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https://github.com/ClickHouse/ClickHouse.git
synced 2024-12-04 13:32:13 +00:00
708 lines
21 KiB
C++
708 lines
21 KiB
C++
#include <Access/DiskAccessStorage.h>
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#include <IO/WriteHelpers.h>
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#include <IO/ReadHelpers.h>
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#include <IO/ReadBufferFromFile.h>
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#include <IO/WriteBufferFromFile.h>
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#include <IO/ReadBufferFromString.h>
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#include <Access/AccessEntityIO.h>
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#include <Access/User.h>
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#include <Access/Role.h>
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#include <Access/RowPolicy.h>
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#include <Access/Quota.h>
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#include <Parsers/ASTCreateUserQuery.h>
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#include <Parsers/formatAST.h>
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#include <Interpreters/InterpreterCreateUserQuery.h>
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#include <Interpreters/InterpreterShowGrantsQuery.h>
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#include <Common/quoteString.h>
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#include <Poco/JSON/JSON.h>
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#include <Poco/JSON/Object.h>
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#include <Poco/JSON/Stringifier.h>
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#include <boost/range/adaptor/map.hpp>
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#include <filesystem>
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#include <fstream>
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namespace DB
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{
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namespace ErrorCodes
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{
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extern const int DIRECTORY_DOESNT_EXIST;
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extern const int FILE_DOESNT_EXIST;
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}
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namespace
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{
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using EntityType = IAccessStorage::EntityType;
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using EntityTypeInfo = IAccessStorage::EntityTypeInfo;
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/// Reads a file containing ATTACH queries and then parses it to build an access entity.
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AccessEntityPtr readEntityFile(const String & file_path)
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{
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/// Read the file.
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ReadBufferFromFile in{file_path};
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String file_contents;
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readStringUntilEOF(file_contents, in);
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/// Parse the file contents.
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return deserializeAccessEntity(file_contents, file_path);
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}
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AccessEntityPtr tryReadEntityFile(const String & file_path, Poco::Logger & log)
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{
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try
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{
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return readEntityFile(file_path);
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}
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catch (...)
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{
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tryLogCurrentException(&log, "Could not parse " + file_path);
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return nullptr;
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}
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}
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/// Writes ATTACH queries for building a specified access entity to a file.
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void writeEntityFile(const String & file_path, const IAccessEntity & entity)
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{
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String file_contents = serializeAccessEntity(entity);
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/// First we save *.tmp file and then we rename if everything's ok.
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auto tmp_file_path = std::filesystem::path{file_path}.replace_extension(".tmp");
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bool succeeded = false;
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SCOPE_EXIT(
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{
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if (!succeeded)
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std::filesystem::remove(tmp_file_path);
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});
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/// Write the file.
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WriteBufferFromFile out{tmp_file_path.string()};
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out.write(file_contents.data(), file_contents.size());
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out.close();
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/// Rename.
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std::filesystem::rename(tmp_file_path, file_path);
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succeeded = true;
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}
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/// Converts a path to an absolute path and append it with a separator.
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String makeDirectoryPathCanonical(const String & directory_path)
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{
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auto canonical_directory_path = std::filesystem::weakly_canonical(directory_path);
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if (canonical_directory_path.has_filename())
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canonical_directory_path += std::filesystem::path::preferred_separator;
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return canonical_directory_path;
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}
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/// Calculates the path to a file named <id>.sql for saving an access entity.
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String getEntityFilePath(const String & directory_path, const UUID & id)
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{
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return directory_path + toString(id) + ".sql";
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}
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/// Reads a map of name of access entity to UUID for access entities of some type from a file.
