ClickHouse/dbms/include/DB/IO/WriteBufferFromHTTPServerResponse.h
Alexey Milovidov 09e3134bf4 Revert "Using C++17 [#CLICKHOUSE-3]."
This reverts commit 431a735efe.
2017-04-01 11:51:30 +03:00

129 lines
4.1 KiB
C++

#pragma once
#include <experimental/optional>
#include <mutex>
#include <Poco/Version.h>
#include <DB/IO/WriteBuffer.h>
#include <DB/IO/BufferWithOwnMemory.h>
#include <DB/IO/WriteBufferFromOStream.h>
#include <DB/IO/ZlibDeflatingWriteBuffer.h>
#include <DB/IO/HTTPCommon.h>
#include <DB/Common/NetException.h>
#include <DB/Common/Stopwatch.h>
#include <DB/Core/Progress.h>
namespace Poco
{
namespace Net
{
class HTTPServerResponse;
}
}
namespace DB
{
/// The difference from WriteBufferFromOStream is that this buffer gets the underlying std::ostream
/// (using response.send()) only after data is flushed for the first time. This is needed in HTTP
/// servers to change some HTTP headers (e.g. response code) before any data is sent to the client
/// (headers can't be changed after response.send() is called).
///
/// In short, it allows delaying the call to response.send().
///
/// Additionally, supports HTTP response compression (in this case corresponding Content-Encoding
/// header will be set).
///
/// Also this class write and flush special X-ClickHouse-Progress HTTP headers
/// if no data was sent at the time of progress notification.
/// This allows to implement progress bar in HTTP clients.
class WriteBufferFromHTTPServerResponse : public BufferWithOwnMemory<WriteBuffer>
{
private:
Poco::Net::HTTPServerResponse & response;
bool add_cors_header = false;
bool compress = false;
ZlibCompressionMethod compression_method;
int compression_level = Z_DEFAULT_COMPRESSION;
std::ostream * response_body_ostr = nullptr;
#if POCO_CLICKHOUSE_PATCH
std::ostream * response_header_ostr = nullptr;
#endif
std::experimental::optional<WriteBufferFromOStream> out_raw;
std::experimental::optional<ZlibDeflatingWriteBuffer> deflating_buf;
WriteBuffer * out = nullptr; /// Uncompressed HTTP body is written to this buffer. Points to out_raw or possibly to deflating_buf.
bool headers_started_sending = false;
bool headers_finished_sending = false; /// If true, you could not add any headers.
Progress accumulated_progress;
size_t send_progress_interval_ms = 100;
Stopwatch progress_watch;
std::mutex mutex; /// progress callback could be called from different threads.
/// Must be called under locked mutex.
/// This method send headers, if this was not done already,
/// but not finish them with \r\n, allowing to send more headers subsequently.
void startSendHeaders();
/// This method finish headers with \r\n, allowing to start to send body.
void finishSendHeaders();
void nextImpl() override;
public:
WriteBufferFromHTTPServerResponse(
Poco::Net::HTTPServerResponse & response_,
bool compress_ = false, /// If true - set Content-Encoding header and compress the result.
ZlibCompressionMethod compression_method_ = ZlibCompressionMethod::Gzip,
size_t size = DBMS_DEFAULT_BUFFER_SIZE);
/// Writes progess in repeating HTTP headers.
void onProgress(const Progress & progress);
/// Send at least HTTP headers if no data has been sent yet.
/// Use after the data has possibly been sent and no error happened (and thus you do not plan
/// to change response HTTP code.
/// This method is idempotent.
void finalize();
/// Turn compression on or off.
/// The setting has any effect only if HTTP headers haven't been sent yet.
void setCompression(bool enable_compression)
{
compress = enable_compression;
}
/// Set compression level if the compression is turned on.
/// The setting has any effect only if HTTP headers haven't been sent yet.
void setCompressionLevel(int level)
{
compression_level = level;
}
/// Turn CORS on or off.
/// The setting has any effect only if HTTP headers haven't been sent yet.
void addHeaderCORS(bool enable_cors)
{
add_cors_header = enable_cors;
}
/// Don't send HTTP headers with progress more frequently.
void setSendProgressInterval(size_t send_progress_interval_ms_)
{
send_progress_interval_ms = send_progress_interval_ms_;
}
~WriteBufferFromHTTPServerResponse();
};
}