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a1310ffbe6
Now the linking time of incremental builds are around 1-2 seconds
83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
#pragma once
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#include <Common/NamePrompter.h>
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#include <Parsers/IAST_fwd.h>
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#include <Storages/ColumnsDescription.h>
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#include <Storages/ConstraintsDescription.h>
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#include <Storages/IStorage_fwd.h>
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#include <unordered_map>
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namespace DB
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{
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class Context;
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class ASTCreateQuery;
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class ASTStorage;
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/** Allows to create a table by the name and parameters of the engine.
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* In 'columns' Nested data structures must be flattened.
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* You should subsequently call IStorage::startup method to work with table.
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*/
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class StorageFactory : private boost::noncopyable, public IHints<1, StorageFactory>
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{
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public:
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static StorageFactory & instance();
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struct Arguments
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{
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const String & engine_name;
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ASTs & engine_args;
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ASTStorage * storage_def;
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const ASTCreateQuery & query;
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const String & data_path;
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const String & table_name;
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const String & database_name;
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Context & local_context;
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Context & context;
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const ColumnsDescription & columns;
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const ConstraintsDescription & constraints;
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bool attach;
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bool has_force_restore_data_flag;
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};
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using Creator = std::function<StoragePtr(const Arguments & arguments)>;
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StoragePtr get(
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ASTCreateQuery & query,
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const String & data_path,
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const String & table_name,
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const String & database_name,
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Context & local_context,
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Context & context,
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const ColumnsDescription & columns,
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const ConstraintsDescription & constraints,
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bool attach,
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bool has_force_restore_data_flag) const;
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/// Register a table engine by its name.
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/// No locking, you must register all engines before usage of get.
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void registerStorage(const std::string & name, Creator creator);
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const auto & getAllStorages() const
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{
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return storages;
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}
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std::vector<String> getAllRegisteredNames() const override
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{
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std::vector<String> result;
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auto getter = [](const auto & pair) { return pair.first; };
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std::transform(storages.begin(), storages.end(), std::back_inserter(result), getter);
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return result;
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}
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private:
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using Storages = std::unordered_map<std::string, Creator>;
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Storages storages;
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};
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}
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