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std::vector<std::pair<UUID, String>> readListFile(const String & file_path)
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{
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ReadBufferFromFile in(file_path);
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size_t num;
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readVarUInt(num, in);
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std::vector<std::pair<UUID, String>> id_name_pairs;
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id_name_pairs.reserve(num);
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for (size_t i = 0; i != num; ++i)
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{
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String name;
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readStringBinary(name, in);
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UUID id;
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readUUIDText(id, in);
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id_name_pairs.emplace_back(id, std::move(name));
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}
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return id_name_pairs;
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}
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/// Writes a map of name of access entity to UUID for access entities of some type to a file.
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void writeListFile(const String & file_path, const std::vector<std::pair<UUID, std::string_view>> & id_name_pairs)
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{
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WriteBufferFromFile out(file_path);
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writeVarUInt(id_name_pairs.size(), out);
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for (const auto & [id, name] : id_name_pairs)
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{
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writeStringBinary(name, out);
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writeUUIDText(id, out);
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}
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out.close();
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}
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/// Calculates the path for storing a map of name of access entity to UUID for access entities of some type.
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String getListFilePath(const String & directory_path, EntityType type)
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{
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String file_name = EntityTypeInfo::get(type).plural_raw_name;
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boost::to_lower(file_name);
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return directory_path + file_name + ".list";
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}
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/// Calculates the path to a temporary file which existence means that list files are corrupted
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/// and need to be rebuild.
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String getNeedRebuildListsMarkFilePath(const String & directory_path)
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{
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return directory_path + "need_rebuild_lists.mark";
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}
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bool tryParseUUID(const String & str, UUID & id)
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{
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try
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{
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id = parseFromString<UUID>(str);
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return true;
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}
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catch (...)
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{
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return false;
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}
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}
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}
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DiskAccessStorage::DiskAccessStorage(const String & directory_path_, bool readonly_)
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: DiskAccessStorage(STORAGE_TYPE, directory_path_, readonly_)
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{
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}
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DiskAccessStorage::DiskAccessStorage(const String & storage_name_, const String & directory_path_, bool readonly_)
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: IAccessStorage(storage_name_)
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{
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directory_path = makeDirectoryPathCanonical(directory_path_);
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readonly = readonly_;
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std::error_code create_dir_error_code;
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std::filesystem::create_directories(directory_path, create_dir_error_code);
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if (!std::filesystem::exists(directory_path) || !std::filesystem::is_directory(directory_path) || create_dir_error_code)
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throw Exception("Couldn't create directory " + directory_path + " reason: '" + create_dir_error_code.message() + "'", ErrorCodes::DIRECTORY_DOESNT_EXIST);
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bool should_rebuild_lists = std::filesystem::exists(getNeedRebuildListsMarkFilePath(directory_path));
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if (!should_rebuild_lists)
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{
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if (!readLists())
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should_rebuild_lists = true;
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}
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if (should_rebuild_lists)
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{
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rebuildLists();
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writeLists();
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}
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}
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DiskAccessStorage::~DiskAccessStorage()
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{
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stopListsWritingThread();
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writeLists();
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}
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String DiskAccessStorage::getStorageParamsJSON() const
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{
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std::lock_guard lock{mutex};
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Poco::JSON::Object json;
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json.set("path", directory_path);
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bool readonly_loaded = readonly;
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if (readonly_loaded)
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json.set("readonly", Poco::Dynamic::Var{true});
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std::ostringstream oss; // STYLE_CHECK_ALLOW_STD_STRING_STREAM
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oss.exceptions(std::ios::failbit);
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Poco::JSON::Stringifier::stringify(json, oss);
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return oss.str();
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}
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bool DiskAccessStorage::isPathEqual(const String & directory_path_) const
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{
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return getPath() == makeDirectoryPathCanonical(directory_path_);
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}
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void DiskAccessStorage::clear()
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{
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entries_by_id.clear();
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for (auto type : collections::range(EntityType::MAX))
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entries_by_name_and_type[static_cast<size_t>(type)].clear();
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}
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bool DiskAccessStorage::readLists()
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{
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clear();
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bool ok = true;
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for (auto type : collections::range(EntityType::MAX))
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{
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auto & entries_by_name = entries_by_name_and_type[static_cast<size_t>(type)];
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auto file_path = getListFilePath(directory_path, type);
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if (!std::filesystem::exists(file_path))
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{
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LOG_WARNING(getLogger(), "File {} doesn't exist", file_path);
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ok = false;
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break;
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}
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try
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{
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for (const auto & [id, name] : readListFile(file_path))
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{
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auto & entry = entries_by_id[id];
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entry.id = id;
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entry.type = type;
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entry.name = name;
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entries_by_name[entry.name] = &entry;
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}
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}
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catch (...)
