ClickHouse/base/poco/NetSSL_OpenSSL/include/Poco/Net/SecureSocketImpl.h

272 lines
9.0 KiB
C++

//
// SecureSocketImpl.h
//
// Library: NetSSL_OpenSSL
// Package: SSLSockets
// Module: SecureSocketImpl
//
// Definition of the SecureSocketImpl class.
//
// Copyright (c) 2006-2010, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef NetSSL_SecureSocketImpl_INCLUDED
#define NetSSL_SecureSocketImpl_INCLUDED
#include <openssl/bio.h>
#include <openssl/ssl.h>
#include "Poco/Net/Context.h"
#include "Poco/Net/NetSSL.h"
#include "Poco/Net/Session.h"
#include "Poco/Net/SocketImpl.h"
#include "Poco/Net/X509Certificate.h"
#include <mutex>
namespace Poco
{
namespace Net
{
class HostEntry;
class NetSSL_API SecureSocketImpl
/// The SocketImpl for SecureStreamSocket.
{
public:
SecureSocketImpl(Poco::AutoPtr<SocketImpl> pSocketImpl, Context::Ptr pContext);
/// Creates the SecureSocketImpl using an already
/// connected stream socket.
virtual ~SecureSocketImpl();
/// Destroys the SecureSocketImpl.
SocketImpl * acceptConnection(SocketAddress & clientAddr);
/// Get the next completed connection from the
/// socket's completed connection queue.
///
/// If the queue is empty, waits until a connection
/// request completes.
///
/// Returns a new SSL socket for the connection
/// with the client.
///
/// The client socket's address is returned in clientAddr.
void connect(const SocketAddress & address, bool performHandshake);
/// Initializes the socket and establishes a secure connection to
/// the TCP server at the given address.
///
/// If performHandshake is true, the SSL handshake is performed immediately
/// after establishing the connection. Otherwise, the handshake is performed
/// the first time sendBytes(), receiveBytes() or completeHandshake() is called.
void connect(const SocketAddress & address, const Poco::Timespan & timeout, bool performHandshake);
/// Initializes the socket, sets the socket timeout and
/// establishes a secure connection to the TCP server at the given address.
///
/// If performHandshake is true, the SSL handshake is performed immediately
/// after establishing the connection. Otherwise, the handshake is performed
/// the first time sendBytes(), receiveBytes() or completeHandshake() is called.
void connectNB(const SocketAddress & address);
/// Initializes the socket and establishes a secure connection to
/// the TCP server at the given address. Prior to opening the
/// connection the socket is set to nonblocking mode.
void bind(const SocketAddress & address, bool reuseAddress = false, bool reusePort = false);
/// Bind a local address to the socket.
///
/// This is usually only done when establishing a server
/// socket. SSL clients should not bind a socket to a
/// specific address.
///
/// If reuseAddress is true, sets the SO_REUSEADDR
/// socket option.
void listen(int backlog = 64);
/// Puts the socket into listening state.
///
/// The socket becomes a passive socket that
/// can accept incoming connection requests.
///
/// The backlog argument specifies the maximum
/// number of connections that can be queued
/// for this socket.
void shutdown();
/// Shuts down the connection by attempting
/// an orderly SSL shutdown, then actually
/// shutting down the TCP connection.
void close();
/// Close the socket.
void abort();
/// Aborts the connection by closing the
/// underlying TCP connection. No orderly SSL shutdown
/// is performed.
int sendBytes(const void * buffer, int length, int flags = 0);
/// Sends the contents of the given buffer through
/// the socket. Any specified flags are ignored.
///
/// Returns the number of bytes sent, which may be
/// less than the number of bytes specified.
int receiveBytes(void * buffer, int length, int flags = 0);
/// Receives data from the socket and stores it
/// in buffer. Up to length bytes are received.
///
/// Returns the number of bytes received.
int available() const;
/// Returns the number of bytes available from the
/// SSL buffer for immediate reading.
int completeHandshake();
/// Completes the SSL handshake.
///
/// If the SSL connection was the result of an accept(),
/// the server-side handshake is completed, otherwise
/// a client-side handshake is performed.
poco_socket_t sockfd();
/// Returns the underlying socket descriptor.
X509 * peerCertificate() const;
/// Returns the peer's certificate.
Context::Ptr context() const;
/// Returns the SSL context used for this socket.
void verifyPeerCertificate();
/// Performs post-connect (or post-accept) peer certificate validation,
/// using the peer host name set with setPeerHostName(), or the peer's
/// IP address string if no peer host name has been set.
void verifyPeerCertificate(const std::string & hostName);
/// Performs post-connect (or post-accept) peer certificate validation
/// using the given peer host name.
void setPeerHostName(const std::string & hostName);
/// Sets the peer host name for certificate validation purposes.
const std::string & getPeerHostName() const;
/// Returns the peer host name.
Session::Ptr currentSession();
/// Returns the SSL session of the current connection,
/// for reuse in a future connection (if session caching
/// is enabled).
///
/// If no connection is established, returns null.
void useSession(Session::Ptr pSession);
/// Sets the SSL session to use for the next
/// connection. Setting a previously saved Session
/// object is necessary to enable session caching.
///
/// To remove the currently set session, a null pointer
/// can be given.
///
/// Must be called before connect() to be effective.
bool sessionWasReused();
/// Returns true iff a reused session was negotiated during
/// the handshake.
protected:
void acceptSSL();
/// Assume per-object mutex is locked.
/// Performs a server-side SSL handshake and certificate verification.
void connectSSL(bool performHandshake);
/// Performs a client-side SSL handshake and establishes a secure
/// connection over an already existing TCP connection.
long verifyPeerCertificateImpl(const std::string & hostName);
/// Performs post-connect (or post-accept) peer certificate validation.
static bool isLocalHost(const std::string & hostName);
/// Returns true iff the given host name is the local host
/// (either "localhost" or "127.0.0.1").
bool mustRetry(int rc, Poco::Timespan & remaining_time);
/// Returns true if the last operation should be retried,
/// otherwise false.
///
/// In case of an SSL_ERROR_WANT_READ error, and if the socket is
/// blocking, waits for the underlying socket to become readable.
///
/// In case of an SSL_ERROR_WANT_WRITE error, and if the socket is
/// blocking, waits for the underlying socket to become writable.
///
/// Can also throw a Poco::TimeoutException if the socket does
/// not become readable or writable within the sockets
/// receive or send timeout.
int handleError(int rc);
/// Handles an SSL error by throwing an appropriate exception.
void reset();
/// Prepares the socket for re-use.
///
/// After closing and resetting a socket, the socket can
/// be used for a new connection.
///
/// Note that simply closing a socket is not sufficient
/// to be able to re-use it again.
Poco::Timespan getMaxTimeout();
private:
SecureSocketImpl(const SecureSocketImpl &);
SecureSocketImpl & operator=(const SecureSocketImpl &);
mutable std::recursive_mutex _mutex;
SSL * _pSSL; // GUARDED_BY _mutex
Poco::AutoPtr<SocketImpl> _pSocket;
Context::Ptr _pContext;
bool _needHandshake;
std::string _peerHostName;
Session::Ptr _pSession;
friend class SecureStreamSocketImpl;
};
//
// inlines
//
inline poco_socket_t SecureSocketImpl::sockfd()
{
return _pSocket->sockfd();
}
inline Context::Ptr SecureSocketImpl::context() const
{
return _pContext;
}
inline const std::string & SecureSocketImpl::getPeerHostName() const
{
return _peerHostName;
}
}
} // namespace Poco::Net
#endif // NetSSL_SecureSocketImpl_INCLUDED