ClickHouse/dbms/Databases/DatabaseLazy.h
Ivan 97f2a2213e
Move all folders inside /dbms one level up (#9974)
* Move some code outside dbms/src folder
* Fix paths
2020-04-02 02:51:21 +03:00

135 lines
3.7 KiB
C++

#pragma once
#include <Databases/DatabaseOnDisk.h>
#include <Interpreters/Context.h>
#include <Parsers/ASTCreateQuery.h>
namespace DB
{
class DatabaseLazyIterator;
/** Lazy engine of databases.
* Works like DatabaseOrdinary, but stores in memory only cache.
* Can be used only with *Log engines.
*/
class DatabaseLazy final : public DatabaseOnDisk
{
public:
DatabaseLazy(const String & name_, const String & metadata_path_, time_t expiration_time_, const Context & context_);
String getEngineName() const override { return "Lazy"; }
void loadStoredObjects(
Context & context,
bool has_force_restore_data_flag) override;
void createTable(
const Context & context,
const String & table_name,
const StoragePtr & table,
const ASTPtr & query) override;
void removeTable(
const Context & context,
const String & table_name) override;
void renameTable(
const Context & context,
const String & table_name,
IDatabase & to_database,
const String & to_table_name,
TableStructureWriteLockHolder &) override;
void alterTable(
const Context & context,
const String & name,
const StorageInMemoryMetadata & metadata) override;
time_t getObjectMetadataModificationTime(const String & table_name) const override;
bool isTableExist(
const Context & context,
const String & table_name) const override;
StoragePtr tryGetTable(
const Context & context,
const String & table_name) const override;
bool empty(const Context & context) const override;
DatabaseTablesIteratorPtr getTablesIterator(const Context & context, const FilterByNameFunction & filter_by_table_name) override;
void attachTable(const String & table_name, const StoragePtr & table) override;
StoragePtr detachTable(const String & table_name) override;
void shutdown() override;
~DatabaseLazy() override;
private:
struct CacheExpirationQueueElement
{
time_t last_touched;
String table_name;
CacheExpirationQueueElement(time_t last_touched_, const String & table_name_)
: last_touched(last_touched_), table_name(table_name_) {}
};
using CacheExpirationQueue = std::list<CacheExpirationQueueElement>;
struct CachedTable
{
StoragePtr table;
time_t last_touched;
time_t metadata_modification_time;
CacheExpirationQueue::iterator expiration_iterator;
CachedTable() {}
CachedTable(const StoragePtr & table_, time_t last_touched_, time_t metadata_modification_time_)
: table(table_), last_touched(last_touched_), metadata_modification_time(metadata_modification_time_) {}
};
using TablesCache = std::unordered_map<String, CachedTable>;
const time_t expiration_time;
/// TODO use DatabaseWithOwnTablesBase::tables
mutable TablesCache tables_cache;
mutable CacheExpirationQueue cache_expiration_queue;
StoragePtr loadTable(const Context & context, const String & table_name) const;
void clearExpiredTables() const;
friend class DatabaseLazyIterator;
};
class DatabaseLazyIterator final : public IDatabaseTablesIterator
{
public:
DatabaseLazyIterator(
DatabaseLazy & database_,
const Context & context_,
Strings && table_names_);
void next() override;
bool isValid() const override;
const String & name() const override;
const StoragePtr & table() const override;
private:
const DatabaseLazy & database;
const Strings table_names;
const Context context;
Strings::const_iterator iterator;
mutable StoragePtr current_storage;
};
}