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{
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tryLogCurrentException(getLogger(), "Could not read " + file_path);
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ok = false;
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break;
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}
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}
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if (!ok)
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clear();
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return ok;
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}
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bool DiskAccessStorage::writeLists()
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{
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if (failed_to_write_lists)
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return false; /// We don't try to write list files after the first fail.
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/// The next restart of the server will invoke rebuilding of the list files.
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if (types_of_lists_to_write.empty())
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return true;
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for (const auto & type : types_of_lists_to_write)
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{
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auto & entries_by_name = entries_by_name_and_type[static_cast<size_t>(type)];
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auto file_path = getListFilePath(directory_path, type);
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try
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{
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std::vector<std::pair<UUID, std::string_view>> id_name_pairs;
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id_name_pairs.reserve(entries_by_name.size());
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for (const auto * entry : entries_by_name | boost::adaptors::map_values)
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id_name_pairs.emplace_back(entry->id, entry->name);
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writeListFile(file_path, id_name_pairs);
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}
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catch (...)
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{
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tryLogCurrentException(getLogger(), "Could not write " + file_path);
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failed_to_write_lists = true;
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types_of_lists_to_write.clear();
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return false;
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}
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}
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/// The list files was successfully written, we don't need the 'need_rebuild_lists.mark' file any longer.
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std::filesystem::remove(getNeedRebuildListsMarkFilePath(directory_path));
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types_of_lists_to_write.clear();
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return true;
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}
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void DiskAccessStorage::scheduleWriteLists(EntityType type)
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{
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if (failed_to_write_lists)
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return; /// We don't try to write list files after the first fail.
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/// The next restart of the server will invoke rebuilding of the list files.
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types_of_lists_to_write.insert(type);
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if (lists_writing_thread_is_waiting)
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return; /// If the lists' writing thread is still waiting we can update `types_of_lists_to_write` easily,
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/// without restarting that thread.
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if (lists_writing_thread.joinable())
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lists_writing_thread.join();
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/// Create the 'need_rebuild_lists.mark' file.
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/// This file will be used later to find out if writing lists is successful or not.
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std::ofstream{getNeedRebuildListsMarkFilePath(directory_path)};
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lists_writing_thread = ThreadFromGlobalPool{&DiskAccessStorage::listsWritingThreadFunc, this};
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lists_writing_thread_is_waiting = true;
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}
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void DiskAccessStorage::listsWritingThreadFunc()
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{
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std::unique_lock lock{mutex};
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{
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/// It's better not to write the lists files too often, that's why we need
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/// the following timeout.
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const auto timeout = std::chrono::minutes(1);
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SCOPE_EXIT({ lists_writing_thread_is_waiting = false; });
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if (lists_writing_thread_should_exit.wait_for(lock, timeout) != std::cv_status::timeout)
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return; /// The destructor requires us to exit.
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}
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writeLists();
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}
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void DiskAccessStorage::stopListsWritingThread()
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{
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if (lists_writing_thread.joinable())
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{
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lists_writing_thread_should_exit.notify_one();
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lists_writing_thread.join();
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}
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}
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/// Reads and parses all the "<id>.sql" files from a specified directory
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/// and then saves the files "users.list", "roles.list", etc. to the same directory.
