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const char * user,
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const char * password,
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unsigned port,
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const char * socket,
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unsigned timeout = MYSQLXX_DEFAULT_TIMEOUT,
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unsigned rw_timeout = MYSQLXX_DEFAULT_RW_TIMEOUT);
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void connect(const std::string & config_name)
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{
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Poco::Util::LayeredConfiguration & cfg = Poco::Util::Application::instance().config();
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std::string db = cfg.getString(config_name + ".db", "");
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std::string server = cfg.getString(config_name + ".host");
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std::string user = cfg.getString(config_name + ".user");
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std::string password = cfg.getString(config_name + ".password");
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unsigned port = cfg.getInt(config_name + ".port", 0);
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std::string socket = cfg.getString(config_name + ".socket", "");
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unsigned timeout =
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cfg.getInt(config_name + ".connect_timeout",
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cfg.getInt("mysql_connect_timeout",
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MYSQLXX_DEFAULT_TIMEOUT));
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unsigned rw_timeout =
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cfg.getInt(config_name + ".rw_timeout",
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cfg.getInt("mysql_rw_timeout",
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MYSQLXX_DEFAULT_RW_TIMEOUT));
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connect(db.c_str(), server.c_str(), user.c_str(), password.c_str(), port, socket.c_str(), timeout, rw_timeout);
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}
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/// If MySQL connection was established.
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bool connected() const;
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/// Disconnect from MySQL.
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void disconnect();
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/// Tries to reconnect if connection was lost. Is true if connection is established after call.
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bool ping();
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/// Creates query. It can be set with query string or later.
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Query query(const std::string & str = "");
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/// Get MySQL C API MYSQL object.
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MYSQL * getDriver();
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private:
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std::unique_ptr<MYSQL> driver;
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bool is_connected;
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};
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}
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