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130 lines
2.3 KiB
C++
130 lines
2.3 KiB
C++
//
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// RandomStream.cpp
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//
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// $Id: //poco/1.4/Foundation/src/RandomStream.cpp#1 $
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//
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// Library: Foundation
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// Package: Crypt
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// Module: RandomStream
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#include "Poco/RandomStream.h"
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#include "Poco/Random.h"
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#include "Poco/SHA1Engine.h"
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#if defined(POCO_OS_FAMILY_WINDOWS)
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#include "Poco/UnWindows.h"
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#include <wincrypt.h>
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#elif defined(POCO_OS_FAMILY_UNIX)
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#include <fcntl.h>
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#include <unistd.h>
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#endif
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#include <ctime>
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namespace Poco {
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RandomBuf::RandomBuf(): BufferedStreamBuf(256, std::ios::in)
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{
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}
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RandomBuf::~RandomBuf()
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{
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}
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int RandomBuf::readFromDevice(char* buffer, std::streamsize length)
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{
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int n = 0;
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#if defined(POCO_OS_FAMILY_WINDOWS)
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HCRYPTPROV hProvider = 0;
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CryptAcquireContext(&hProvider, 0, 0, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT);
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CryptGenRandom(hProvider, (DWORD) length, (BYTE*) buffer);
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CryptReleaseContext(hProvider, 0);
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n = static_cast<int>(length);
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#else
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#if defined(POCO_OS_FAMILY_UNIX)
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int fd = open("/dev/urandom", O_RDONLY, 0);
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if (fd >= 0)
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{
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n = read(fd, buffer, length);
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close(fd);
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}
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#endif
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if (n <= 0)
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{
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// x is here as a source of randomness, so it does not make
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// much sense to protect it with a Mutex.
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static UInt32 x = 0;
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Random rnd1(256);
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Random rnd2(64);
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x += rnd1.next();
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n = 0;
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SHA1Engine engine;
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UInt32 t = (UInt32) std::time(NULL);
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engine.update(&t, sizeof(t));
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void* p = this;
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engine.update(&p, sizeof(p));
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engine.update(buffer, length);
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UInt32 junk[32];
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engine.update(junk, sizeof(junk));
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while (n < length)
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{
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for (int i = 0; i < 100; ++i)
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{
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UInt32 r = rnd2.next();
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engine.update(&r, sizeof(r));
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engine.update(&x, sizeof(x));
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x += rnd1.next();
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}
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DigestEngine::Digest d = engine.digest();
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for (DigestEngine::Digest::const_iterator it = d.begin(); it != d.end() && n < length; ++it, ++n)
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{
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engine.update(*it);
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*buffer++ = *it++;
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}
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}
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}
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#endif
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return n;
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}
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RandomIOS::RandomIOS()
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{
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poco_ios_init(&_buf);
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}
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RandomIOS::~RandomIOS()
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{
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}
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RandomBuf* RandomIOS::rdbuf()
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{
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return &_buf;
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}
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RandomInputStream::RandomInputStream(): std::istream(&_buf)
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{
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}
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RandomInputStream::~RandomInputStream()
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{
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}
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} // namespace Poco
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