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bool DiskAccessStorage::rebuildLists()
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{
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LOG_WARNING(getLogger(), "Recovering lists in directory {}", directory_path);
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clear();
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for (const auto & directory_entry : std::filesystem::directory_iterator(directory_path))
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{
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if (!directory_entry.is_regular_file())
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continue;
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const auto & path = directory_entry.path();
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if (path.extension() != ".sql")
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continue;
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UUID id;
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if (!tryParseUUID(path.stem(), id))
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continue;
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const auto access_entity_file_path = getEntityFilePath(directory_path, id);
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auto entity = tryReadEntityFile(access_entity_file_path, *getLogger());
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if (!entity)
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continue;
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const String & name = entity->getName();
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auto type = entity->getType();
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auto & entry = entries_by_id[id];
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entry.id = id;
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entry.type = type;
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entry.name = name;
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entry.entity = entity;
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auto & entries_by_name = entries_by_name_and_type[static_cast<size_t>(type)];
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entries_by_name[entry.name] = &entry;
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}
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for (auto type : collections::range(EntityType::MAX))
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types_of_lists_to_write.insert(type);
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return true;
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}
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std::optional<UUID> DiskAccessStorage::findImpl(EntityType type, const String & name) const
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{
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std::lock_guard lock{mutex};
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const auto & entries_by_name = entries_by_name_and_type[static_cast<size_t>(type)];
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auto it = entries_by_name.find(name);
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if (it == entries_by_name.end())
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return {};
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return it->second->id;
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}
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std::vector<UUID> DiskAccessStorage::findAllImpl(EntityType type) const
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{
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std::lock_guard lock{mutex};
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const auto & entries_by_name = entries_by_name_and_type[static_cast<size_t>(type)];
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std::vector<UUID> res;
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res.reserve(entries_by_name.size());
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for (const auto * entry : entries_by_name | boost::adaptors::map_values)
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res.emplace_back(entry->id);
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return res;
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}
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bool DiskAccessStorage::existsImpl(const UUID & id) const
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{
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std::lock_guard lock{mutex};
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return entries_by_id.count(id);
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}
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AccessEntityPtr DiskAccessStorage::readImpl(const UUID & id) const
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{
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std::lock_guard lock{mutex};
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auto it = entries_by_id.find(id);
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if (it == entries_by_id.end())
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throwNotFound(id);
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const auto & entry = it->second;
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if (!entry.entity)
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entry.entity = readAccessEntityFromDisk(id);
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return entry.entity;
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}
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String DiskAccessStorage::readNameImpl(const UUID & id) const
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{
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std::lock_guard lock{mutex};
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auto it = entries_by_id.find(id);
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if (it == entries_by_id.end())
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throwNotFound(id);
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return String{it->second.name};
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}
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bool DiskAccessStorage::canInsertImpl(const AccessEntityPtr &) const
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{
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return !readonly;
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}
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UUID DiskAccessStorage::insertImpl(const AccessEntityPtr & new_entity, bool replace_if_exists)
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{
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Notifications notifications;
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SCOPE_EXIT({ notify(notifications); });
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UUID id = generateRandomID();
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std::lock_guard lock{mutex};
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insertNoLock(id, new_entity, replace_if_exists, notifications);
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return id;
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}
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void DiskAccessStorage::insertNoLock(const UUID & id, const AccessEntityPtr & new_entity, bool replace_if_exists, Notifications & notifications)
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{
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const String & name = new_entity->getName();
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EntityType type = new_entity->getType();
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if (readonly)
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throwReadonlyCannotInsert(type, name);
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/// Check that we can insert.
