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57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
#include <Core/ServerUUID.h>
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#include <IO/ReadBufferFromFile.h>
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#include <IO/WriteBufferFromFile.h>
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#include <IO/ReadHelpers.h>
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#include <IO/WriteHelpers.h>
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#include <Common/logger_useful.h>
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namespace DB
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{
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namespace ErrorCodes
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{
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extern const int CANNOT_CREATE_FILE;
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}
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void ServerUUID::load(const fs::path & server_uuid_file, Poco::Logger * log)
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{
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/// Write a uuid file containing a unique uuid if the file doesn't already exist during server start.
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if (fs::exists(server_uuid_file))
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{
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try
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{
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UUID uuid;
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ReadBufferFromFile in(server_uuid_file);
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readUUIDText(uuid, in);
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assertEOF(in);
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server_uuid = uuid;
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return;
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}
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catch (...)
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{
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/// As for now it's ok to just overwrite it, because persistency in not essential.
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LOG_ERROR(log, "Cannot read server UUID from file {}: {}. Will overwrite it",
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server_uuid_file.string(), getCurrentExceptionMessage(true));
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}
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}
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try
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{
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UUID new_uuid = UUIDHelpers::generateV4();
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auto uuid_str = toString(new_uuid);
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WriteBufferFromFile out(server_uuid_file);
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out.write(uuid_str.data(), uuid_str.size());
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out.sync();
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out.finalize();
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server_uuid = new_uuid;
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}
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catch (...)
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{
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throw Exception(ErrorCodes::CANNOT_CREATE_FILE, "Caught Exception {} while writing the Server UUID file {}",
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getCurrentExceptionMessage(false), server_uuid_file.string());
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}
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}
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}
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