mirror of
https://github.com/ClickHouse/ClickHouse.git
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226 lines
7.9 KiB
C++
226 lines
7.9 KiB
C++
#pragma once
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#include <atomic>
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#include <memory>
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#include <variant>
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#include <optional>
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#include <sparsehash/sparse_hash_map>
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#include <Common/HashTable/HashMap.h>
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#include <Common/HashTable/HashSet.h>
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#include <Core/Block.h>
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#include <Dictionaries/DictionaryStructure.h>
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#include <Dictionaries/IDictionary.h>
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#include <Dictionaries/IDictionarySource.h>
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#include <Dictionaries/DictionaryHelpers.h>
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/** This dictionary stores all content in a hash table in memory
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* (a separate Key -> Value map for each attribute)
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* Two variants of hash table are supported: a fast HashMap and memory efficient sparse_hash_map.
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*/
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namespace DB
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{
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struct HashedDictionaryStorageConfiguration
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{
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const bool preallocate;
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const bool require_nonempty;
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const DictionaryLifetime lifetime;
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};
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template <DictionaryKeyType dictionary_key_type, bool sparse>
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class HashedDictionary final : public IDictionary
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{
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public:
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using KeyType = std::conditional_t<dictionary_key_type == DictionaryKeyType::Simple, UInt64, StringRef>;
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HashedDictionary(
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const StorageID & dict_id_,
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const DictionaryStructure & dict_struct_,
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DictionarySourcePtr source_ptr_,
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const HashedDictionaryStorageConfiguration & configuration_,
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BlockPtr update_field_loaded_block_ = nullptr);
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std::string getTypeName() const override
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{
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if constexpr (dictionary_key_type == DictionaryKeyType::Simple && sparse)
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return "SparseHashed";
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else if constexpr (dictionary_key_type == DictionaryKeyType::Simple && !sparse)
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return "Hashed";
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else if constexpr (dictionary_key_type == DictionaryKeyType::Complex && sparse)
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return "ComplexKeySparseHashed";
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else
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return "ComplexKeyHashed";
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}
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size_t getBytesAllocated() const override { return bytes_allocated; }
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size_t getQueryCount() const override { return query_count.load(std::memory_order_relaxed); }
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double getFoundRate() const override
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{
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size_t queries = query_count.load(std::memory_order_relaxed);
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if (!queries)
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return 0;
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return static_cast<double>(found_count.load(std::memory_order_relaxed)) / queries;
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}
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double getHitRate() const override { return 1.0; }
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size_t getElementCount() const override { return element_count; }
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double getLoadFactor() const override { return static_cast<double>(element_count) / bucket_count; }
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std::shared_ptr<const IExternalLoadable> clone() const override
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{
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return std::make_shared<HashedDictionary<dictionary_key_type, sparse>>(getDictionaryID(), dict_struct, source_ptr->clone(), configuration, update_field_loaded_block);
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}
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DictionarySourcePtr getSource() const override { return source_ptr; }
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const DictionaryLifetime & getLifetime() const override { return configuration.lifetime; }
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const DictionaryStructure & getStructure() const override { return dict_struct; }
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bool isInjective(const std::string & attribute_name) const override
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{
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return dict_struct.getAttribute(attribute_name).injective;
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}
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DictionaryKeyType getKeyType() const override { return dictionary_key_type; }
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ColumnPtr getColumn(
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const std::string& attribute_name,
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const DataTypePtr & result_type,
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const Columns & key_columns,
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const DataTypes & key_types,
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const ColumnPtr & default_values_column) const override;
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ColumnUInt8::Ptr hasKeys(const Columns & key_columns, const DataTypes & key_types) const override;
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bool hasHierarchy() const override { return dictionary_key_type == DictionaryKeyType::Simple && dict_struct.hierarchical_attribute_index.has_value(); }
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ColumnPtr getHierarchy(ColumnPtr key_column, const DataTypePtr & hierarchy_attribute_type) const override;
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ColumnUInt8::Ptr isInHierarchy(
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ColumnPtr key_column,
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ColumnPtr in_key_column,
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const DataTypePtr & key_type) const override;
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ColumnPtr getDescendants(
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ColumnPtr key_column,
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const DataTypePtr & key_type,
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size_t level) const override;
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Pipe read(const Names & column_names, size_t max_block_size, size_t num_streams) const override;
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private:
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template <typename Value>
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using CollectionTypeNonSparse = std::conditional_t<
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dictionary_key_type == DictionaryKeyType::Simple,
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HashMap<UInt64, Value>,
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HashMapWithSavedHash<StringRef, Value, DefaultHash<StringRef>>>;
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/// Here we use sparse_hash_map with DefaultHash<> for the following reasons:
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///
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/// - DefaultHash<> is used for HashMap
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/// - DefaultHash<> (from HashTable/Hash.h> works better then std::hash<>
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/// in case of sequential set of keys, but with random access to this set, i.e.