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auto it_by_id = entries_by_id.find(id);
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if (it_by_id != entries_by_id.end())
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{
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const auto & existing_entry = it_by_id->second;
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throwIDCollisionCannotInsert(id, type, name, existing_entry.entity->getType(), existing_entry.entity->getName());
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}
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auto & entries_by_name = entries_by_name_and_type[static_cast<size_t>(type)];
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auto it_by_name = entries_by_name.find(name);
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bool name_collision = (it_by_name != entries_by_name.end());
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if (name_collision && !replace_if_exists)
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throwNameCollisionCannotInsert(type, name);
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scheduleWriteLists(type);
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writeAccessEntityToDisk(id, *new_entity);
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if (name_collision && replace_if_exists)
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removeNoLock(it_by_name->second->id, notifications);
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/// Do insertion.
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auto & entry = entries_by_id[id];
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entry.id = id;
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entry.type = type;
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entry.name = name;
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entry.entity = new_entity;
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entries_by_name[entry.name] = &entry;
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prepareNotifications(id, entry, false, notifications);
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}
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void DiskAccessStorage::removeImpl(const UUID & id)
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{
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Notifications notifications;
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SCOPE_EXIT({ notify(notifications); });
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std::lock_guard lock{mutex};
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removeNoLock(id, notifications);
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}
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void DiskAccessStorage::removeNoLock(const UUID & id, Notifications & notifications)
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{
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auto it = entries_by_id.find(id);
|
|
if (it == entries_by_id.end())
|
|
throwNotFound(id);
|
|
|
|
Entry & entry = it->second;
|
|
EntityType type = entry.type;
|
|
|
|
if (readonly)
|
|
throwReadonlyCannotRemove(type, entry.name);
|
|
|
|
scheduleWriteLists(type);
|
|
deleteAccessEntityOnDisk(id);
|
|
|
|
/// Do removing.
|
|
prepareNotifications(id, entry, true, notifications);
|
|
auto & entries_by_name = entries_by_name_and_type[static_cast<size_t>(type)];
|
|
entries_by_name.erase(entry.name);
|
|
entries_by_id.erase(it);
|
|
}
|
|
|
|
|
|
void DiskAccessStorage::updateImpl(const UUID & id, const UpdateFunc & update_func)
|
|
{
|
|
Notifications notifications;
|
|
SCOPE_EXIT({ notify(notifications); });
|
|
|
|
std::lock_guard lock{mutex};
|
|
updateNoLock(id, update_func, notifications);
|
|
}
|
|
|
|
|
|
void DiskAccessStorage::updateNoLock(const UUID & id, const UpdateFunc & update_func, Notifications & notifications)
|
|
{
|
|
auto it = entries_by_id.find(id);
|
|
if (it == entries_by_id.end())
|
|
throwNotFound(id);
|
|
|
|
Entry & entry = it->second;
|
|
if (readonly)
|
|
throwReadonlyCannotUpdate(entry.type, entry.name);
|
|
if (!entry.entity)
|
|
entry.entity = readAccessEntityFromDisk(id);
|
|
auto old_entity = entry.entity;
|
|
auto new_entity = update_func(old_entity);
|
|
|
|
if (!new_entity->isTypeOf(old_entity->getType()))
|
|
throwBadCast(id, new_entity->getType(), new_entity->getName(), old_entity->getType());
|
|
|
|
if (*new_entity == *old_entity)
|
|
return;
|
|
|
|
const String & new_name = new_entity->getName();
|
|
const String & old_name = old_entity->getName();
|
|
const EntityType type = entry.type;
|
|
auto & entries_by_name = entries_by_name_and_type[static_cast<size_t>(type)];
|
|
|
|
bool name_changed = (new_name != old_name);
|
|
if (name_changed)
|
|
{
|
|
if (entries_by_name.count(new_name))
|
|
throwNameCollisionCannotRename(type, old_name, new_name);
|
|
scheduleWriteLists(type);
|
|
}
|
|
|
|
writeAccessEntityToDisk(id, *new_entity);
|
|
entry.entity = new_entity;
|
|
|
|
if (name_changed)
|
|
{
|
|
entries_by_name.erase(entry.name);
|
|
entry.name = new_name;
|
|
entries_by_name[entry.name] = &entry;
|
|
}
|
|
|
|
prepareNotifications(id, entry, false, notifications);
|
|
}
|
|
|
|
|
|
AccessEntityPtr DiskAccessStorage::readAccessEntityFromDisk(const UUID & id) const
|
|
{
|
|
return readEntityFile(getEntityFilePath(directory_path, id));
|
|
}
|
|
|
|
|
|
void DiskAccessStorage::writeAccessEntityToDisk(const UUID & id, const IAccessEntity & entity) const
|
|
{
|
|
writeEntityFile(getEntityFilePath(directory_path, id), entity);
|
|
}
|
|
|
|
|
|
void DiskAccessStorage::deleteAccessEntityOnDisk(const UUID & id) const
|
|
{
|
|
auto file_path = getEntityFilePath(directory_path, id);
|
|
if (!std::filesystem::remove(file_path))
|
|
throw Exception("Couldn't delete " + file_path, ErrorCodes::FILE_DOESNT_EXIST);
|
|
}
|
|
|
|
|
|
void DiskAccessStorage::prepareNotifications(const UUID & id, const Entry & entry, bool remove, Notifications & notifications) const
|
|
{
|
|
if (!remove && !entry.entity)
|
|
return;
|
|
|
|
const AccessEntityPtr entity = remove ? nullptr : entry.entity;
|
|
for (const auto & handler : entry.handlers_by_id)
|
|
notifications.push_back({handler, id, entity});
|
|
|
|
for (const auto & handler : handlers_by_type[static_cast<size_t>(entry.type)])
|
|
notifications.push_back({handler, id, entity});
|
|
}
|
|
|
|
|
|
scope_guard DiskAccessStorage::subscribeForChangesImpl(const UUID & id, const OnChangedHandler & handler) const
|
|
{
|
|
std::lock_guard lock{mutex};
|
|
auto it = entries_by_id.find(id);
|
|
if (it == entries_by_id.end())
|
|
return {};
|
|
const Entry & entry = it->second;
|
|
auto handler_it = entry.handlers_by_id.insert(entry.handlers_by_id.end(), handler);
|
|
|
|
return [this, id, handler_it]
|
|
{
|
|
std::lock_guard lock2{mutex};
|
|
auto it2 = entries_by_id.find(id);
|
|
if (it2 != entries_by_id.end())
|
|
{
|
|
const Entry & entry2 = it2->second;
|
|
entry2.handlers_by_id.erase(handler_it);
|
|
}
|
|
};
|
|
}
|
|
|
|
scope_guard DiskAccessStorage::subscribeForChangesImpl(EntityType type, const OnChangedHandler & handler) const
|
|
{
|
|
std::lock_guard lock{mutex};
|
|
auto & handlers = handlers_by_type[static_cast<size_t>(type)];
|
|
handlers.push_back(handler);
|
|
auto handler_it = std::prev(handlers.end());
|
|
|
|
return [this, type, handler_it]
|
|
{
|
|
std::lock_guard lock2{mutex};
|
|
auto & handlers2 = handlers_by_type[static_cast<size_t>(type)];
|
|
handlers2.erase(handler_it);
|
|
};
|
|
}
|
|
|
|
bool DiskAccessStorage::hasSubscriptionImpl(const UUID & id) const
|
|
{
|
|
std::lock_guard lock{mutex};
|
|
auto it = entries_by_id.find(id);
|
|
if (it != entries_by_id.end())
|
|
{
|
|
const Entry & entry = it->second;
|
|
return !entry.handlers_by_id.empty();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool DiskAccessStorage::hasSubscriptionImpl(EntityType type) const
|
|
{
|
|
std::lock_guard lock{mutex};
|
|
const auto & handlers = handlers_by_type[static_cast<size_t>(type)];
|
|
return !handlers.empty();
|
|
}
|
|
|
|
}
|