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///
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/// SELECT number FROM numbers(3000000) ORDER BY rand()
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///
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/// And even though std::hash<> works better in some other cases,
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/// DefaultHash<> is preferred since the difference for this particular
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/// case is significant, i.e. it can be 10x+.
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template <typename Value>
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using CollectionTypeSparse = std::conditional_t<
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dictionary_key_type == DictionaryKeyType::Simple,
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google::sparse_hash_map<UInt64, Value, DefaultHash<KeyType>>,
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google::sparse_hash_map<StringRef, Value, DefaultHash<KeyType>>>;
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template <typename Value>
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using CollectionType = std::conditional_t<sparse, CollectionTypeSparse<Value>, CollectionTypeNonSparse<Value>>;
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using NullableSet = HashSet<KeyType, DefaultHash<KeyType>>;
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struct Attribute final
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{
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AttributeUnderlyingType type;
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std::optional<NullableSet> is_nullable_set;
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std::variant<
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CollectionType<UInt8>,
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CollectionType<UInt16>,
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CollectionType<UInt32>,
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CollectionType<UInt64>,
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CollectionType<UInt128>,
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CollectionType<UInt256>,
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CollectionType<Int8>,
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CollectionType<Int16>,
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CollectionType<Int32>,
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CollectionType<Int64>,
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CollectionType<Int128>,
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CollectionType<Int256>,
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CollectionType<Decimal32>,
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CollectionType<Decimal64>,
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CollectionType<Decimal128>,
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CollectionType<Decimal256>,
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CollectionType<Float32>,
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CollectionType<Float64>,
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CollectionType<UUID>,
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CollectionType<StringRef>,
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CollectionType<Array>>
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container;
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};
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void createAttributes();
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void blockToAttributes(const Block & block);
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void updateData();
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void loadData();
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void calculateBytesAllocated();
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template <typename AttributeType, bool is_nullable, typename ValueSetter, typename DefaultValueExtractor>
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void getItemsImpl(
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const Attribute & attribute,
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DictionaryKeysExtractor<dictionary_key_type> & keys_extractor,
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ValueSetter && set_value,
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DefaultValueExtractor & default_value_extractor) const;
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template <typename GetContainerFunc>
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void getAttributeContainer(size_t attribute_index, GetContainerFunc && get_container_func);
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template <typename GetContainerFunc>
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void getAttributeContainer(size_t attribute_index, GetContainerFunc && get_container_func) const;
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void resize(size_t added_rows);
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const DictionaryStructure dict_struct;
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const DictionarySourcePtr source_ptr;
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const HashedDictionaryStorageConfiguration configuration;
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std::vector<Attribute> attributes;
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size_t bytes_allocated = 0;
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size_t element_count = 0;
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size_t bucket_count = 0;
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mutable std::atomic<size_t> query_count{0};
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mutable std::atomic<size_t> found_count{0};
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BlockPtr update_field_loaded_block;
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Arena string_arena;
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};
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extern template class HashedDictionary<DictionaryKeyType::Simple, false>;
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extern template class HashedDictionary<DictionaryKeyType::Simple, true>;
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extern template class HashedDictionary<DictionaryKeyType::Complex, false>;
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extern template class HashedDictionary<DictionaryKeyType::Complex, true>;
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}
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